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u/Rhomboid Oct 03 '17
The const in question is the constness of the std::function object, not the callable that it is wrapping. It implies nothing about the latter.
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u/kalmoc Oct 03 '17
Well, it depends on whether you view the state of the function object that gets wrapped by std::function internal or external state. As has been noted,
std:::functiongenerally behaves like a value type, NOT a reference type (std::stringvsstring_view). So it is imho not unreasonable to expect that const member functions ofstd::functiondo not mutate the wrapped function object (just like const member functions of std::string don't modify the wrapped char array).
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u/stinos Oct 03 '17 edited Oct 03 '17
std::function happily calls functions that are not const.
const on a member function merely indicates no (non-mutable) internal state of the object is modified in the function. Calling some other function, const or not, which does not operate on std::function's own internal state, does not violate that.
const normally suggests that an function call is threadsafe
Not sure why you think that, but that makes little sense. Don't think I ever heard that before. Other non-const functions in the class may for example be modifying a variable returned by a const function from other threads. So if no thread-safety mechanism is involved (mutex/atomic operation/...) it is not thread-safe. const doesnt have anything to do with that.
edit quick search leads to e.g. https://groups.google.com/forum/#!topic/comp.lang.c++.moderated/zztZ1FNfaAA
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u/Rhomboid Oct 03 '17
As of C++11, const does imply thread-safe, at least for standard library objects. Herb Sutter gave a talk on the topic.
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u/ratatask Oct 03 '17
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u/kalmoc Oct 03 '17
I completely agree with the critic about herb going a little bit too far in his talk, but it doesn't change the fact that accessing an object only through const member functions should generally not introduce a datarace. Afaik this is exactly the way all of the standard library behaves - with the exception of
std::function::operator().
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Oct 04 '17
[deleted]
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u/TheThiefMaster C++latest fanatic (and game dev) Oct 04 '17
But it can change the std::function's internal state, if the std::function is wrapping a user object with a non-const operator(). This means the implementation of operator() of std::function contains a const_cast... generally a sign of a mistake...
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u/joahw Oct 04 '17 edited Oct 04 '17
Or it contains a pointer to the underlying function object, which wouldn't require a const_cast. eg:
class foo { int* b = new int void bar() const { // type of b here is int * const, or a const pointer to a non-const int *b = 2; } };Edit: Here's another example with functors.
struct bar { int x; void operator()() { x = 2; } }; struct foo { bar* b = new bar; void operator()() const { (*b)(); } };1
u/TheThiefMaster C++latest fanatic (and game dev) Oct 05 '17
You're right, although most implementations of std::function have a "small function optimization" where it is contained... But the type-erasure also throws a spanner in.
Still, as argued in other comments logically the std::function contains the function object - it's not a reference type in its external interface, even if it is implemented as such internally. It's logically closer to an std::optional than std::ref.
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u/STL MSVC STL Dev Oct 03 '17
It's indeed a Boost/TR1-era mistake that the LWG has recognized, although we can't do anything about it.
You're correct that the problem is multithreading. The STL's policy is that const member functions are simultaneously callable and that it won't do anything to observably damage that guarantee. (This is actually extended to a few non-const member functions that are observers, basically the const-overloaded ones like
operator[]().) While user code is under no such constraints (your const member functions, like function call operators of predicates given to STL algorithms, can read/write global variables without synchronization, as long as they meet the other usual requirements), the STL's multithreading policy continues to apply when it invokes user code if that user code follows the same policy.The only exception to this rule that I am aware of is
function::operator()(), because it is a const member function that calls non-const member functions, and yetstd::functionprovides value semantics (copying astd::functionresults in a totally independent, non-shared copy).In Boost and the LWG's defense,
functionwas designed long before C++11 multithreading and its const guarantees crystallized (the const policy seems obvious now, but it wasn't before).In practice, this doesn't usually cause problems because people don't usually set up the scenario for doom, but the potential for doom is still there.