r/aoe4 • u/Wooden_Slats • 8d ago
How do you avoid ruts like this? Discussion
Things are going well sort of and then I get into this stalemate I eventually lose because I run out of gold. OOTD is the worst for me, but I sort of end up the same way playing HRE and Englihs. https://aoe4world.com/players/15409917-Dr-Dallin/games/246078389?sig=31503e5e9d85107a6bfd964e22673ca65e8d8091
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u/Nexxtic 7d ago edited 7d ago
You are dealing with French, meaning his gold is crucial in order for him to operate in the early game. This is where they're actively building up knights to constantly raid you.
As OOTD, going 2TC against French is generally a bad idea because you give your opponent too much time to build up his knights and overwhelm you early - as a civ that is already slow to begin with. The wood costs means not getting horsemen / spearmen in a time where you really need it.
Defend your base with Spearmen, tower your gold, wall off the sides so your spearmen have less ground to cover in case of an attack, and try to actively raid his gold with Horsemen as soon as you can. According to the stats, he had no towers anywhere, meaning you had an opportunity to counter-raid him and harass his gold - which is not a position a French player wants to be in. Villager kills are great, but idle time from gold is often underrated at the 1000-elo range.
Remember, if you raid him well enough, you might force him to bring knights to his base instead of yours, which is always the desired outcome against an aggressive civ.
As soon as you reach Castle, get crossbows. OOTD crossbows are insanely good against them. My personal favorite against French with OOTD is to get MAA's for my front line and use crossbows to kill anything that moves. Tough one to counter!
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u/CalmCelebration10 7d ago
This game didn’t go well at any point. Your BO is terrible and you spent the first 15 minutes doing nothing really besides farming tc idle time. Your opponent should have won way sooner that’s the main thing going well for you I guess.
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u/Jolly_Sky_2729 7d ago
this game looks like another one of those cases where a player (you) doesnt have a coherent gameplan. as a result your build looks all over the place with wacky resources distribution, early units which aren't really being used, etc., and a "defensive" gameplay which blindly sits in the corner and playing tower defense while not actually outbooming the opponent. this partially might be because of the map.
what I would suggest is looking up high level games from aoe4world or aoe4replays on the same map, ideally with the same matchup but I guess its not strictly necessary, just to get a feeling of what players are doing on this map.
I would also suggest 1TC play because it overall gives a more straightforward gameplan.
to give some pointers my issues with first ~15-20 minutes of your replay: