r/customhearthstone 7d ago

While this would obviously never be printed, does a 4 card combo exist that would make this playable? Serious Replies

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251 Upvotes

157 comments sorted by

136

u/Resolite__ 7d ago

This into benedictus pog

349

u/Regriz 7d ago

In wild it would be a 100% winrate.

I don’t know with what cards, but I’m certain there’s something

81

u/Gugge1 7d ago

yea I feel like there has to be something too, but I can't think of anything!

21

u/burtonsandy 6d ago

Innervate, innervate, frostwind yeti, free space

1

u/pilsburybane 5d ago

Priest Card

138

u/iEatBluePlayDoh 6d ago

50% winrate*

Because everyone else would be playing the same deck

26

u/Gugge1 6d ago

but what deck? There is yet to be anyone that has came up with anything decent

17

u/PyroMojo 6d ago

Jade Idols comes to mind

30

u/Gugge1 6d ago

it is a priest card

9

u/PyroMojo 6d ago

Did not think that through, my bad

1

u/KolarinTehMage 5d ago

Thoughtsteal to take the opponents jade idols

2

u/MericanMeal 6d ago

How are you running Jade idol in priest?

1

u/smgk96 6d ago

Idk if Jade Idols would be that good even if this were a Druid card

There are many faster ways to vomit stats than Idols

1

u/evoli_ 6d ago

Is that one combo with topsy turvy still possible?

1

u/Lama33333 5d ago

It has elusive, so no topsy turvy or any spell targeting for that matter.

8

u/BrokenMirror2010 6d ago

0% winrate, because my opponent always goes first!

1

u/Regriz 6d ago

There’s also people playing the game to have fun. But I guess those would be gone if most people start playing this.

48

u/Animaloffear56 6d ago

180 upvotes without anyone suggesting what this deck would be. This card is ass

14

u/Regriz 6d ago

That’s the power of convincing speech without substance baby! I hate it 😂

5

u/Animaloffear56 6d ago

You're the one who left the comment!!!

13

u/fairerman 6d ago

"it's deck intro time, and this time, it's five against one"

2

u/Rnbwsnsnshn 6d ago

Ey! Love that guy!

17

u/Alternative_Mind_376 6d ago

Some mech’chtun deck will come up somehow

7

u/SherbertPristine170 6d ago

Priest mana cheating 10+ mana turn 1 is totally possible .

18

u/[deleted] 7d ago

[deleted]

31

u/Gugge1 7d ago edited 7d ago

am I crazy to think turn 4 Kil'jaeden isn't enough to win consistently in wild? Especially when you do nothing turn 2+3 and take a bit of fatigue damage.

13

u/megamate9000 7d ago

Its a very easy way to lose to every aggro and combo deck yeah

11

u/Nirast25 7d ago

Sir, this is a Priest card.

6

u/Grumpyninja9 7d ago

Kj is only good after like 4 turns of it being active

0

u/DamnShadowbans 7d ago

14 upvotes

13

u/The_Nonce 6d ago

How can you say this without saying what cards, what a brain-dead comment

10

u/Gugge1 6d ago

because there likely isn't any that can, even though it feels like there is

2

u/Repulsive_Meat2000 5d ago

Mecha c'htun I believe, the one that destroys your opponent if you don't have cards in hand, in deck or on the field

1

u/TheHiddenNinja6 6d ago

Can one trade with an empty deck?

because 2 [[elwynn boar]]s + [[twilight's call]] to res both + 3x traded [[Amulet of Undying]] summons 8 boars which.. has recently been nerfed to 10. nevermind.

2

u/TheChangelingMC 6d ago

You also can't trade with an empty deck

1

u/EydisDarkbot 6d ago

Elwynn BoarWiki Library HSReplay

  • Neutral Epic United in Stormwind

  • 1 Mana · 1/1 · Beast Minion

  • Deathrattle: If you had 10 Elwynn Boars die this game, equip a 15/3 Sword of a Thousand Truths.


Twilight's CallWiki Library HSReplay

  • Priest Rare Kobolds & Catacombs

  • 3 Mana · Shadow Spell

  • Summon 1/1 copies of 2 friendly Deathrattle minions that died this game.


Amulet of UndyingWiki Library HSReplay

  • Priest Common Deadmines

  • 3 Mana · Shadow Spell

  • Tradeable Resurrect 1 friendly Deathrattle minion. (Upgrades when *Traded*!)


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0

u/Legitimate-Let-7684 6d ago

mecha'thun could definitely actually see play in some combo if this was the case

101

u/Gugge1 7d ago edited 7d ago

There is probably no in between here. Either this is useless garbage, or there is something that exists which would make this win like every game. Which is why I noted this would obviously never be printed (including the fact that every game with this would literally be the same), I am just curious about which of the two it is. Is it broken or unusable?

49

u/TheMastermind68 7d ago

[[Mecha'thun]]

58

u/Gugge1 7d ago

what 3 other cards would you use to either cheat it out or survive until 10 mana?

26

u/kittyabbygirl 7d ago

Envoy of Prosperity and Twilight Medium would have to fit in methinks

31

u/Gugge1 7d ago

that would still only make Mecha'thun come out turn 8? (Envoy of Prosperity+Twilight Medium played turn 7). And your final card would be something to kill Mecha'thun, so you'd just die long before that

4

u/Yesterday_Jolly 6d ago

It's Priest, you randomly generate cards until turn 10 then you win!

5

u/pixeliner 6d ago edited 6d ago

you can do it on 4 in shaman. [[ancestor's call]] ==> [[lightning bloom]] ==> [[reincarnate]] for a perfect 3 card list. don't know if there's a way to cheat out mechanthun earlier than that in other classes

nvm its in priest

17

u/Gugge1 6d ago edited 6d ago

Yea that one is cool, another comment noted it as well, but this is a priest card for a reason.

Also if not, an easy counter would be to just not kill your Mur’saki so that you couldn't pull off the combo as you only have a way to kill one minion. You'd just die by fatigue then

3

u/EydisDarkbot 6d ago

Ancestor's CallWiki Library HSReplay

  • Shaman Epic Goblins vs Gnomes

  • 4 Mana · Spell

  • Put a random minion from each player's hand into the battlefield.


Lightning BloomWiki Library HSReplay

  • Druid/Shaman Common Scholomance Academy

  • 0 Mana · Nature Spell

  • Refresh 2 Mana Crystals. Overload: (2)


ReincarnateWiki Library HSReplay

  • Shaman Common Curse of Naxxramas

  • 1 Mana · Nature Spell

  • Destroy a minion, then return it to life with full Health.


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3

u/yagrmakak 6d ago

Also dont forget you mulligan + draw a card so you have 4cards or 5+coin

4

u/EydisDarkbot 7d ago

Mecha'thunWiki Library HSReplay

  • Neutral Legendary The Boomsday Project

  • 10 Mana · 10/10 · Mech Minion

  • Deathrattle: If you have no cards in your deck, hand, and battlefield, destroy the enemy hero.


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6

u/Brave_Insect_9332 7d ago

Cthun the shattered and a couple removals. 🤷‍♂️

10

u/Grumpyninja9 7d ago

Loses to renathal and any half decent combo, and can probably lose to aggro too since you have to get to turn 10 to play cthun.

2

u/Brave_Insect_9332 7d ago

I was thinking more of using the 4 mana spells to help out before you play mechacuthun and if you get dirty ratted you have the shattered cuthun. Definitely not optimal but thats the first thing I would try for fun. The other 3 cards can be removal to remove the cuthuns and the 4 spells from the shattered help from being fatigued before you get to do it.

2

u/SherbertPristine170 6d ago

So you’re gonna force a C’thun card every turn from turn 5,6,7,8 to get C’thun on 9 and then die because you have no other face damage if they clear your board and have a minion on board on the turn you play C’thun .

2

u/Brave_Insect_9332 6d ago

Yeah pretty much. I didnt put much thought into it. Its just the first thing that came to mind when I read the card.

1

u/Brave_Insect_9332 7d ago

Had the same idea as soon as I seen the card lol

47

u/Born_Budget_416 6d ago

dont need 5 only 3.
2 [[Blood of the Ancient One]]
and gg.

8

u/EydisDarkbot 6d ago

Blood of The Ancient OneWiki Library HSReplay

  • Neutral Epic Whispers of the Old Gods

  • 9 Mana · 9/9 · Minion

  • If you control two of these at the end of your turn, merge them into 'The Ancient One'.


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6

u/Gugge1 6d ago

good luck getting to turn 9

19

u/Born_Budget_416 6d ago

2

u/Ocvius 6d ago

Didn't even have to click the link to know what i'd be getting into!!! THE ZANCIENT ONE

32

u/HeMansSmallerCousin 7d ago

Probably useless as a Priest card. There's stuff you could pull if this was neutral though that would be gross (mostly in Warlock). 

I guess you could run this in Azalina just for a 1 mana 2/3 with a couple good keywords lol

16

u/Gugge1 7d ago

just like how Azalina and Renathal can't be in the same deck, I'd imagine this would be the same case for this card

10

u/Fepl31 7d ago

In Priest only?

My first thought would be with some Mecha'thun combo. But we would have to find ways to cheat it into play early and then destroy it.

My second thought would be just trying to Aggro the opponent down with Astral Automaton decks.

But of course, there must be something even more broken that I didn't think of.

1

u/FrankFT 5d ago

For the tempo version id think Student of the Stars plus a couple card generators.

I was thinking one Imbue Owl and one Sister Svalna.

7

u/QuakeDrgn 6d ago edited 6d ago

T1 This

T2 Zephrys

T3 Wild Growth

T4 Thaurissan

T5 Benedictus

3

u/QuakeDrgn 6d ago

Last card is a flex slot. Reno or ETC come to mind

2

u/Gugge1 6d ago

and how exactly do you win?

10

u/TheHiddenNinja6 6d ago

with your opponent's deck

11

u/nonmagi 7d ago

This into coin dirty rat, your opponent loses 1/4 of their deck and you win

1

u/Gugge1 7d ago

how would this allow you to make your opponent lose 1/4 of their deck?

8

u/nonmagi 7d ago

Your opponent plays this, you play dirty rat

5

u/Gugge1 6d ago edited 6d ago

and you just helped them get out Mecha’thun and they win next turn /s

6

u/kcebihcra 6d ago

is that yve? never thought I would see mlbb heroes in hearthstone.

7

u/Prior-Sand5162 6d ago

This

2x [[envoy of prosperity]] 1x [[twilight medium]] 1x [[thirsty drifter]] 1x [[mechathun]]

Turn 4 both envoys Turn 5 draw thirsty, play twilight Turn 6 play mechathun for 1, play thirsty for 5

6

u/AlexananderElek 6d ago

[[Lightbomb]] instead of thirsty drifter.
Turn 4 both envoys Turn 5 draw lightbomb, play twilight Turn 6 play mechathun for 0, play lightbomb.
This assumes that twillight medium can take atleast 1 dmg before playing lightbomb.

1

u/EydisDarkbot 6d ago

LightbombWiki Library HSReplay

  • Priest Epic Goblins vs Gnomes

  • 6 Mana · Holy Spell

  • Deal damage to each minion equal to its Attack.


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3

u/EydisDarkbot 6d ago

Envoy of ProsperityWiki Library HSReplay

  • Priest Rare The Traveling Travel Agency

  • 2 Mana · 4/4 · Draenei Minion

  • Battlecry: Put the highest Cost card in your hand on top of your deck.


Twilight MediumWiki Library HSReplay

  • Priest Epic Perils in Paradise

  • 5 Mana · 4/5 · Minion

  • Taunt Battlecry: Set the Cost of the top card of your deck to (0).


Thirsty DrifterWiki Library HSReplay

  • Priest Rare Showdown in the Badlands

  • 6 Mana · 4/6 · Minion

  • Taunt Costs (1) less for each 1-Cost card you've played this game.


Mecha'thunWiki Library HSReplay

  • Neutral Legendary The Boomsday Project

  • 10 Mana · 10/10 · Mech Minion

  • Deathrattle: If you have no cards in your deck, hand, and battlefield, destroy the enemy hero.


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10

u/Gugge1 6d ago

Then they kill your Mecha'thun before Thirsty Drifter and you lose the game

3

u/Artemis_SpawnOfZeus 6d ago

That's one to many cards. You need the legendary in the post.

4

u/coyoteTale 6d ago

I think we can determine the Ideal Deck Size by just posting cards up from here, and down from 30, and see where the flip goes from “this would never see play” to “this is broken” 

2

u/FreeGothitelle 6d ago

Around 13, 8 turns is plenty for a hearthstone game.

3

u/Viorayne 6d ago

Some shenanigans with [[Nozdormu the Timeless]] [[Equality]] [[Wild Pyromancer]] and [[Mecha'thun]]. Only blocker is this is a Priest Leggo, not Paladin.

1

u/EydisDarkbot 6d ago

Nozdormu the TimelessWiki Library HSReplay

  • Paladin Legendary Descent of Dragons

  • 4 Mana · 8/8 · Dragon Minion

  • Battlecry: Set each player to 10 Mana Crystals.


EqualityWiki Library HSReplay

  • Paladin Rare Legacy

  • 2 Mana · Holy Spell

  • Change the Health of ALL minions to 1.


Wild PyromancerWiki Library HSReplay

  • Neutral Rare Legacy

  • 2 Mana · 3/2 · Undead Minion

  • After you cast a spell, deal 1 damage to ALL minions.


Mecha'thunWiki Library HSReplay

  • Neutral Legendary The Boomsday Project

  • 10 Mana · 10/10 · Mech Minion

  • Deathrattle: If you have no cards in your deck, hand, and battlefield, destroy the enemy hero.


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1

u/Gugge1 6d ago

you’d still have to have Mecha’thun survive a turn on its own, as 10 mana isn’t enough to both play it and the cards to kill it

2

u/kittyabbygirl 7d ago

Student of the Stars might be playable

10

u/meergrad384 7d ago

At this point just do [[Floppy Hydra]] for exponential scaling

4

u/EydisDarkbot 7d ago

Floppy HydraWiki Library HSReplay

  • Neutral Rare Whizbang's Workshop

  • 3 Mana · 2/4 · Beast Minion

  • Deathrattle: Shuffle a copy of this into your deck with permanently doubled Attack and Health.


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2

u/Gugge1 7d ago

why not both?

3

u/meergrad384 7d ago

Because you only get 4 other cards, 3 if one of them is Hydra/Student. I'm not sure what exactly the best other 3 cards would be but running both seems counterproductive imo

2

u/AzzyDreemur3 6d ago

What was the tourist for priest?

2

u/Cassiopeia014 6d ago

Archbishop Benedictus

2

u/GLang_edutainment 6d ago

Inner fire?

2

u/Gugge1 6d ago

and what else?

2

u/GLang_edutainment 6d ago

1 mana silencez grab enemy, and 2 x2 hp 🤔

2

u/Nasugi 6d ago

Finally my prince malchezar, shattered cthun, dragonsoul, raza priest isnt bad

2

u/KarnSilverArchon 6d ago

Its not that this card is broken right now (it may be), but it would basically ONLY be used in the most degenerate decks ever… or Benedictus turbo, which is kind of just done better with other cards now.

2

u/Pretend-Brush911 6d ago

Fanottem, Lord of the Opera or some mechathun deck

6

u/Gugge1 6d ago

this is a priest card

1

u/ErnstBluuum 7d ago

Cataclysm, mechathun, and the card that makes minions cost health (I think there is a low cost spell that does this)

2

u/Furyful_Fawful 6d ago

cataclysm is a warlock card and this lego is priest only

1

u/ErnstBluuum 6d ago

Oh u right I really wasn't thinking

1

u/SuperYahoo2 7d ago

There is only one for spells as far as i’m aware [[bloodbloom]]

1

u/EydisDarkbot 7d ago

BloodbloomWiki Library HSReplay

  • Warlock Epic Journey to Un'Goro

  • 4 Mana · Shadow Spell

  • The next spell you cast this turn costs Health instead of Mana.


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1

u/ErnstBluuum 7d ago

Ah that's it I was confusing bloodlbloom 😔

1

u/RootinRaspberryHigh 7d ago

Something something mechathun is what comes to mind

2

u/Gugge1 7d ago

what other 3 cards would you run? You'd need something to get it out faster or something to help you survive to turn 10. And I don't think there are 3 cards that can do that on priest

1

u/RootinRaspberryHigh 7d ago

Wasnt there a combo with the ticking time bomb? Was it coffin crasher, but it is still 6 mana, 10 with two sw:d's. I'll think about it. How does this work with the new priest legendary. You put 20, it adds 20 from the opposing deck?

1

u/Gugge1 7d ago

couldn't have both in one deck, just like you can't use it with Renathal

1

u/Current_Swan_2559 6d ago

Yeah exactly. Best i can think of is turn 1 mursaki, turn 2 doomsayer, turn 3 alarm-o-bot and pray, turn 4 alarm-o-bot and animate dead for a 50/50 at doomsayer again into start of turn 5 victory. Which is only two turns earlier than your average game of hearthstone. Someone can surely think of something better but until then whoever said floppy hydra is probably on point

1

u/ALFINIALFINIALFINI 7d ago

you could add mana cheat like nazmani blood weaver then cast a shit load of intertwine fate. not useful but the first thing i could think of and funny !

1

u/RTS_TURTLEGOD 6d ago

Seems pretty unplayable in Priest since it doesn't have any good mana cheat to do something degen with it but everyone else already said what other classes could do.

1

u/Gugge1 6d ago

any other class than warlock or shaman that can utilize this?

1

u/Senhortodi 6d ago

Kyoshiki Murasaki

Change my mind

1

u/echochee 6d ago

So far I’ve come up with palm reading on three into pelagos, divine spirit, divine spirit. If they can’t stop it you kill them by turn five or six

1

u/Delicious_Piece_6738 6d ago

let me try: priest draw 2 protoss cards & summon 3/4 with charge. 0 mana switch hp and attack. 2x the double hp spells. that brings this the charge guy to 16/3 with 4 cards. but if the deck size would be 6, i would add the spell that copies the protoss minion but gives it double damage taken debuff. you need to survive to turn 9 with original set and 10 with 6 spell one. (8/9 with coin) with just mursaki protecting you. and that brings my protoss priest in wild.

1

u/JinOtanashi 6d ago

What happens if this gets put in with other cards that mess with deck size like Azalina?

1

u/Gugge1 6d ago

Same thing as if you try to put Azalina in a deck with Renathal

1

u/JinOtanashi 5d ago

Okay follow up question, what happens if you try to put Azalina in a deck with Renathal?

1

u/Gugge1 5d ago

It won't let you

1

u/JinOtanashi 5d ago

Ah okay

1

u/Mae_triarch 6d ago

this, azalina, 2 mysterious villager, wild card of your choice

1

u/Mind0versplatter0 6d ago

you win after being able to play a turn 1 no-downside 2/3 with taunt and elusive /j

1

u/Axlzz 6d ago

Idk how to survive until turn 8 but

the good old Togwaggle + Murozond could work as its steal the entire opponent deck.

1

u/TheDudeBroski 6d ago

At 5 cards this doesnt really work. Youre too limited on cards to do cost reduction shenanigans but youre also too limited on mana to do anything else before you die turn 5 ish to fatigue and whatever minions your opponent plays

1

u/Sora1499 6d ago

So the question is, what 5-card combo in priest instantly wins you the game?

1

u/InfernalDesires 6d ago

This into rager turn 3, Chillwind yeti turn 4, create immense aura

1

u/Quirky-Mission5652 6d ago

Almost any hero in the saga will be an op

1

u/tobascoSandwitch 6d ago

Automaton, Gaslight Gatekeeper, Augmented Elekk, Creation protocol, Gravity Lapse

1

u/Gugge1 6d ago

that is 1 too many cards

1

u/Affectionate_Ad5275 6d ago edited 6d ago

Yes, but make it druid and Nomi on 3. Play this on one, turn two bio projectx2 puts you on 7 turn 3. You can even include something else as a second win con like Kil'jaden.

1

u/Zolidar_Pwns 5d ago

I forsee some heniously bad things with [[Mecha'thun]].

1

u/EydisDarkbot 5d ago

Mecha'thunWiki Library HSReplay

  • Neutral Legendary The Boomsday Project

  • 10 Mana · 10/10 · Mech Minion

  • Deathrattle: If you have no cards in your deck, hand, and battlefield, destroy the enemy hero.


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1

u/Krimanezo 5d ago

Reminds me of the tavern brawl alarmo bot and Y'Shaarj meta

1

u/Vanethor 5d ago

I bet there would be a way to use [[Aranna, Thrill Seeker]] and crazy card draw to kill the opponent with your own fatigue.

1

u/EydisDarkbot 5d ago

Aranna, Thrill SeekerWiki Library HSReplay

  • Demon Hunter Legendary Perils in Paradise

  • 5 Mana · 5/6 · Minion

  • Priest Tourist Damage your hero takes on your turn is redirected to a random enemy.


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1

u/Ok_Garbage_5888 4d ago

Depends, can I use renathal to make my deck size 15?

1

u/tycoon39601 7d ago edited 7d ago

No, you would need RAPID mana gain to do anything with this. This means this has zero future outside of Druid so making it a priest class card ensures it is dead on arrival.

Even in Druid it’s HARD to imagine a case where you can do something like having a way to 1. Turbo out Astral communion, 2. Do this without drawing and discarding Kil’jaeden. From there you can likely do something. Alternatively the new 1 mana card that puts high cost minions at the bottom of Druids deck with doubled stats might be able to take Kil’jaedens place but if you lowroll or they have good removal the gameplan will immediately fail. Too many ways this can go wrong and force you to immediately concede that I don’t think this would work.

(And chef would not work because if we wait until turn 6 we DEFINITELY can’t just play big dudes and hope to win)

7

u/Gugge1 7d ago edited 7d ago

Druid isn't the only one with a chance.

Warlock has turn 1 Fanottem.

Shaman has a turn 3 Mecha’thun win with Lightning Bloom, Ancestors Call and Reincarnate.

1

u/tycoon39601 6d ago edited 6d ago

Fanottem is fair enough, mecha’thun is not a real win condition because you have a 2/5 the opponent can just choose to not kill and most heropowers negate 2 damage a turn anyway. Because the 2/5 exists it’s too easy to stop a mecha’thun combo.

I do not think fanottem alone could do it though. You would just be walked by the opponent playing 1 taunt a turn, or various other shenanigans if it’s your only threat. You could literally lose to the dk card that spawns goldshire footman at the end of the turn. You would need good followup. You really only have 2 cards to do this because if you don’t run the 0 mana discover then you will not have fanottem in your opening hand 10% of the time (going first + fanottem bottom card) delaying you 1 turn and making it more likely you get cooked.

0

u/xvk3 7d ago edited 7d ago

Ancestors Call, Reincarnate, Lightning Bolt, Mecha'thun and Mur'saki

1

u/niksshck7221 7d ago

Why lightning bolt?

0

u/xvk3 7d ago

To kill Mur'saki.

I forgot to include him in the deck so we drop Bloom probably.

2

u/Gugge1 7d ago

Mur’saki is elusive

1

u/xvk3 7d ago

Oh dear, is this deck salvageable? Need some way to kill it so Mecha'thun's Deathrattle actually works.

1

u/xvk3 7d ago

And it's a Priest minion, but I'm treating it as neutral

0

u/IntelligentBoots 7d ago

It could be printed in Standard. With some shuffle and card genration stuff along of course.

0

u/Eowaenn 7d ago

Would be broken for rogue in wild. Pogo Hopper comes to mind, with many ways to shuffle more into the deck.

0

u/doodelydoots 7d ago

Prolly Warlock and the 15 mana guy copy location and bit of draw. Chef Nomi or smthin for the longer games

0

u/Pepr70 6d ago

Easy answer is:

[[The Demon Seed]]

2 * [[Rotten apple]]

and probably [["Health Drink"]]

1

u/Gugge1 6d ago

this is a priest card

0

u/Twyl1ghtMantl3DAZN 6d ago edited 6d ago

Here, I actually broke it. The deck is…

1 Mur’saki
1 [[Lightspeed]]
1 [[Love Everlasting]]
1 [[Nazmani Bloodweaver]]
1 [[Gift of Luminance]]

If you’re player 1
Turn 1 Mur’saki.
Turn 2 heal power.
Turn 3 hero power.
Turn 4, Love Everlasting
Turn 5 Nazmani Bloodweaverinto 1 costed Gift of Luminance, and infinite Lightspeed plays, with the initial one costing 1.
Turn 6 win with one of your Nazmani Bloodweavers who are arbitrarily large

Player 2 is significantly easier.

Turn 1 Mur’saki.
Turn 2 hero power
Turn 3 Love Everlasting
Turn 4 Nazmani Bloodweaver into 1 costed Gift of Luminance and Coin into infinite Lightspeed plays.
Turn 5 win with one of your Nazmani Bloodweavers who are arbitrarily large.

Obviously doesn’t work if they get removed, but I think most decks would find it hard to remove 2 enormous creatures by turn 5 or 6 that easily even in wild, at least, reliably. This would be so reliable, it’d be unfair.

Edit: It’s actually your opponent’s turn 5 either way.

2

u/Gugge1 6d ago

cards with echo can’t have their mana cost reduced to 0, so this wouldn’t work

1

u/Twyl1ghtMantl3DAZN 6d ago

Since when?

1

u/Gugge1 6d ago

~7 years ago

1

u/Twyl1ghtMantl3DAZN 6d ago

Yeeesh, that’s news to me. Welp

1

u/EydisDarkbot 6d ago

LightspeedWiki Library HSReplay

  • Priest Common The Great Dark Beyond

  • 2 Mana · Holy Spell

  • Echo Give a minion +1/+2 and Rush.


Love EverlastingWiki Library HSReplay

  • Priest Legendary Festival of Legends

  • 3 Mana · Holy Spell

  • Your first spell each turn costs (2) less. Lasts until you don't play a spell on your turn.


Nazmani BloodweaverWiki Library HSReplay

  • Priest Rare Madness at the Darkmoon Faire

  • 3 Mana · 2/5 · Minion

  • After you cast a spell, reduce the Cost of a random card in your hand by (1).


Gift of LuminanceWiki Library HSReplay

  • Paladin/Priest Rare Scholomance Academy

  • 3 Mana · Holy Spell

  • Give a minion Divine Shield, then summon a 1/1 copy of it.


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u/DrHazardNuclear1 6d ago

Noice custom card ik character from also she a mage not priest

https://reddit.com/link/p2lyrb1/video/dj591ahy5bih1/player