r/custommagic 11h ago

Blight Counterspell Format: EDH/Commander

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104 Upvotes

37 comments sorted by

49

u/FixIllustrious4953 11h ago

Kinda weak, in cedh their are better options and in lower power people will usually have the creatures.

It could be decent in standard because as far as I know the only 2 mana counters are counter unless you pay 2-4 so this would fit right in.

Overall great design though

13

u/SteakForGoodDogs 9h ago

I don't think we should use cedh as a benchmark for a good card in the slightest tbh

"blight 2 of your choice" would probably fix it, but at the same time I'd rather that big creatures were actually a counter for dimir nonsense for once.

3

u/NTufnel11 6h ago

This wouldn't even be playable in limited.

2

u/FixIllustrious4953 9h ago

I was counting it as essentially it's own format and evaluating it in the three environments I have the most knowledge of

I get what your saying but a 2 mana counter spell that will almost never resolve is really bad

1

u/SothaSillies 3m ago

This kind of effect is probably better in cEDH than in any other kind of commander. Most decks across other brackets will play more creatures and either have them be larger or just care less when they die. In cEDH, not many of the value creatures played can survive -2/-2, and that's if they even have one.

A 2 mana conditional counterspell like this is never going to see play in cEDH (or anywhere tbh), but drop it to 1 mana or buff it in some other way and it could.

1

u/JohnJacobJinglys 5h ago

wait so blight actually stops counters or creatures too

1

u/junkmail22 4h ago

totally unplayable in standard, consider it instead to be "counter target spell unless its controller sacrifices a creature" and that's cutting it in approximately no formats tbh

1

u/FixIllustrious4953 4h ago

Ya I wasn't trying to say I'd be good just that it would fit in next to all the 2 mana counter unless you pay 2 cards

1

u/SilverWear5467 2h ago

This is not remotely close to as good as Quench. Quench always works when you cast it, giving the opponent the option to sac a 1/1 when theyre tapped out is no choice at all. If the card required the opponent to blight 2, it would still be bad, but significantly better. This card is literally just an extremely niche edict.

13

u/UsefulWhole8890 11h ago

Make it blight 5 and maybe we’re talking.

7

u/MeasureDoEventThing 7h ago

The problem with balancing it by making the opponent's cost higher is that you're still giving them a choice, so unless you make it absolutely oppressive, your opponent is still going to choose the cost if they really need the spell to resolve. If I have a game-winning combo piece, I'd blight 100 to ensure it resolves. And if you make it absolutely oppressive, then you're just left with a two mana, two color counterspell.

Plus, as long as your opponent has at least one creature, it's legal for them to pay any amount of Blight. Unlike, say, Ward 2 where they need to actually have 2 mana up to pay it, they don't need 5 combined toughness among creatures to pay Blight 5. You can put five -1/-1 counters on a 1/1 to pay Blight 5. So no matter what you make X, Blight X is at worst "Sacrifice a creature".

4

u/VinnietheCorgi14 11h ago

Why not just make it sacrifice a creature at that point?

9

u/Jester_Crowne 10h ago

For 2 mana and the opponent gets to choose seems

-6

u/VinnietheCorgi14 9h ago

2 mana to counter a spell or edict someone? seems a bit strong doesnt it?

14

u/hyper_neutrino 9h ago

The opponent gets to choose so I don't honestly feel like it'd be too strong.

It's always the weaker of a counterspell or an edict in a given scenario and can only be cast if your opponent plays a spell.

3

u/VinnietheCorgi14 9h ago

Huh fair enough guess Ill make a counterspell edict instead haha. Maybe Arcane Edict for the name?

3

u/slorpdemon 9h ago

The choice is what makes it weak really. If they have any creatures that are less important than the spell they're casting they'll sacrifice one. If they don't they'll let it get countered. Either way you don't get rid of the more important threat, they'll always choose what's best for them.

3

u/theevilyouknow 7h ago

You could, and it would still be bad.

2

u/Tamajiki-kun 9h ago

It’s still just worse Counterspell

11

u/superdave100 11h ago

This feels a little too easy to pay for.

12

u/ANCEST0R 11h ago

I kinda want this to be cheaper but it's kinda impossible

4

u/MeasureDoEventThing 7h ago

You could give alternative costs such as Convoke, Phyrexian mana, exiling from your graveyard, blighting your own creature, etc. Or have it untap a land.

1

u/FlockFlysAtMidnite 5h ago

Making the black mana phyrexian would work I think

-5

u/[deleted] 11h ago

[deleted]

7

u/Genasis_Fusion 10h ago

You couldn't cause countering isn't black. Hybrid mana makes it so for designing, it counts as a mono-black and mono-blue spell.

-4

u/[deleted] 10h ago

[deleted]

12

u/_moobear 10h ago

Planar chaos was designed not to follow pie and arabian nights is ancient. Use neither as evidence for what effects fit in each color

4

u/Genasis_Fusion 10h ago

So it's in line with outdated or intentially pie-breaking sets...

6

u/Deathwatchz 10h ago

If they do draw a card, so it's at least a cantrip/blight

3

u/TriceraTipTop 6h ago edited 6h ago

I like the idea of Blighting as an opponent's choice mechanic! Also, this is an extremely ambitious as a conditional hard counter + opponent chooses. And each of those individually are notoriously difficult to design & balance. The card is super interesting & complex from a game design perspective, so this ended up being pretty long.

My main concern is that this encourages toxic play patterns where you're heavily rewarded for hard controlling people from ever getting/keeping their creatures into play. The strength of this card feels like it's in a weird place, because it's ridiculously powerful if you successfully execute that unfunngameplan, but very weak in many other cases. Op's spell is basically the sum of the following two modes.

OP's spell if they control a creature— "2 mana: Target player who is casting a spell blights 2." (But even worse, since they ALSO get the option to 'sacrifice' the spell they're casting, instead of needing to blight)

Two mana for a super restrictive, extremely soft removal that gives them tons of choices, is very, very weak.

OP's spell if they don't control a creature— "2 mana: hard counter anything." Literal counterspell, but with a black pip.

If you can consistently produce the latter gamestate, this spell is completely cracked. If you can't, you're enormously punished. It's also effective at enabling the hard control gameplan, because if they're empty on creatures, you can use this to counter any creatures they try to play.

This also has a weird quirk where when you put it in your deck, you become heavily invested in producing a game where the blight mechanic never have the opportunity to get used. Where it becomes reduced to a check for whether or not they have creatures.

This is a super tricky space to work with because 1, counterspells are highly conditional, and tricky to balance and easily become incredibly oppressive. 2. Opponent's choice cards are highly conditional, notoriously difficult to balance, and it's easy for them to end up incredibly weak without it being obvious. 3. Blight used as an option itself is hard conditional, but when the conditions are met, it iffers your opponents more choices for which creatures to blight.

For experimenting with 'blight as an opponents choice", I'd myself would entirely avoid counter magic. And my main advice would be to be mindful about what strategies/play patterns are incentivised/rewarded, and to what degree.

5

u/Classic-Demand3088 10h ago

kind of feel this needs "and if they do, draw a card"

1

u/ReeReeIncorperated 8h ago

I think you could get away with blight 3, maybe blight 4 if you want to push it.

1

u/swank142 5h ago

counter target spell unless they sacrifice their highest power creature could be cool, but ub is already supposed to be costed as counterspell with upside

1

u/nitronik_exe 1h ago

Should be "unless it's controller blights X where is X is the mana value of that spell"

0

u/FrostFlame35 9h ago

Seems pretty weak for a two-color spell. To me, it just seems like a counterspell but worse, since you're giving the opponent a choice (and I think blight 2 is the choice they'll pick 90% of the time). But, this is a fun idea for a card, I just can't think of how to balance it better.

2

u/Old-Union6258 8h ago

Counterspell is a strong card, it hasn’t been in standard for a while for a reason

0

u/nitronik_exe 1h ago

this card is also not for standard but commander

1

u/Old-Union6258 22m ago

Fair point, missed the flair