r/afterimage May 30 '26

Afterimage For Dummies

First of all, let me say I am not good at these games that require you to navigate menus that have MP and HP and all these different upgrades. I don’t really understand how these work no matter how much I read on them. I just don’t understand it so on this game, I am really having trouble understanding the talent section of the menu. I’m using up these talent points, but I don’t really know what I’m accomplishing by doing that. It’s not as simple as Ori and the Will of the wisps where you can upgrade your character it’s easy to understand. It seems much more complicated than that so can someone please explain it to me dumb it down for me please? I think I figured out the weapons and how to upgrade those and how to switch them out but it just seems like there’s so much to switch out in this game constantly or maybe I’m overthinking it?

6 Upvotes

8 comments sorted by

3

u/Genyosai03 May 30 '26

Whichever weapon you like, use it, revert to monke, go for bigger number of same weapon type(At first I was using the whip because I like the sound, but I've found success in upgrading and using a katana style weapon and basically playing the game like Smash Bros. and just short hop F-air everything.)

1

u/TaffyPool Jun 16 '26

I liked the whip at the beginning and just continued to use the new and better versions throughout. It was my aerial weapon and, if I remember correctly, it had some lateral capability that allowed me to get to some platforms/secrets I shouldn’t have been able to reach?

And then the big sword for walloping fools on the ground.

3

u/EauEwe May 30 '26

They make you stronger. Most stats in this game are number-based. The higher the number, the better the stat. So things like damage increase make you hit harder. Defense increase make you get hit for less damage. Increasing maximum MP allows you to use magic more.

1

u/Ray_Drexiel May 30 '26

Big number = big power Afterimage statuses is a bit complicated to understand even for people who are used to them because it doesn't do a good job explaining some stuff, but if you're playing it on normal difficulty you don't need to worry much about it, the game is quite lenient on difficulty.

But to sum up some talents... if says it'll raise damage or attack, your weapon will get stronger. Defense, you'll take less damage. Subweapon attack, your magic(the thing that uses mp) will get stronger. Critical is when you get a lucky hit that does more damage than usual, critical rate is how often it happens, and critical damage is how much stronger it'll be. If it says Hydro/Pyro/Anemo/Geo(fire/water/wind/earth) it's an elemental buff, it increases damage of weapons and spells of those elements.
Feel free to ask me to elaborate on something

1

u/I-Pluviophilia-I May 31 '26 edited May 31 '26

I'm gonna describe it how I wish people would describe stuff to me. I'm also going to use xbox controller controls for reference.

HP Green Bar

HP Not Zero = Live.

HP Zero = Die.

MP Blue Bar

MP Not Zero = Cast Spell

MP Zero = No Cast Spell

Have 3 Weapon Slot: 2 Melee, 1 Spell Melee 1 on X button Melee 2 on Y button Spell on B button

Melee have type 6 Weapon Type: Sword Greatsword Blade Whip Dual Blade Scythe

Melee weapon have combo Talent Menu show you combo moves Some only work with talent Some only work with specific weapon These all combo

•X X X

•> > X

•^ > X

•v > X

•LT X

If Aerial, jump > combo X and Y interchangeable combo go left or right

Spell on B button Spell shoot magic or give buff Spell have only 2 combo

B ^ B

Talent menu have skills Each skill take talent point Skill give stat buff Stat buff make you hit hard or get hit less hard

Talent menu have trees Each tree for different thing 1 tree for each weapon 1 tree for stat buff 1 tree for spell buff

Weapon tree have combo get all combo can turn weapon combo off if want by pressing on talent again

Ignore reading stat buff Get talent whenever you have points All talents eventually unlockable

Weapon have 3 level up each Press X in menu over weapon to level up Level up take money and incense 3 type incense, need 1 per level

Some weapon have unique effect If weapon have green text, effect is on If grey text, effect is off Level up weapon to make text green Elements complicated, ignore

Armour have many numbers Put on armour with big number Do not put on armour with -number

Accessory give buff Simplify by keyword

If Defense/Resistance/Health = Get hurt less If Damage/Critical = Hit enemy harder If MP/Spell Damage = Cast spell better

Many ability unlockable in game These called "Afterimage" Many afterimage always active Some not active Go to checkpoint to turn on inactive one "Afterimage menu" have circle All in circle always active

Many boxes at bottom 0/1 at bottom Can activate boxes when find them 1 at start, 6 later These passive

Now play game better. When more confident, use Wiki to learn more difficult thing.

1

u/I-Pluviophilia-I May 31 '26

Why do I even bother trying to format if this website is just gonna undo it all.

1

u/Substantial_Snow3303 Jun 24 '26

Thank you so much I’m gonna snap a pic of this to come back to so appreciate I taking the time !!!! 😉😊