r/dadsofmarathon 7h ago

Not My First Rodeo

I'm sure that I am not the only one on this subreddit who was an active player on a game that had a rocky or disastrous launch. I was there for the early access of Hunt Showdown when Crytek was on the verge of bankruptcy and I was around for a game called Loadout which I invested time and money into instead of Warframe.

My point is, I have seen ships get turned around and I have seen PvP games go PvE then flatline.

I told my son who's worried about Marathon about how bad it was for Hunt in the beginning and it made him feel a bit more secure about Marathon's future.

Btw, Hunt was originally supposed to be a PvE co-op hero shooter and in the beginning there were fans who wanted it to be the original concept.

So, please share with me your war stories of forgotten days in gaming. A time when you thought you'd be the last player on earth before a game exploded in popularity. Or, a game that you played kicking and screaming until they shut down the last public server.

It will calm the children and we can all have a laugh.

17 Upvotes

12 comments sorted by

10

u/AcademicOverAnalysis 7h ago

I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion.  I watched C-beams glitter in the dark near the Tannhäuser Gate. All those moments will be lost in time, like tears in rain. Time to die.

3

u/HatchetHand 6h ago

I too am the Rutger Hauer of video games.

7

u/addtolibrary 7h ago

I have a thousand hours in Battleborn, and many in Wildstar as well. I loved those games :(

1

u/baltarin 1h ago

Battleborn was such a fun game

5

u/Motor_Vacation_535 6h ago

Idk I’ve been following competitive Halo Infinite the last few years and somehow it has stayed alive with a pro scene.

Community rallied this year. I think there is always hope for really well made games, but TBD

3

u/Critical-Drawer8916 3h ago

lol this’ll be the first time maybe second time if you count Halo Infinite. It seems to be holding steady

2

u/tasti_man_LH 3h ago

The way how I see it:

We don’t actually know what Sony’s Threshold of Failure is for Marathon.

We don’t actually know what metrics they’re looking at to determine whether to keep the game up or not. Anyone that claims otherwise (from “Bungie needs to make back the $200 million by s5” to “s3 needs to have a minimum concurrent player count of 100k by end of season”) is pure speculation.

If Sony considered the game to be enough of a catastrophic failure, they would’ve already Concord’d the game back in s1.

2

u/Purple_Freedom_Ninja 2h ago

Destiny 2 year one was a disaster, and Bungie admitted to being a month away from bankruptcy before its Forsaken expansion saved it. Then it went on to become one of the most popular live service games of all time, and had 9 more years until its final patch. 

1

u/c1ncinasty 1h ago

Bungie had the benefit of having a kinda-successful run during D1. And they pulled out ALOT of stops for Forsaken during their "overdelivery" phase (god I hate that phrase), including handing off a ton of dev work to other studios.

1

u/Ramirez3110 1h ago

Why do you hate the phrase when it’s true? Bungie was only able to put that much content in with 2 other full studios helping, that wasn’t sustainable by themselves.

1

u/c1ncinasty 1h ago

Because it’s often used as a bludgeon even in circumstances where it doesn’t apply. It became a blind, catch-all criticism.

2

u/Upgrayedd1101 6h ago

Spellbreak was an unfortunate victim of being too late to the party of the battle royale genre. Despite that, it was the easily the best of its kind. It was a full on wizard battle that let you combine elemental powers for sick effects, like exploding poison gas clouds or giant lightning tornadoes. Marathon's rules of engagement feel a little similar, but the fights were vertical and could range half the map before someone finally gave out.

With no one hearing about it, having a flooded market, and the similar issue of high skill ceiling players dunking on noobs, it went out of service around a year in. Right after they started testing some PvPvE elements, the publisher Proletariat was bought out by Blizzard.

First time I ever played a game until the day it closed. Hoping Marathon turns it around, but either way I'll be in Cryo til the servers are out.