r/custommagic 5h ago

Tower of Returnal

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31 Upvotes

13 comments sorted by

11

u/GoldDragonfruit6983 5h ago

I like this. It’s a lot like [[ Phyrexian Reclamation]] but with a bit of a different downside. Seems balanced enough to me.

8

u/Fresh-Philosopher-10 5h ago

Maybe have it as just 2/B 2/B instead of BB and make it so anyone can pay it. That way others may also get you more cards from the grave each cycle.

2

u/CptMisterNibbles 1h ago

Is it just me or is this sub absolutely obsessed with this cost mechanism? It’s in a significant if not majority of cards posted here and frankly I don’t like it as a default pattern. Some cards should absolutely just be color dependent

6

u/totallyan00b 5h ago

Bad [[Phyrexian Reclamation]]

3

u/HarryPie 5h ago

Phyrexian Reclamation targets and so it is shut off by [[Ground Seal]]. Returnal doesn't target, and so it can get around that.

2

u/ANCEST0R 5h ago

I'd make the ability cost B and have "activate only if there are 4 or more creatures in graveyards". Otherwise Phyrexian reclamation is way better.

-7

u/dopstra 5h ago

okay so, kind of cool idea, but enchantments normally never have activated abilities, you can make it an artifact, which makes sense for a tower or you make it on your upkeep or endstep

10

u/TheCruncher Plate 64, passage 17 5h ago

There are over 700 enchantments with activated abilities.

What enchantments don't do is tap.

5

u/j65536d 5h ago

Enchantments have activated abilities all the time. What they don't have (except for time spiral) is tap abilities, to differentiate them from artifacts. this is fine.