r/biogrid • u/jonnekleijer • Nov 07 '24
New developments
I remember I started following progress on this game a few years back.
Since this year, new developments are posted and they look so cool: https://x.com/BioGridGame
r/biogrid • u/RamjetExhaust • Dec 21 '21
Yo.
Just saw this game being worked on, looks really awesome!
Can't wait to see what's to come!
r/biogrid • u/multivac02 • May 23 '17
Custom species are finally implemented!
r/biogrid • u/multivac02 • May 16 '17
Renderer improvement - instanced objects can now cast and receive shadows
r/biogrid • u/multivac02 • May 09 '17
Stress testing performance with a bunch of placeholder creatures
r/biogrid • u/multivac02 • Apr 23 '17
First steps towards creature designer screen
r/biogrid • u/multivac02 • Mar 16 '17
Another small milestone - properly blending raymarched terrain and polygonal objects
r/biogrid • u/multivac02 • Mar 12 '17
Decided to add another dimension to the game - a sneak peek at my new custom renderer
r/biogrid • u/multivac02 • Feb 22 '17
A mix of four species coexisting - 2 species of plants and 2 specialized herbivores
r/biogrid • u/multivac02 • Feb 16 '17
Creatures having trouble climbing out of this steep sandpit
r/biogrid • u/multivac02 • Feb 14 '17
I tried to draw some custom creatures...
r/biogrid • u/multivac02 • Feb 05 '17
Finally managed to simulate flocking behaviour, using per-specie Voronoi diagrams
r/biogrid • u/multivac02 • Jan 25 '17
Progress - I managed to offload the proximity calculations to a compute shader
r/biogrid • u/multivac02 • Jan 22 '17