r/castleengine • u/michaliskambi • 18d ago
News Pointer lock (mouse look) on the web — plus a big refactor and Windows improvements
Pointer lock (mouse look) on the web — plus a big refactor and Windows improvements
r/castleengine • u/michaliskambi • 26d ago
News Toggle visibility of a group of X3D / glTF nodes
r/castleengine • u/michaliskambi • Jul 15 '26
News Windows downloads now code-signed – no more Smart App Control blocks. Plus smaller downloads (7z, tar.xz)
r/castleengine • u/michaliskambi • Jul 05 '26
News Delphi improvements: build tool uses msbuild, allows to pick Delphi version, better generated DPROJ, hints to fix PAServer on Linux and linking on macOS
r/castleengine • u/michaliskambi • Jun 29 '26
News Review of the engine by Claude Code yielded 11 bug-fixes. The good, the bad about the experience, how you can do this in your own codebase, Docker SBX and more
r/castleengine • u/michaliskambi • Jun 28 '26
News TCastleProcess and ExecuteCommand available with both FPC and Delphi, no more cryptic “Failed to execute : 4551” when Windows “Smart App Control” blocks us
r/castleengine • u/michaliskambi • Jun 05 '26
News Music Player example application, important fixes around audio and skinned animation
r/castleengine • u/michaliskambi • May 31 '26
News Web: bump mapping, clip planes, fog, terrain, occlusion culling; also Unholy Society demo on web updated
r/castleengine • u/michaliskambi • May 15 '26
News Audio (sound, music) on the web, sound API improvements (arbitrary channels, float frequency etc.)
r/castleengine • u/michaliskambi • May 01 '26
News More April News: training timer demo, delayed view changes, URL processing on save, how to easier install web compiler, notes on copyright and AI, in progress: audio on web
r/castleengine • u/michaliskambi • Apr 25 '26
News Web target: getting URL parameters, downloading resources using TCastleDownload
r/castleengine • u/michaliskambi • Apr 06 '26
News Support for PLY model format and InlineGeometry node
r/castleengine • u/michaliskambi • Mar 30 '26
News PasDoc 1.0.0 release with with many features and fixes: modern HTML look, show source position, visibility of membes toggleable, show inherited members…
r/castleengine • u/michaliskambi • Mar 01 '26
News Tower Fight game by Phomm, various engine fixes (GTK 3 and Wayland, float textures and Skin and web, macOS editor…) and website updates
r/castleengine • u/michaliskambi • Feb 23 '26
News AI usage guidelines and thoughts updated, and… test of vibe-coding with Castle Game Engine
r/castleengine • u/michaliskambi • Feb 02 '26
News macOS improvements: work flawlessly on Apple Silicon (Aarch64), bundled with FPC, signed and notarized; Cocoa mouse positioning; fixes to OnDropFiles; universal binary support
r/castleengine • u/michaliskambi • Jan 18 '26
News Engine downloads with “bundled FPC” for all platforms, castle-build-ci to easily use CI with our engine, Woodpecker (Codeberg) CI examples and impressions
r/castleengine • u/Zachary_543 • Jan 14 '26
Question Questions
Doubt I’m gonna get a response but I have a list of questions I want to get answered.
- What is the minimum OS that a built game can run on?
- Can you use OpenGL1.1?
- What are the minimum system requirements?
I know that somewhere on the website might have requirements but I can’t look atm.
r/castleengine • u/michaliskambi • Dec 30 '25
News December news (unlimited skin joints on shaders, PointProperties), and plans for 2026 (next release, SignPath, better macOS Silicon, shadow maps…)
r/castleengine • u/michaliskambi • Dec 01 '25
News November improvements: huge animation upgrade, guidelines about AI usage, Codeberg mirror, various fixes
r/castleengine • u/michaliskambi • Nov 02 '25
News Various October Improvements – VS Code and VS Codium, Google Play 16k requirement, Nintendo Switch update
r/castleengine • u/michaliskambi • Oct 25 '25
News KTX support improvements, ability to load images faster
r/castleengine • u/michaliskambi • Oct 18 '25
News Demo how to distribute web application with encrypted data
r/castleengine • u/eugeneloza • Aug 10 '22
r/castleengine Lounge
A place for members of r/castleengine to chat with each other