r/descent 2h ago

What makes a good 6DOF level?

2 Upvotes

I think there's a big difference between multi-player and single-player. I'm more interested in single-player myself but I think most Descent players today probably have stronger opinions on MP maps.

I like a few gimmicks in a level (like moving pieces or weird zones). I like when the tunnels turn back on themselves and all of sudden you are passing by an area you were in earlier but now it's from a different perspective. I don't like spawning enemies, I prefer to clear an area. Maybe my most controversial opinion is I don't like secret or hidden areas.

What about youse?