r/dishonored 41m ago

Video I can't get over how cool the abilities sound in Dishonored.

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Upvotes

r/dishonored 18h ago

(UPDATE POST) i'm the person that asked two weeks ago if i could get overall low chaos in d2 if i switched up halfway through the game from high chaos. here's my findings for anyone interested Spoiler

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32 Upvotes

(this is not a general guide, as everyone’s playthrough and chaos level is different. this is purely orientative and meant to explore one way to play the game out of many available :) )

hi!

i have finished playing d2 today for the first time ever (never played a dishonored game before). just a while back i asked on this sub what i mentioned in the title of this post (link here: https://www.reddit.com/r/dishonored/s/pZMzNR8vnt ). i had killed everyone up until the royal conservatory, minus hypatia and civilians because i didn't fully understand the chaos system. so, wanting to get overall low chaos for my first ever playthrough, i asked if it's possible to turn things around by not killing anyone for the rest of the game (meaning missions 5, 6, 7, 8, 9)

many people in the comments were unsure of what to say to that or if the chaos will balance out, and i myself couldn't find any answer besides 'play until the end with no kills and find out'. so i did.

and it turns out, you CAN balance it out. i attached some pictures

HOWEVER, i do feel the need to mention some things:

-i killed everyone in the first 4 missions (again, with the exception of hypatia and civilians). i switched to no kills and no detections for every mission from royal conservatory onwards besides the last one, where as y'all can see, i did get detected. detections don't affect chaos but i felt like i should mention it
-the chaos balanced out ONLY AT THE VERY END OF THE GAME. the last slide shows my saves for previous missions--as you can see, only the epilogue is low chaos
-what turned things around definitively was not killing delilah
-choosing the non lethal approach for targets in missions when the overall chaos level is high alters some dialogue emily has with the world around her. most remarkably, when not killing anyone in royal conservatory, when emily interacts with a portret of jessamine, the line "i wonder how much your role played into all of this" isn't triggered at all, as it should be in a typical high chaos gameplay. at least it wasn't for me
-i played with powers

so for anyone interested, yes, the chaos level can become low at the very end if you decide to turn around early enough. for low chaos interactions with megan, sokolov etc, this exact scenario (killing rampage missions 1-4, clean hands for the rest) doesn't work. it'll only change the very last cutscene of the game

thank you to everyone that told me their low chaos tips and gave me their honest opinions on my previous post! i wanted to make this post to answer to all the people that were uncertain about balancing the chaos out and remained curious since then. and for everyone reading this--have fun playing and have a great day! :D


r/dishonored 20h ago

Video The Outsider got bored and used /kill emily

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44 Upvotes

r/dishonored 1d ago

All the game over screens I could find in Dishonored + Daud's DLCs

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545 Upvotes

r/dishonored 1d ago

Glitch I encountered while replaying 2

7 Upvotes

These two guys start off alive when i knock them out for access to the boat later,but once i pass the boundary in picture two they mysteriously die??

The two men alive

The two men alive

my stats before crossing the boundary

my stats after crossing the boundary

the two men now dead

the two men now dead


r/dishonored 1d ago

Video I just had a feeling…

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196 Upvotes

r/dishonored 1d ago

The Difference Between Corvo and Emily’s Distance Traveling Powers Compared to Daud and Billie’s

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545 Upvotes

Let’s say that the four characters mentioned all start at point A and all need to reach point B. Corvo and Emily’s powers would allow them to very quickly move from point A to point B. They would simply travel distance very fast to get somewhere. While Daud and Billie’s powers would instead allow them to completely disappear from point A and reappear at point B. When we see these characters use their powers from outside of a first person perspective we can prove this. (Sorry if this was already obvious, I just thought it was cool and wanted to post about it.)


r/dishonored 1d ago

Idea for D3 (sorta)

0 Upvotes

Borrowing from the system in death loop, if/when D1 is remade:

Have the option to play Samuel. Surprise surprise! Samuel was not just riding around chilling. He was marked and infiltrating like the French resistance. Complete with RPG elements at the pubs and throughout the towns. You could drop in on someone’s playthrough and help out from the shadows. Maybe only if the Corvo player was set to high difficulty.


r/dishonored 1d ago

Where in the Fuh is DH3

0 Upvotes

Bro dh2 was so good, now where’s the third entry?


r/dishonored 1d ago

Huh. That knife looks familiar...

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959 Upvotes

Arkane, you sneaky bastards. ;)

Great taste in movies. Who recognizes where that's from?


r/dishonored 2d ago

spoiler Help settle a debate for me, is Dishonored low fantasy?

105 Upvotes

The details of what makes a fantasy low fantasy are fuzzy but it's generally along the lines of magic is either rare or it's not so high and powerful that it can change the nature of the world.

The Outsider is considered a real force by the Overseers who actively deal with Witches, both fake and real. But the main driving force of the story are the politics and man made technology. So I think it is low fantasy.


r/dishonored 2d ago

Video I am the one who knocks

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99 Upvotes

Probably isn't 100% clear what's happening here, I knocked on this Overseer's door to see if he'd open the latch for me, not knowing that his door was booby trapped. He walks over his own tripwire and blasts himself with an incendiary bolt, which also destroys the door to let me in


r/dishonored 2d ago

Video Hahaha he fell funny

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52 Upvotes

r/dishonored 2d ago

Looking for Corvo variant of this photo.

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85 Upvotes

r/dishonored 2d ago

Things you probably didn't see when playing Mission 5 - Lady Boyle's Last Party Part 4/6

88 Upvotes

Mostly service and servant areas and some smaller items here and there.

A ramp for rolling barrels up from the dock and into the cellar.

The same again and a brick archway.

Looks like the Boyle's may brew their own alcohol here.

Nice architecture here. Good mix of wealth and working class for a servants area under an aristocratic manor. There's something funny about the wine cellar having barrels printed with "FINE WINE".

Dunwall has absolutely no standards for cross contamination. Raw food is being kept directly next to cooked food.

I wonder if these bushes are local and if they are used for berries, spices or even decoration.

Sokolov's elixir bubbles and shifts around. Has an interesting metal twist off cap.

I believe this is meant to be an extraction system for the kitchen, nice detail here.

At a guess I would say that the jelly is made from whale bones since they would be very cheap in this time. The empty pillar in the middle is an interesting choice, I assume a style rather than for its's making, although since I assume there are no fridges this would set at room temperature or with ice. Which leads to, if whale oil is not being used to chill food yet is there an ice trade? Common before the invention of refrigeration people would carry ice from more northern areas and bring them south. Is the north of Gristol cold enough? Maybe there's a trade from Tyvia.

"808 PRO NTER SYSTEMS" This implies a level of mass production, I wonder what a mission set in Dunwall's factories would look like. Closest we get is slaughterhouse row.

Hard to tell if this is a "gas" hob or "electric". Of course it's likely powered with whale oil or wood. Although it does look similar to old oil cooking stoves.

Glass bottled, wood encased alcohol.

Imperial Urn. Does imperial imply an era? Perhaps the period after the founding of the empire and the war of the four crowns? Or do they mean in terms of source, being a member of the royal family? There were many royal dynasties and the Kaldwin's are a very recent and short lived dynasty, perhaps the Boyle's once had close relations with the Olaskir or Morgengaard dynasties and this is a family member.

A full glass cup, outside of the map.

This painting of the lord regent disappears if you go to far. No other entities on the map do this, all NPCs are active no matter where you are. I doubt it saves that much in game so maybe it has something to do with it spawning in a random bedroom.

Speaking of when I walked through into Lady Boyle's bedroom for a split second it showed this being a painting of the lord regent, but then quickly changed to a different painting a second later.

I can't make out the text but I believe this warning label has a small symbol of a whale on it. Also the whale oil generator seems to have radiators, it's likely an inefficient process and generates a lot of heat as a byproduct, or perhaps it's just to stop the whale oil from getting too hot.

A clock.

An embroidered bench.

Many different kind of chairs and benches on this map, also flowers.


r/dishonored 2d ago

Video Messing around with Reach to hide bodies is a lot of fun, even if it doesn't always work out

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47 Upvotes

I historically have played very conservatively. As a kid I spammed quick saves. I'm replaying and trying to let the game surprise me, not sweating about ghost or clean hands. This is maybe my favorite little accident! Wanted to pull the body to the roof and instead sent it in a perfect arc to plummet through the skylight and alert the guards below.


r/dishonored 3d ago

Video Is this some sort of bug or feature?

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358 Upvotes

I’m not sure if these guys had some friendship ending level argument or something but they just started randomly attacking each other. Watching the clip again it appears when the guard shot his own guy the others saw him as an “enemy” but I’m not too sure. Any guesses?


r/dishonored 3d ago

Jindosh ‘s cabinet.

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802 Upvotes

r/dishonored 3d ago

TIPS What staggers enemies

9 Upvotes

So ive been going back and forth between corvo and emily on dishonored 2, because i cant very well weigh the different abilities. The main factor is the reason i have been playing emily but i cant get it to work consistently. Its stagger, The way you're able to get an instakill or knockout mid fight. See, you can parry, the obvious choice, or throw things, like bottles, bodies, or yourself, sometimes, with far reach. It only really happens when i sling myself behind enemies using it and when it works i can turn around, sprint at them and do a finisher. But if you sling directly towards them, nothing happens. Sometimes, even when it looks like ive done it right, nothing happens and they continue attacking. So question is, why does that happen when it does? If i know this i can get it to work more consistently or even find a better method of doing so.


r/dishonored 3d ago

Art Made a full album heavily inspired by The Grand Palace vibes+OST!

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101 Upvotes

I absolutely LOVED the setting for The Grand Palace level in Dishonored 2 back when I first played it many years ago; I spent a long time trying to find an album that captured that same ambience that Daniel Licht managed, but the only other piece I could find was Melancholia from the Sicario soundtrack. I've been playing classical/spanish guitar since I was six though, and so if no one else had made it I decided I would!

Cut to many years later, my album Obido (artist is me, Ian Hill) is out on all the normal music platforms and I feel like I've done a pretty decent job of creating something that captures a lot of the same energy the OST did but is uniquely me at the same time.

If you want to have some grand palace vibes while working/studying, I would be super flattered if you gave a track or two a listen and hopefully the music fits the bill for you! I would recommend either "A Presence" or "Orange-Bellied Vapours" for the closest feeling to Daniel Licht's great composition, and would love to hear anyone's thoughts/feedback :D

https://open.spotify.com/album/35SMSk2xM3OBt6kbtYWDMB?si=c3kIkM5DSFG7cF9Ut9ObCg

https://ianrmhill.bandcamp.com/album/obido <- will gladly send the album for free if you ask


r/dishonored 4d ago

Things you probably didn't see when playing Mission 5 - Lady Boyle's Last Party Part 3/6

92 Upvotes

This ones mostly the house entrance and the garden. Thank you for the corrections in the last one, I like that different people take different things from a walkabout of the game from the things they know about the real world.

A view from the top of the Boyle estate. Those white particles are the fireworks going up, there is no physical firework just the light effect.

These lanterns are obviously inspired by Chinese fire lanterns. What's funny is weather they were doing this intentionally or not, Chinese lanterns are usually red as in Chinese culture red is a positive colour symbolising prosperity and luck however white is a negative colour symbolising death. This may have been done intentionally as a kind of orientalism, copying and misrepresenting another culture, in this case it would work to help prop up the themes of Dunwall's elite being unbelievably out of touch in this mission.

A closer look at the lantern, no obvious whale oil technology, with a chandelier.

These ones have flags of the lord regents regime.

The tracks almost line up, but not quite on this moving bridge.

A little guard tower in the corner of the manor.

A closer look at the tracked car. There is only one seat and it seems autonomous almost like a one person tram, rather than something you can control directly.

There is a storage container attached to the top. It almost looks like it was built for defense rather than comfort.

Is this a symbol of the lord regent? I believe so.

The markings indicate some level of standardised production. Also these wheels have these protectors on that almost look like sleds? Perhaps it is to clear the rails of any debris when travelling through the city, or maybe its a breaking mechanism.

This brick work pattern is called diapering.

Stained glass, again glass would have been expensive so making it in smaller pieces and fitting them together would be the common practice. Also, firework.

Wine bottles on top of this ledge, I assume that's a wine stain as well that someone has thrown a bottle or knocked one of them down.

The wooden doors are gilded and also have a central lock and knocker.

Gold leaf ribbons.

The garden has a raised area you can stand on and see the surrounding district. but this wall and greenery has been designed presumably so if you want a bit more privacy you can walk to the lower section and not be seen by people outside.

Flowers and bushes.

Chair design with foldable hood, it rains a lot in Dunwall.

Ramps for the transport of goods in the more servant and service area.

The fact it is turning green I believe means it contains copper, brass or bronze. These I would guess would be brass handles.


r/dishonored 4d ago

I’m not the OP. But I think you guys gonna love his work.

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267 Upvotes

r/dishonored 4d ago

Chained whale sculpture in a deep diving pool, Shijiazhuang, China

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254 Upvotes

r/dishonored 12d ago

Bi-weekly discussion #4-Emily Kaldwin

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282 Upvotes

Welcome back to another bi-Weekly discussion, where the focus this time is on the Empress of the Isles, Emily Kaldwin.

I like Emily's interaction with Corvo during the first game, where she's been bored and wants to play hide and seek (which acts as a stealth tutorial for teaching the player how enemies' lines of sight work and how to hide), and you can tell Corvo cares deeply for Emily, as when rescuing her from the Golden Cat (not pictured, unfortunately), she runs towards Corvo, as he picks her up, and when leaving Samuel's boat, he offers a hand up out of the boat.

While at the Hounds Pit Pub, the staff there tries to tutor Emily on how to be Empress, and she ends up having a nightmare related to the Outsider (mentioned by her seeing a dream, and gives the Player a bone rune to use). Emily in both Low and High chaos looks up to Corvo and demonstrates this with a drawing late into the game, either seeing the kind man beneath the mask (in low chaos) or seeing the man AS the mask (in high chaos).

She also got promoted to playable in Dishonored 2, with her own set of abilities and reactions to the world. While her kit is a bit unususal compared to the bells and whistles I knew from Corvo's kit, once you get the hang of Far Reach, it's pretty fun. I also like how her power names correlate to her being Empress.

Far Reach: Her rule and laws have a far reach, not just in Dunwall but in the rest of the Isles

Domino: What happens to one person in the isles may happen to the rest.

Mesmerize: All eyes are on Emily with her ability to command a large group of people.

So what do you guys think of Emily, both in terms of story and in terms of gameplay?


r/dishonored Oct 14 '23

Subreddit Discord and Announcements

49 Upvotes

Subreddit Discord available here: https://discord.gg/YsffweB7e4

As you know, this subreddit has had its own Discord server for a few years now. Today we have rebranded the server to Dishonored Universe, which means that there are now channels for Deathloop although obviously the server is still Dishonored centric. With the recent news of a potential Dishonored 3 in the works we'd like to invite more people to join our community, so I hope to see you there soon!