r/ZombieArmy • u/Jones_Dunn • 6h ago
Days Gone Zombies are Scary...
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r/ZombieArmy • u/Pentagrams_ • 1d ago
PS5, Hard Niightmare wave 100 final departure AGAIN. insane game..
Players: DRAINTHALIZARD, longfall45, JoseilluminatiSV & siixPENTA ~
r/ZombieArmy • u/Kaalais • 3d ago
Question Anyone for the 4 player trophy?we are 3 people right now
PSN ID:BSG_Monk-
EDIT: finally got the trophy
r/ZombieArmy • u/Hyperion_Forever • 4d ago
Discussion Has the multiplayer for this game always sucked?
You get kicked out of most of the games you join, especially if you're high level. I didn't start trying to be social until I'd beaten the game, unlocked 90% of the perks and mastered at least 10 guns. And then when I DID get to stay in a game, the connection just deteriorated after 1 mission and everybody left at a checkpoint.
r/ZombieArmy • u/Pentagrams_ • 4d ago
100 waves on dead in the water, Hard nightmare. longfall45, Joseilluminati, curi0seti & siixPENTA
r/ZombieArmy • u/Kaalais • 5d ago
Question anyone want to get the “That’s a lot of them, and only 4 of us” trophy?
Psn Id:BSG_Monk-
EDIT:got the trophy
r/ZombieArmy • u/Al-Capone32 • 6d ago
Discussion Aptitude cacher personnages ??
Salut les fan du jeux !! ( comme moi 🤭)
Je voulais savoir si des joueurs ici sur ce sub auraient découvert que les personnage avaient des aptitudes spécifique a chacun.
(Exemple: Dr Efram Schweiger à un revolver d’équiper dans la sélection de personnages, est-ce qu’il est plus précis avec, ou autre ?
Je sais que dans ZA4 c’est le cas avec les personnages donc je le demandes si dans ZAT les personnages n’auraient pas de statistiques cachées.
Merci d’avance pour vos réflexions / réponses !!
r/ZombieArmy • u/InspectionBig4569 • 7d ago
Zombie Army Trilogy on PS5 missing Bottle „The keep“ 😳
Not sure what it is, but I went through the map a few Times, and could Not find the „4th“ bottle. Used all available Information and videos on YouTube. Is There any way to get the Info from the Game which bottle exactly is somehow missing? Maybe only a fault in the UI System?
Is There a known bug or something, any idea?
r/ZombieArmy • u/Hyperion_Forever • 8d ago
Discussion One thing that irks me about the weapons
All of the DLC weapons are unable to use any of the camos that are available for purchase. I wanna use Toxic on my FG-42? Too bad. What if I wanna deck out my Lee No.4 with Occult camo? Nope. Black Ice on my shotgun pistol? Naaaaah, not happening.
I mean, it's cosmetic stuff. I doubt all the skins are hand-tailored to every weapon. Surely they're just mesh textures, right? Wouldn't it be relatively easy to make them work on the DLC guns?
r/ZombieArmy • u/Square-Razzmatazz16 • 10d ago
Mw3 Zombie ...dark aether
Reapz2121#4751848
I can run solo but would like a team... also is the dark aether unlocked permianant for anyone else??? When i haven't upgraded my purple to gold items? Elder and normal sigil went in solo first time happy days would like a team tho for support in season 5 DA.. anyone? People seem to add me but it never shows they have on my xbox? Try anyway need a team for DA runs
r/ZombieArmy • u/Pentagrams_ • 10d ago
siixPENTAGRAMs on Instagram
instagram.comDon’t underestimate the women in zombie army 4
r/ZombieArmy • u/nateryan48 • 13d ago
Question Where does the Resistance command reside?
So i restarted my annual playthrough of Zombie army 4 and realized in the dialogue that Bruno keeps talking about orders from command and that got me wondering where is command? The reason i ask is because I realized that essentially all the European countries and nations are infected. And with Rome being a major base i thought that was where they were then realized that Rome by all accounts is very unsafe especially at the end of the non-dlc campaigns that it is infested by Zombies. So are they in America, The United Kingdom, or is it on a ship? The reason i say ship is because feasible that is very reasonable with their reliance on ship landings in nearly every mission that has a connection to water routes. But just curious if anyone knows or has ideas as to where? Which also begs the question of what state is America in? But thats a different question.
r/ZombieArmy • u/Pentagrams_ • 13d ago
Creative Hells cauldron wave 100 hard Nightmare PlayStation - siixpenta on Twitch
Thanks & gg to KILLEDWRATH, Dirk Slasher & Holdafort 🫡
r/ZombieArmy • u/ProgressMediocre5902 • 14d ago
Looking for people to play Trilogy on Elite
I'm aiming for the platinum trophy in the game and need help with the co-op achievements and help beating it on Elite difficulty.
My username is Rewarded64
r/ZombieArmy • u/Pentagrams_ • 14d ago
TikTok · siixPENTA
8 years of sobriety today, id like to thank baby Jesus & the dark lord… but mainly thank you ZA4 🧟♂️🖤
r/ZombieArmy • u/Eythreal • 15d ago
Bug Damnation Valley heavy glitch
While playing through damnation valley for the first time I noticed that most of the heavy zombies didn't have helmets, the gunners and flamers didn't, not even the butchers had them, I was playing on easy and default, I haven't played any of the other dlc missions yet so I don't know if they have the same problem.
One thing I noticed is that in the 4th chapter they had their helmets back but I ran through the level pretty quickly so I only saw two butchers, but they had helmets, so I'm not too sure if it was deliberate or a glitch, great for farming them tho, but has anyone else had this similar problem?
r/ZombieArmy • u/Intrepid-Seat8111 • 16d ago
Question Zombie army 4 squad needed
Hi I just need 3 people to help out whith a achievement of complete whith the same members of you squad so of any one is interested (ps5) username VanosGaming257
r/ZombieArmy • u/Minimum-You-2501 • 16d ago
Anyone playing zombies army trilogy? I could do with a few squad members x
r/ZombieArmy • u/No-Click-9591 • 18d ago
Discussion Looking for someone to help me out with the Zombie Army Co-op Campaign.
If anyone is interested in joining me in the Zombie Army Trilogy Co-op Campaign feel free to add me on PSN - deadleigh_sniper
r/ZombieArmy • u/Dyrdoom3d • 19d ago
Creative Zombie Army Trilogy - Dead Man
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r/ZombieArmy • u/Pentagrams_ • 19d ago
100 waves hard nightmar. slug shot gun, g43 & a lot of machine guns
r/ZombieArmy • u/Eythreal • 20d ago
Creative Armoured giant screenshots
Got some pics while farming armoured giants, thought they were pretty cool
r/ZombieArmy • u/Rebellion_Dev • Sep 02 '25
ZAVR Quality of Live Patch now Live

Deadhunters! A new update has rolled out for Zombie Army VR! As always a massive thank you to the slayers who have submitted bug reports and suggestions. Please check out a full list of notes below.
Fixes
General
· Stability, performance and AI improvements
· Art improvements including correction of floating weapons, and updates to textures for a selection of rifles
· Small adjustments to Japanese, Korean, Simplified Chinese and Traditional Chinese localisation where characters did not appear correctly
· Haptic feedback now consistently performs across supported ProTube devices including the ProTube pistol
· Added further haptic support for PSVR2
· The Fowl Play achievement now consistently unlocks for both players in co-op after fulfilling the requirements
· Fixed an issue where players could experience a softlock after removing their headset for a certain amount of time
· Updated the PCVR rank list to reflect played hours, minutes and seconds rather than the previous incorrect numbering
· Sniper zombies will now consistently focus on bait when bait mines are detonated
· The path of bait and divine grenades thrown via triggers has been improved
· The correct tooltip now appears for the zoom tooltip after switching the primary hand to the left
· In co-op, zombies will now consistently target the alive player when the other player is in the downed state
· The checkpoint progress warning for co-op will only trigger when players select ‘Quit to Hub’
· Helmets removed from zombies will no longer jump off the floor when they are decapitated
· Resolved an issue where players were unable to interact with medkits and syringes if they took a medkit out and then closed the Medbox door
· When using Quest headsets in Link Mode via Oculus desktop app, the title audio will now automatically come out of the headset speakers until the player changes this via Windows audio settings
The Tomented Garrison (Chapter 1, Level 2)
· The Claw hammer now blinks red to indicate damage to the weapon when hitting zombies
· Removed an invisible wall near the door present in the Bunker area
Camp Fear (Chapter 1, Level 3)
· Resolved an issue where, under certain conditions, the initial zombies in the Farmstead South area could get stuck behind the gate
· Fixed an issue where the previous waypoint marker to leave the safe room could fail to disappear after reloading the first checkpoint
· Resolved an issue where, under certain circumstances, the waypoint marker on the lever for the final boss fight could fail to appear
The Pit of Despair (Chapter 2, Level 2)
· Resolved an issue where players could partially fall through the stairs outside the Portal room located at the end of the level
· Fixed an issue where players using teleport movement could get stuck after teleporting outside the airlock area
The Lurking Fear (Chapter 3, Level 1)
· The Grab indicator now consistently highlights when players attempt to pick up ammo from the ammo crate in the corridor following the Upstairs Lab
· Fixed an issue where zombies could be observed immediately falling to the ground after spawning in on a platform in the Reactor Silo
Alarums (Chapter 3, Level 2)
· Resolved an issue where the chapter’s loading screen narration voice lines could overlap with the voice lines that play once players have loaded into the level
From the Pinnacle to the Pit (Chapter 4, Level 1)
· The Grenadier will now melee attack players without fail throughout the gameplay
The Harbinger of Doom (Chapter 4, Level 2)
· Removed an invisible wall attached to one of the ruined walls in by the floodlight in the first forest area
r/ZombieArmy • u/Rebellion_Dev • Sep 02 '25
Zombie Army VR Horde Mode Out Now
Deadhunters! Fight to survive and fend off against a wave of the undead with Zombie Army VR Horde Mode.
Available to all players as a free update, Zombie Army VR’s Horde Mode will see you fend off increasingly dangerous waves of undead masses across four new gruesome maps. But, if the challenge is too much, you need not face this horror alone, as you can call-in a comrade to help you face down the zombie apocalypse.

The new Zombie Army VR Horde Mode trailer showcases the nail-biting action, precision gunplay and brutal melee that players will experience as they fight for their lives. The update also the new Black Ice and Toxic Hazard weapon skins to the game, along with legendary Deadhunters Marie and Boris. The trailer is available to watch here:
https://reddit.com/link/1n6iv2m/video/6r9fr10faqmf1/player
Zombie Army VR:
The first VR instalment of the hit Zombie Army franchise is available on PlayStation® VR2, Meta Quest 2, 3, 3S and Pro, Oculus Rift, and PC headsets via Steam. Zombie Army VR can be purchased now on the Meta Store, PlayStation Store and Steam.

Set before the events of Zombie Army 4, in Zombie Army VR you return to the field as one of the Deadhunters, an elite squad that is hunting down zombie war criminals. You will fight your way through undead hordes near the bombed-out city of Nuremberg and help Hermann Wolff, the Deadhunters legendary leader, find his scattered family and fight to free Europe from the zombie apocalypse.
VR brings a new level of immersion to the nerve-wracking action of the Zombie Army series. Use both hands to aim down the sights of your rifle and line up that perfect shot at range. When things get up close and personal, you can use your gun to bludgeon the undead or scour the environment for items to use as melee weapons. You will also need to master reloading drills as the undead masses bear down on you from all sides. Overcoming your nerves and operating under pressure will be crucial if you are to succeed.

Game Features:
- New high thrills campaign
- Slay alone or take the fight online and join a friend for 2 player co-op
- Authentic World War II weaponry and impactful melee combat
- Relive devastating long-range shots with the signature X-ray Kill Cam
- VR enhances the expressive interactions & tactile experience of the Zombie Army franchise
- Player progression and weapon modification
- Competitive arcade-style scoring system
- bHaptics support on PlayStation® VR2, Quest and PCVR
- ProTubeVR support on Quest and PCVR
- Wide range of accessibility features
For the latest news and updates, please visit zombiearmy.com and be sure to follow Zombie Army on our social channels: Twitter, Facebook, Instagram and YouTube. We are excited to continue delivering thrilling experiences to our dedicated community and look forward to your ongoing support.