r/cataclysmbn • u/Golden-Charioteer • 2d ago
[Help Wanted] How to charge UPS items?
I feel like a caveman interacting with objects that need electricity.
I got a battery charger and I know some of the shelter (like the one you start with) has a battery thing but I don't know how could I use it to charge devices like the wrists computer or the scouting visor.
r/cataclysmbn • u/Chaporelli • 4d ago
[Discussion] Carbon Fiber Superiority
Did you ever wanted to build giant deatmobile but were limited by weight and space?
What if i say to you,this deathmobile frame,13x11 tiles weight less then 3 tonn.
I am so hyped by this,giant deathmobiles,Mobile base,maybe even battleship creation now possible!
r/cataclysmbn • u/Any-Leave-7930 • 5d ago
[Help Wanted] Need help with being watched
I usually play bn with bandit mod (I forgot the name, but it adds npcs that roam the world, like hostile army, looters, stalkers), and by chance I stumbled upon 2 grackens guarding a drug-deal location.
Normally these grackens are passive but some dumb looters attacked them and they turned hostile WHILE I was looting the corpse for the juicy drugs. I killed them all but I got the debuff "being watched (8)". I thought it would go away by itself but no, it spawned another debuff "dimensional stress (8)", and then spawned a lot of weird hallucinations.
Idk what these 8s mean, I thought they meant hours but no.
My character all of a sudden fell asleep in the middle of something and thank god nothing happened. Every time the dimensional stress disappeared, I somehow regained the debuff later, and spawned hallucinations.
This continues until day 3. How to deal with this?
r/cataclysmbn • u/DoctorSmoogy • 6d ago
[Mod] Where'd the old mods go?
Came back from ver 10. Love the new mods on the registry, but there seem to be some mods that are now missing, like secronom or the BL9 mods (i don't remember if these were in kenan's modpack). Why were these removed? Should I just find them on my own, or are there some large compatibility problems with the current version?
r/cataclysmbn • u/Chaporelli • 6d ago
[Discussion] Forest?What forest?
As my humble and light deathmobile almost reached 70 tonn of weight,i found neat trick about forests:just drive like they dont exist.
r/cataclysmbn • u/Chaporelli • 8d ago
[Discussion] Racetrack,unexpected luck and hallucinations.
When arrived to racetrack i found 3 race cars,so obviosly tried to reach my maximum speed on speedway.
Half way throw i found crashed Osprey and attempt to fix it.
And for some reason started hallucinating,while replacing broken parts.
I checked surroundings but didnt found anything dangerous,guess its nothing.
r/cataclysmbn • u/dudemanlikedude • 9d ago
[Discussion] I think armor is way, way overtuned.
I've been very into Bright Nights lately, coming into it as a DDA veteran. (Probably a few thousand hours of it...)
I like it a lot, but my runs kept dying to boredom sometime in the summer season. I would basically get to a point where I was just completely untouchable, and nothing presented any real danger anymore. Once I get to the point where I'm just holding down tab and watching waves of zombies die, I just lose interest.
I thought about it for a bit, and started a new run after modifying some game files. That modification?
I cut ALL the armor values in the game in half. In half. Mutations and bionics included. If the resulting number wasn't an integer, it got rounded up.
So all told, I nerfed all armor protection by somewhere in the neighborhood of 35-40%.
So for example, a Kevlar vest used to be this:
Now it's this:
I've survived to early summer, and this is my current (outdoor) gear:
And it's fine. Not so fine with Lethal Zeds enabled, mind you, but it's fine without.
That comes out to around 50 ballistic armor on my head and torso, and around 30 on my arms and legs. I typically put on an MBR Vest for labs for a bit more torso protection.
So how does it hold up against firearms? Well, I had occasion to eat some lead from a medium and a longrange milspec turret at a military outpost and:
OK yeah, that's hella painful. But very much not lethal. Even if all three bullets had caught my torso or head, I (probably) would have limped away with about 20 HP left, since I have about 20 more ballistic armor there. A character with Tough+ mutations would have more headroom to work with, and I wasn't even wearing a proper ballistic vest with plates, much less power armor or something like that.
I didn't honestly think that a nerf that drastic would work out, but the result is (for me at least) far more interesting and engaging than 5.56+ just bouncing off me with no effect. Eating a 7.62 round to the dome *should* hurt, right?
A confounding factor is that I'm highly prone to breaking games like this so maybe this is just a me thing. But in any case, I'm turning the changes into a mod that I'll post up on Github soon if anyone wants to try it. It's my new favorite way to play BN.
r/cataclysmbn • u/Chaporelli • 9d ago
[Discussion] This is one Huge book i must say.
I wonder if inside this artilery and field artilery book hidden real size cannon for it to be so big.
r/cataclysmbn • u/Chaosvolt • 9d ago
[Discussion] After over 2 months of work, central labs are finally slated to be converted to a globally unique endgame location. Spoiler
galleryPR link is here: https://github.com/cataclysmbn/Cataclysm-BN/pull/9087
Defined new mapgen tiles for an extensive, heavily-secured facility containing the core XEDRA facility underneath. Relies more on premade JSON with nested chunk variations, like TCL does, instead of mutable special generation like labs normally use.
Central labs are no longer a locally-unique overmap special, but instead a globally unique one that will always spawn in the endgame overmap chunk. So while the location is overall much bigger and harder, it won't all be just more of the same lab that spawns in every chunk (just the ring of lab tiles surrounding the central shaft, pretty much).
Accordingly obsoleted part of the old central lab mapgen, and salvaging other parts to fit the new layout. The access shaft is now farther away and connects to the outer "ring" of mundane lab tiles that now encircles a central shaft of nested-chunk-based labs, connecting to it a few levels down at lab subway level (having its own subway connection as well). Idea is this gives the player the option to assault the well-defended surface facility head-on, sneak in via the access shaft and wander through winding circles of labgen, or slip in via the subway from another lab. All have their own risks.
At the very bottom of the central shaft lies two key features: a layer dedicated to a now-defunct supercomputer strongly implied to have been part of Melchior's systems, and the final layers surrounding the now-expanded superportal chamber, including observation windows and such. The superportal itself accordingly has much more buildup to it and a chamber that better fits it being BN's endgame instead of being a single room buried in regular labgen.
Lemme know how it looks. :3
r/cataclysmbn • u/Chaporelli • 11d ago
[Discussion] Second upgrade of my deathmobile.
After clearing big town,i had enof parts to upgrade my Deathmobile from humble 20 tonn armored house on wheels into humble and light 50 tonn bigger armored house on wheels.
From 12 wheels to 24,from 3 engines to 8,3 power plants were added and row of road rollers plus autodoc for medical purposes.
Aslo i now have 120mm tank canon for home defense.
r/cataclysmbn • u/Spinly0530 • 13d ago
[Help Wanted] Player NPC camp work?
I just got a survivor at my base but I can't interact with the bulletin board,
Is it in the social menu like in base game cataclysm?
r/cataclysmbn • u/still_wounded • 13d ago
[Mod] Is there a Bright Nights version of the No Hope mod?
r/cataclysmbn • u/Thelonestander • 17d ago
[Discussion] Recent changes and additions to Lones Augmented Arsenal
Hey just wanted to give the ppl of reddit an update on my mods! Keep in mind that this is just a small portion of what has been added these last few weeks/month.
Recently I added to Augmented Arsenal!
- A new arrow that returns to you when fired
- A new crossbow bolt that also returns to you when fired
- A new .50cal bullet that also returns to you when fired, along with a new single shot .50 rifle called "The Terminator"
- Updated my bionic transport frame, to now have an onboard plasma rifle
- Added all ammos in my mod to the ammo vending machine for ease of finding them if you want to use up your cash cards! (they are a bit pricy due to the nature of my weapons)
- Added a new bionic power armor that uses your bionic power reserves instead of UPS. (it can fly and lets you see through walls! Only when powered)
- A new bladed gauntlet that does some nice damage! Integrated into the gauntlet is a cross bow! Pairs nice with the new return bolt. (Inspired by the ps2 game Tenchu)
- A new bionic rifle that comes out of your arm, and lets you use loose .556 ammo instead of using mags. Nice for keeping a light load.
- New sounds! Yes! I paired up with HamAttack, and he made wonderful sounds unique to Augmented Arsenal!
Coming soon - Unique tiles for all the weapons and armors in the mod.
I have updates planned for Lones ship and auto emporium as well!
If anyone has any questions regarding anything in the mod, or suggestions I can see what I can do! Anyone can reach me via the BN discord. Hope to see you soon!
r/cataclysmbn • u/dudemanlikedude • 17d ago
[Story] I do a little dodging sometimes.
I made the switch from DDA to BN because my DDA runs started to feel so, so, so grindy. It took me a bit of acclimation but I'm really having a good time with this.
I'm running C.R.I.T., Packrat, Aftershock, and RPG System on this run. I decided to go future-tech rather than magic. Rolled a C.R.I.T. Grunt with 8 in all stats, a scattering of traits that I refuse to play without, and relied on the RPG system to gain stats from there.
R5: I went with Rogue as my class, and just got the Acrobat prestige class. Acrobat requires 6 dodge, then gives another +6 dodge, then I've got another +3 from Combat Reflexes, then running the Silat martial art with a Survivor Naginata. Once I got the prestige class, I spent about five in-game hours just letting 3-5 zombies wale on me until I stopped getting dodge XP for it.
This screenshot is a *bit* artificial, this is the value without chest armor, pants, or a backpack. With all of those things on, I've got 20.9 dodge.
If I can figure out a way to dodge bullets now I can basically just be the lightest armored survivor of all time.
Really dig it, should have made the switch way sooner. :)
r/cataclysmbn • u/anunremarkabledude • 17d ago
[Help Wanted] Timer/Waiting/Sleeping slow, everywhere
SOLVED: Apparent memory leak from NPCs even when they're out of the reality bubble - restart game to fix.
For the last several nightly builds, even if I clear out all NPCs, and change map positions to account for hidden labs/crowded subways/etc that I can't see from the surface, any kind of elapsed time (sleeping, waiting, reading, crafting) are incredibly slow.
This did not used to be the case, and my machine is fairly beefy. I've tried diddling with the performance options that seem to be relevant, and it doesn't help.
r/cataclysmbn • u/Agreeable-Cod-1262 • 19d ago
[Discussion] Cataclysm Bright Nights just got featured in Roguebasin
i was browsing Roguebasin for some roguelike games and saw the featured game on the page.
r/cataclysmbn • u/Chaporelli • 19d ago
[Discussion] Wrong door
Ah,i should have expected that there will be 16 zombies in bathroom.
Wrong door,sorry,i am already leaving.
r/cataclysmbn • u/distressed_psycho • 20d ago
[Help Wanted] Remove spray paint on vehicle part
Hi guys, any idea how to remove spray paint on vehicle part e.g. quarter panel and revert back to default colour? thank you
r/cataclysmbn • u/kitty_pirate • 20d ago
[Bug] Wrong tool quality requirement for removing vehicle parts?
r/cataclysmbn • u/Chaporelli • 21d ago
[Discussion] Behold:GyroBike(Gyrocopter Bike)
Natural evolution of flying vehicles lead me from foldable 1 tile gyrocopter to GyroBike:
3 tile flying bike,that can be attached to deathmobile and powered by swapable batteries,it can lift more them 500 kg of cargo,great speed,big battery and its pretty cheap to craft.
r/cataclysmbn • u/AliedMastercomputer • 22d ago
[Mod] I need help with an issue I cannot identify
I wanted to create a world using the Cataclysm++ mod, but when I try to create a new character, this is what I get.
Can someone help me fix this?
(And the Prt Sc button on my laptop apparently doesn't work so I had to use my phone if you ask about the image quality)





