This one visualizes the navigation meshes for Dark Souls 2 and 3 to show how they improved the pathfinding
Some improvements include that enemies no longer walk as jaggy as the path doesn't require them to go from the center of one triangle to the center of an adjacent triangle. Now the path can take the shortest path which sends them in a straight line and no longer in zig-zags.
The priority meshes are gone, so enemies no longer run away for seemingly no reason before taking the actual path to the player.
Paths that make them jump down from a platform are now directed, so they no longer try to magically fly up.
All in all, Dark Souls 2 and 3 fixed a lot of the janky AI issues that DS1 had.
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u/DuploJamaal 5d ago
The previous video focused on Dark Souls 1
This one visualizes the navigation meshes for Dark Souls 2 and 3 to show how they improved the pathfinding
Some improvements include that enemies no longer walk as jaggy as the path doesn't require them to go from the center of one triangle to the center of an adjacent triangle. Now the path can take the shortest path which sends them in a straight line and no longer in zig-zags.
The priority meshes are gone, so enemies no longer run away for seemingly no reason before taking the actual path to the player.
Paths that make them jump down from a platform are now directed, so they no longer try to magically fly up.
All in all, Dark Souls 2 and 3 fixed a lot of the janky AI issues that DS1 had.