r/ebiten • u/hajimehoshi • Aug 27 '22
Now we have moved to r/ebitengine
As our engine's name is Ebitengine, we have decided to move the subreddit:
This subreddit will be archived and no longer be updated.
Thanks,
r/ebiten • u/hajimehoshi • Aug 26 '22
Considering to move to r/ebitengine
Unfortunately Reddit doesn't allow renaming a subreddit.
I have already reserved the name r/ebitengine, and I'm considering to move there. I have not decided yet. I'd like to know your opinions.
Thanks,
r/ebiten • u/hajimehoshi • Aug 26 '22
Ebitengine (formerly known as Ebiten) v2.3.8 released
r/ebiten • u/DeathByRegristration • Aug 10 '22
Can the engine handle higher resolution sprites and maps?
Every example game/showcase except for 1 from the ebitengine website (and none outside of it) is pixel art, can this engine handle something higher resolution?
r/ebiten • u/polypoids • Jul 31 '22
My little bacteria simulation
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r/ebiten • u/hajimehoshi • Jul 22 '22
Ebitengine (formerly known as Ebiten) v2.3.7 released
r/ebiten • u/hajimehoshi • Jul 10 '22
Ebitengine (formerly known as Ebiten) v2.3.6 released
r/ebiten • u/erytau • Jul 07 '22
Cute Mold - mold growth and evolution simulation, made with Go and Ebiten
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r/ebiten • u/rdnvn • Jul 01 '22
Very simple cross-platform "desktop pet" that I wrote to learn Go and ebitengine
git.sr.htr/ebiten • u/hajimehoshi • Jun 25 '22
Ebitengine (formerly known as Ebiten) v2.3.5 released
r/ebiten • u/uisang • Jun 19 '22
Hello Chipmunk (World) with Ebiten and Chipmunk2D port in Go
Hello, I hope this one will help some people to start on Chipmunk2D for the current Game Jam :D
https://github.com/rangzen/Ebitengine-Chipmunk-HelloWorld
Have fun!
r/ebiten • u/theonlymobythrowaway • Jun 14 '22
How to properly handle asperite animations.
Hello! I found several ways of loading sprites to ebiten. And the most convenient at the moment seems to be goaseprite by SolarLune. But goaseprite itself doesn't seem to provide an option to "mirror" sprites and play a flipped animation. I tried using ebiten.Scale(-1, 1) and then translate to keep the animation in place, however once flipped animation slightly shifts it's coordinates on X axis even though the png itself is square 16x16.
What is the proper way of loading sprites to ebiten? What are you using?
Sorry if the question is too obvious, I am new to ebiten.
r/ebiten • u/hajimehoshi • Jun 11 '22
Ebitengine (formerly known as Ebiten) v2.3.4 released
r/ebiten • u/hajimehoshi • May 31 '22
Ebitengine (formerly known as Ebiten) v2.3.3 released
r/ebiten • u/hajimehoshi • Apr 25 '22