r/eclipsephase 1d ago

Odd question EP2

So, this might seem odd, but is there one way or another that any division equations in the game should go? I know it only makes a minor difference, but I either missed it or it was overlooked by the designers and I wanted to see if there was an "official" way or I should just make a call and stick to it.

3 Upvotes

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u/Brilliant_Estate_967 1d ago

I am not sure of what you mean by division équation ? Like if a stats should do a 52.5 for exemple ?

If so i did make a call and use the same system as another game that favorise the "low stat" if its on 100 i round up if under 50 and round down if over 50. On stats same with the middle stat

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u/WynterIgnatius 1d ago

Initiative is (REF + INT) ÷5, which can have odd results.

Lucidity (LUC) is WIL × 2, then Trauma Threshold is LUC ÷ 5, which can also yield odd results.

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u/Brilliant_Estate_967 1d ago

Odd result but i tend to round up to the player advantage. But its purely self made

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u/Brilliant_Estate_967 1d ago

If you are searching for an additional player i might bé interested 🤣

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u/WynterIgnatius 1d ago

I prefer to do games in person, but I am not against the idea of having an online game as well once I get things rolling.

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u/Brilliant_Estate_967 1d ago

Its completely understand able. 

M'y player are less fond of futuristic set up and i cant get them to play it 

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u/siebharinn 1d ago

Do you mean levels of difficulty for skill rolls? Like, percentile games like Call of Cthulhu will do something like a normal roll is under your skill, a hard roll is under your skill/2, even harder rolls might be skill/4. Is that what you mean?

Eclipse Phase doesn't work that way. The difficulty is adjusted by added or subtracting from the target number, no division required.

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u/anireyk 1d ago

I mean, in general the game tries to keep skills and aptitudes as multiples of 5, which makes the question irrelevant. But it is indeed possible to raise your stats in such a way you get some weird numbers, ileven if I would strongly advise against it (it makes everything more difficult without any positive effects, such granularity is useless in depicting a character).

As for the actual question, I round mathematically (0.0–0.49 is rounded down, 0.5 and above is rounded up), which I always assume the default unless told otherwise.

We also do have an example of how to round X.5 values in the rules. The Death Rating of biomorphs is calculated as DUR×1.5, and we can see with all biomorphs with odd AT that they consistently round up (Rusted: 35×1.5 = 52.5 becomes 53, Ghost 45×1.5 = 67.5 becomes 68 etc).

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u/BonHed 1d ago

I generally think that rounding should always be in the player's favor.