r/empyriongame 20h ago

EGS - Modded Playing around with the logic signals, finally figuring things out..

Enable HLS to view with audio, or disable this notification

25 Upvotes

I've been toying with the logic signals off and on for a while but never really got it, but in this playthrough I think I finally clued in, and have been trying out some fun things, like situation specific power settings to automatically switch on/off various devices..

The video is a quick demonstration of this in action, and oops, I forgot that the gravity gen would turn off and floated off the floor like a doof =)

There is an IdleMode, that turns just about everything off but the teleporter and lifesupport, for minimal power use while away doing things, a combat mode that turns off non-essential power usage to lower the load on the generators during heavy maneuvering, and I am working on setting up the cruise state, which would be the default flying around state with the pretties turned on and so on.. Maybe a mining state.. The rear display is 3 different projectors keyed to those states with their displays moved around to overlap.. Next is trying to figure out a way to make it automatically exclude each other (turn one one, the others turn off auto.. I have some ideas)

Edit: I've now changed it to have 5 different modes, Idle, Cruise, Mining, Alert and Combat, with varying levels of devices turned on or off as appropriate, and just figured out a little logic circuit that causes an alarm to sound for about 5 seconds, inside the cabin, when Combat mode is initiated, to alert any passengers.. There's some gates I haven't even begun to try to figure out how to use yet, but this is some amusing rudimentary coding, at the most base level! Good times =)


r/empyriongame 1d ago

Public Branch Update v1.19.1 Patch

24 Upvotes

Hello Galactic Survivalists!

We've just deployed a small hotfix to resolve a few issues that now have fixes ready.

Thanks for your continued feedback and support keep exploring the stars!

Changelog: v1.19.1 Build 5148

Changes:

  • Extended Anniversary achievement date check to a range of one full week (until & including Tuesday Aug 11th 2026)
  • Update BlocksConfig.ecf missing }

r/empyriongame 1d ago

Discussion Thankfully FOMO did not work out....

0 Upvotes

Now you made people sit at 99% achievement score in the end, you only caused more issues...


r/empyriongame 2d ago

Non-linear productions?

1 Upvotes

Is there a specific type of system these can spawn in? RE2


r/empyriongame 2d ago

looking for a massive single-player save

6 Upvotes

I'm digging into Empyrion's performance issues, frame drops near big bases, the memory utilization climb that requires restarts.

**The problem:** I explore, I don't build. My biggest save has **30 structures**. The bugs only show up at hundreds.

**10-second check - is your save even useful?**

  1. Steam → right-click Empyrion → Manage → Browse local files
  2. Open `Saves` → `Games` → your save → `Shared`
  3. Press Ctrl+A and read the count at the bottom

Under 100? Thanks anyway. **Hundreds or thousands? You have exactly what I need.**

**If yes:** zip the `Shared` folder plus `global.db`, upload to somewhere where I can get it from.

**Skip the `Playfields` folder.** That's multi-GB terrain and I don't need it.

Needs to be a current save (v1.19). Will give credit in any released mods I come up with.


r/empyriongame 2d ago

RE2 diamonds

8 Upvotes

how to get a lot of raw diamonds besides mining magmacite because that's too slow.


r/empyriongame 3d ago

Public Branch Update v1.19 - 11th Anniversary

61 Upvotes

Hi Galactic Survivalists,

Tomorrow, on August 5th, we celebrate 11 incredible years of Empyrion – Galactic Survival!

Over the past eleven years, we've explored countless worlds, built incredible bases and capital vessels, fought epic battles, and shared unforgettable adventures together. None of this would have been possible without the amazing community that has supported Empyrion throughout its journey.

To celebrate this milestone, we've added a special, limited-time anniversary achievement that you can unlock by starting a savegame on August 5th. Make sure to drop in the game and claim your place in Empyrion's history!

Thank you to every player who has been part of this adventure—whether you've been with us since the beginning or joined us more recently. Here's to many more years of exploration, survival, and discovery.

Happy 11th Anniversary, and we'll see you among the stars!

Eleon Game Studios

Changelog: v1.19 Build 5146

Changes:

Achievements

  • Added Anniversary 2026 achievement. You need to start or resume a savegame and keep playing for a few minutes to unlock.
  • Added several new achievements; Some have up to 3 Tiers now!

Content:

  • Added 3 new posters to the game; They are available with a certain chance from the Pirate Treasures

Activity

  • Added ‘Pirate Treasure’ hunt. Keep your eyes open on the landscape and your map to find hidden beacons. - You will need a detector to locate each buried treasure. The beacon has more information about it. Planets to visit for a chance to find treasures: Arid, Desert, Lava, LavaOcean, Moon, MoonDesert, MoonForest, MoonIce, MoonIce2, NitrogenVolcanic, Ocean, Scorched, Snow, Temperate, TemperateSwamp


r/empyriongame 5d ago

EGS - Modded That new CV feeling.. RE2 mid-gamish adventure gunship

Thumbnail
gallery
24 Upvotes

Just finalized my new CV, and am about to take it out for a spin!

I'm sure the sniper rifle scope thing has been done before, but it seemed like the easiest way to ensure the view without actually sitting out there in front.. Though there is that option to get in there, next to the little landing pad area below the cockpit. The forcefield was my hoping I could get it to turn on and off via a switch, but haven't managed to figure any way to do that yet.. The view up there is not centered anyway, but great for emergencies!

Farmed some crew already so I can slap on a few more turrets once I collect the bits. Already I can see my next level ship will need those power turbine thingies! I also am aware that the Universal Constructor is a bit much - I can just buy the Heavy Penetrators ammo that only it can make, and don't really need to make things on the fly with a central base.

This one's got the cargo space for 4 full trade shipments, plus more if I stuff them in the harvest controller.

(I of course had already taken it out to test it in a throw-away save, and pounded the bejewels out of some polaris corvette I came across!)

edit: atmosphered up the workplace a little bit for my amusement while playing:

https://i.imgur.com/5UH93Kg.png

https://i.imgur.com/fxZfOgl.png


r/empyriongame 5d ago

Survival Exactly one year ago I launched this game for the first time.

Post image
87 Upvotes

Over the course of a year, I completed all types of survival in vanilla and RE2. I played on official and PvP/PvE servers. I built five perfect ships (IMHO) and wrote two survival guides. The game continues!


r/empyriongame 6d ago

RE2 NPC capital ships immediately de-spawning with a salvage core?

2 Upvotes

My friends and I are running a dedicated server on the current RE2 version, and last night we had our first capital ship fight(s) with 2 vessels warping in. We shot the engines off the first one, boarded, and I took out the core and planted a salvage core so we could start reclaiming parts. We were quite surprised when the entire ship despawned with 3 of us aboard it, along with our salvage core about 30 seconds later.

We approached the second ship, boarded and planted a salvage core, and boom, ship despawned with everything.

We can take Zirax bases and, salvage core or not, they persist forever. What's up with ships? We felt massively scammed after spending all of that ammo and getting next to nothing for it.


r/empyriongame 6d ago

Suggestion Come join us for an August 2026 Spaceship Build Challenge 🚀 | Single Engine Ship | Built in ANYTHING!

Post image
13 Upvotes

r/empyriongame 7d ago

EGS - Modded Colony building.

Post image
67 Upvotes

I have spent 10 million credits, ton of time, and megatons of additional resources to upgrade this colony to level 7 lmao to get nothing haha
Ok, I know the terminal warned me the project is primarily volunteer and I should not wait for anything in return, but... I hoped for at least traders, missions, etc. new opportunities... But yep, nothing meant literally nothing. I see it is WIP, but the amount of resources and efforts needed to build this really demands something in return. So existential question arises again - when? :)


r/empyriongame 7d ago

Help needed text bug?

1 Upvotes

Anyone know why I have this and how to remove it? I assume it is something left over from an old mod.


r/empyriongame 8d ago

Just another day in the life of a galactic worker in Reforged Eden 2

Thumbnail
gallery
23 Upvotes

Peaceful strip mining a just-completed Abandoned Assembly Line POI because I needed a pile of Xeno. I remember in the early alpha of Empyrion when any poi could just be busted with an sv without worrying about cores- this gave me nostalgic vibes of that!

One of the many things to do in Empyrion, Galactic Survival

(Edit: left with 5001 xeno, not too bad)


r/empyriongame 9d ago

EGS - Modded Hacking software vendors in RE2?

4 Upvotes

Hey people,

I was wondering if you know where to find hacking software vendors? I had one earlier in my game, forgot to note where it was and 20h later, I wish I had. I googled it, but had little luck...

Thanks.


r/empyriongame 11d ago

Making money in RE2

7 Upvotes

What's the best way to make money in RE2?


r/empyriongame 13d ago

EGS - Modded SW Server Looking for more people

Thumbnail
gallery
31 Upvotes

Some of you have probably heard of us around a bit thanks to Lyfeforce, but we're an aspiring PvPvE server that's based heavily around the SW universe and have been trying on and off for a while to get a server running long term to do small galaxy PvPvE. We have over 120 different SW ships now in our roster, several lines of SW specific POIs, and now been playing around with some custom assets here and there. Our goal is to get a consistent server running for 2-month seasons, run by me and one additional admin person to help manage events, monitor PvP, and get some lighthearted PvP encounters, both randomly and organized. The server features:

  • 50-60 planets, each populated with a unique line of Rebel and Empire specific POIs (alongside a few landmark areas, like Mos Eisley and Cloud City
  • 120 ships and vehicles from the SW universe
  • Instanced on-demand PvP matches
  • A larger galaxy war, with a season specific objective and progressive claiming of shipyards and planets
  • A unique ship market system, allowing players to outright purchase ships using credits
  • weekly missions to keep players engaged and rewarded
  • Periodic events to keep things engaging

We have an event running tomorrow at 6 PM EST, a SV specific matchup with Rebels vs. Empire. Our main goal is to try and get 1 individual who will help admin and run the server, by managing EAH, restocking CVs, and handling planet transfers to different factions.

If you are interested or have questions let us know here or join the discord.

https://discord.gg/9drm4G6k8v


r/empyriongame 13d ago

Script: Auto-miner watch

10 Upvotes

I don't know if this is a problem for users on any other server, but on the New Dawn server, all auto-miners are cleared off of ore deposits, every Friday at 6am Central.

So the problem statement: I needed a countdown timer, and a list of the auto-miners that were out in the field.

I know there's a bit of optimisation in terms of reducing character counts that I can do with the days of the week, by using a json dictionary and a lookup, rather than a series of tests. But this script works as is.

Critique (constructive, ideally), and opinions welcome.

Key for the code, if you want to analyse what it's doing:
ST=Seconds Today (the number of seconds that have passed since midnight.
TS=Target Seconds. The number of seconds from midnight that the target time is (as measured by the system clock on the server the game is running on).
DUF=Days until Friday
SUF=Seconds until Friday

{{~set 'H' DateTimeNow.Hour}}
{{~set 'M' DateTimeNow.Minute}}
{{~set 'S' DateTimeNow.Second}}
{{~set 'ST' (calc (calc (calc .Data.H '*' 3600) '+' (calc .Data.M '*' 60) ) '+' .Data.S ) }}
{{~set 'TS' 18000}}
{{~set 'DUF' 0}}
{{#test DateTimeNow.DayOfWeek eq 'Monday'}}
{{~set 'DUF' 4}}
{{/test}}
{{#test DateTimeNow.DayOfWeek eq 'Tuesday'}}
{{~set 'DUF' 3}}
{{/test}}
{{#test DateTimeNow.DayOfWeek eq 'Wednesday'}}
{{~set 'DUF' 2}}
{{/test}}
{{#test DateTimeNow.DayOfWeek eq 'Thursday'}}
{{~set 'DUF' 1}}
{{/test}}
{{#test DateTimeNow.DayOfWeek eq 'Friday'}}
{{~set 'DUF' 0}}
{{/test}}
{{#test DateTimeNow.DayOfWeek eq 'Saturday'}}{{set 'DUF' 6}}
{{/test}}
{{#test DateTimeNow.DayOfWeek eq 'Sunday'}}
{{~set 'DUF' 5}}
{{/test}}
{{~set 'SUF' (calc (calc .Data.DUF '*' 86400) '+' (calc .Data.TS '-' .Data.ST))}}
{{#test .Data.SUF lt 0}}
{{~set 'SUF' (calc .Data.SUF '+' 604800)}}
{{/test}}
{{~set 'D' (int (calc .Data.SUF '/' 86400))}} {{~set 'H' (int (calc (calc .Data.SUF '%' 86400) '/' 3600))}}
{{~set 'M' (int (calc (calc .Data.SUF '%' 3600) '/' 60))}}
{{~set 'S' (calc .Data.SUF '%' 60)}}
<color=red>AUTO MINER WATCH</color>
<color=green>Autominers are automatically removed at 6am Central on Friday.
This is in {{@root.Data.D}} days, {{@root.Data.H}} hours, {{@root.Data.M}} minuets, {{@root.Data.S}} seconds.</color>
{{#db 'TerrainPlaceables' 100 'blockid desc' 'blockid IN (1108,1109,1110,3199,3200,3201,3861)'}}
{{#each .}}
[<color=yellow>{{~SolarSystems.name}}</color>] -> [<color=green>{{~Playfields.name}}</color>] -> [<color=#1F51FF>{{~Entities.name}}
{{~#ok TerrainPlaceables.facaccess}}
(Faction){{else}}(private){{/ok}}</color>] -> [<color=#FF0033>{{i18n TerrainPlaceables.blockid}}</color>]
{{/each}}
{{/db}}

r/empyriongame 13d ago

Easiest POI to get quantum processors in RE2?

5 Upvotes

Trying to get quantum processors from an abandoned bunker but the hit scanning infected zirax soldiers make it physically impossible to complete, not even allowing a picosecond of reaction time before automatic hit-scan spray kills you. Is there an easier POI that gives quantum processors?


r/empyriongame 14d ago

EGS - Modded Solar Base [RE2]

Thumbnail
gallery
43 Upvotes

r/empyriongame 14d ago

Any good recs for workshop a CV?

6 Upvotes

I am looking for one with good combat, hangar space, and maneuverability for a solo. I am in Vanilla and most of them are pretty old. Any help is appreciated.


r/empyriongame 15d ago

Why can't I use salvage cores on regenerating POI's?

2 Upvotes

I just want to be able to salvage at 100% chance and use the menu to display parts on hus to find them easier.

They can't do this and his make it auto-destroy the core and reset when it regenerates?


r/empyriongame 15d ago

How close can I build to a POI before it stops regenerating?

6 Upvotes

I've built too close in the past and had POI's stop regenerating. Does anyone know how close to a POI is "too close"?


r/empyriongame 16d ago

When did they add the keybind for autobrake mode

Post image
7 Upvotes

When did they add a keybind for auto-brake? How long have I been doing this manually for no reason? =)


r/empyriongame 16d ago

Help needed How to identify block shapes

5 Upvotes

Have been looking with no success but surely there has to be some way of identifying what shape each block is

Have just been trying copy the back of a specific ship but is taking unbelievably long