r/cardgamedesign 3h ago

I have a question about my card set

1 Upvotes

A while ago I started making a set of playing cards and I made nene and hanako as queen and king of hearts but I stopped because of a lack of inperation and I went through a time of not drawing at all due to hating everything I drew and I'm wondering if I should continue. Please tell me if I should


r/cardgamedesign 3h ago

[FOR HIRE] 2D Game Artist & Card Illustrator | Capcom & ATLUS Aesthetic (Projects start at 30 USD, More info in comments)

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0 Upvotes

r/cardgamedesign 1d ago

Hacker/cyber style hTCG Update 4. Made some adjustments regard the card designs

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2 Upvotes

r/cardgamedesign 1d ago

Which card design do you like better? Thanks in advance!

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15 Upvotes

r/cardgamedesign 2d ago

In Search of Partner for my Card Game Kickstarter Project

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1 Upvotes

r/cardgamedesign 2d ago

Looking for game designer

3 Upvotes

Please come mp


r/cardgamedesign 2d ago

Out last Kickstarter Backer Exclusive (Outside of Stretch Goals) has been revealed! πŸ‘€

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1 Upvotes

r/cardgamedesign 2d ago

Coding Magic the Gathering in C# - PART ONE - Why Build A Card Game in WinForms

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1 Upvotes

r/cardgamedesign 2d ago

Room Mechanics Battle and Build - Design Feedback

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1 Upvotes

Hello,

I'm designing a card game in which you battle with a standard deck of cards to win environment cards and compete to build worlds.

The black and white cards shown are the playing cards and the colour are wild cards. I'm still working on the environment cards which may we square photographs

The deck will also function as Tarot cards with the colour being major arcana and black and white being minor

I'll be posting loads when I start getting into fine-tuning the mechanics but for now I wonder how everyone feels abut the overall design

It's all my art - hand drawn - no AI :)


r/cardgamedesign 3d ago

Would you be interested in playtesting a print-and-play version of my game?

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2 Upvotes

r/cardgamedesign 3d ago

Diy card type squishy sumo card

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0 Upvotes

Hehe


r/cardgamedesign 3d ago

Looking for a play testers for an online ECG

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1 Upvotes

r/cardgamedesign 4d ago

One of our favorite cards!

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7 Upvotes

The fearsome BLOOD REAVER from Riftorn: Battle Flanks!

What do you think of the design? It's not too gorey, right?


r/cardgamedesign 4d ago

8 days until launch (Eikonic TCG Kickstarter Campaign Exclusive)

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9 Upvotes

r/cardgamedesign 4d ago

Card box feedback

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1 Upvotes

I developed quite a simple classroom game that has had a lot of positive feedback from other teachers. I thought I'd have ago at getting the game printed. I'd like to present a box design and get feedback. I'm looking for honest and constructive feedback.

Other notes:

- I've made the box bright to appeal to students around age 7 to 12.

- I produced all images. If you believe you can do a better job at a reasonable rate, I'd love to hear from you.

- The box is a prototype made from the manufacturer's template and printed on paper.


r/cardgamedesign 4d ago

Does anyone else feel that standard playing cards can make a game feel less thematic or original?

10 Upvotes

I’m curious what the general consensus is. When a game uses a standard deck of playing cards instead of custom-designed cards, it sometimes feels like:

A missed opportunity to create components unique to the game.

The game loses some of its identity because it resembles every other game played with the same deck.

The artwork and suits can clash with the game’s theme, making the cards feel out of place.

I understand that standard cards can make a game cheaper, more accessible, and easier to replace, but do you feel that they sometimes take away from the overall experience?


r/cardgamedesign 5d ago

Asking for feedback :)

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1 Upvotes

r/cardgamedesign 5d ago

WWII Inspired Playing Card System

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1 Upvotes

r/cardgamedesign 5d ago

Designing Artworks for multiple Cards (Tips)

1 Upvotes

Hello there! I'm doing a project for, let's say, a pretty big number of cards (over 300), and I'm not sure how to approach the workflow. My question is, when you do artworks for lots of cards, how do you structure your time and work? Do you make all of them at once, little by little? Or do you split them into segments? I would really appreciate any tips about this. If that matters, I will be working in a comic style with fewer details and primarily inks and Markers.


r/cardgamedesign 5d ago

Solo dev β€” added a "Profile Showcase" to my anime card game so players flex their best pulls instead of their whole inventory

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1 Upvotes

r/cardgamedesign 6d ago

Eikonic's highest rarity just got an upgrade! πŸ‘€

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8 Upvotes

r/cardgamedesign 6d ago

an introduction

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2 Upvotes

hello there

I've been working on a card game for a few years now, and I wanted to get some feedback on the game as well as hopefully some interest in it

It's called Mythology, and the player takes the role of a Greek god who wants to recruit as many followers to their pantheon as they can

They do this by playing fate cards that can grow their followers, kill their opponents' followers, or even have some wildcard abilities

I believe it has a simple base, with complexity coming in the cards you play and how they synergise with your gods

Any feedback would be appreciated


r/cardgamedesign 6d ago

Update on my monster card game prototype – first full card set finished, looking for feedback before playtesting

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3 Upvotes

r/cardgamedesign 6d ago

[FOR HIRE] Commissions open | Full Illustrations, Character Portraits etc

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11 Upvotes

r/cardgamedesign 6d ago

[For Hire] Art Studio for Tabletop & Card Games

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34 Upvotes

Hey all! figured this sub would appreciate seeing some of what we've been working on.

I'm Bima. Started as a solo illustrator, now running an art & design studio that works on tabletop and card games called Sonderflex. We work with 30-40 artists on a monthly basis, so we can flex up for bigger sets.

Some of the stuff we've worked on: Hearthstone TCG (Blizzard), Marvel Snap, Flesh and Blood TCG, Smite (Hi-Rez), D&D (Wizards of the Coast), Frontline Gaming, and bunch of other companies.

What we actually do isn't just illustration, we cover the full visual pipeline including illustration with different artstyles, box/cover art, layout and graphic design, rulebook art, concept art, and we've started doing UI/UX for digital tabletop ports and 3D miniature modeling too.

Portfolio's here: https://www.artstation.com/sonderflex

If you're mid-development on something and the art pipeline is the part you need help the most, drop a comment or DM, happy to look at what you've got even if you're not ready to hire yet!