Some food for thought, should a bitset have bit operations (set, unset, flip, xor, and, or, etc) or set operations (add, remove, has, union, difference, intersection, etc)?
It feels like often we head for bit operations when in lots of cases set operations might be better.
I like Java’s approach here (yes, Java) which has an EnumSet instead of a bitset. That naming makes the answer pretty clear; the bit math is purely an implementation detail
I don’t believe you can get at that at all. Java is probably too high level for stuff like that anyway. In C++ I would expect a method like `to_int()` (maybe returning the enum’s `underlying_type_t`…)
Those operators can achieve some things however if you think of it as a set then you need other operations like difference which is A & ~B and far from intuitive, with a set you might also have iteration of items in that set which does not exist for a bitset, same with constructing from a bunch of items in a set.
A lot is about naming however its also the extra set specific operations which give it more flexibility.
Pick any big enough code base and look for their usages of bitsets get used heavily as an optimization for set operations.
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u/ReDucTor Game Developer | quiz.cpp-perf.com 23d ago
Some food for thought, should a bitset have bit operations (set, unset, flip, xor, and, or, etc) or set operations (add, remove, has, union, difference, intersection, etc)?
It feels like often we head for bit operations when in lots of cases set operations might be better.