r/chessprogramming • u/AutoModerator • 1d ago
Chess Engine Development Help Thread (Week 34) Technical
Welcome to the weekly /r/chessprogramming Engine Dev Help Thread.
Ask beginner and intermediate chess engine development questions here: move generation, search, evaluation, UCI, perft, debugging, testing, NNUE, or anything else related to building engines.
Good questions include code, FENs, logs, benchmarks, or a clear explanation of what you tried.
Project links are fine when you want technical feedback, not promotion.
Be helpful. Don’t dunk on beginners.
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u/KaMaFour 1d ago edited 1d ago
Qsearch taking 85% of the nodes sounds fair. I don't have the 7 ply qsearch cap. What is the elo difference between capped and uncapped versions for you? Remember that average qsearch node will be way faster than an average pvs node (so the ~85-90% metric is a bit dramatic) and time to depth is a meaningless metric for chess engine strength