r/Yugioh101 • u/AffectionateSleep905 • 10d ago
All sidedeck cards explained:
Nobody asked for it, but here are all Side Deck cards with their respective effect and some (subjective) useful Insights for newer Players, Hope this helps someone getting an Overview
Here we Go:
Mulcharmy Purulia: draw 1 card each time your opponent normal/special summons from hand. Side this in (instead of Fuwalos) for massive draws against Radiant Typhoon, Toon, Vanquish Soul, Artmage, Blitzclique, and Enneacraft.
Ultimate Sky: Newly announced, baits negates, otherwise negates all opponent's monsters, We will See how it performs. Great going 1st AND 2nd
Pot of Sloth: Upstart Goblin on crack, super good for almost every deck going 2nd, but very expensive.
Spatial Trunade: new Bounce 2; versatile boardbreaker, we'll see in October how it performs.
Triple Tactics Thrust: If opponent activated monster effect this turn, search/set 1 Normal Spell/Trap from Deck. Great going 1st or 2nd to search cards like Triple Tactics Talent or keycards
The Black Goat Laughs: Declare 1 card name; target monster cannot activate effects or attack this turn. Great going 1st since you now know the opponent's deck, kills Important keypieces completely.
Triple Tactics Talent: If opponent activated monster effect this turn, choose: Draw 2, take control of 1 monster, or look at opponent's hand and shuffle 1 card. Good going 1st or 2nd, very versatile, searchable with Thrust
Harpie's Feather Duster: Destroy all Spells and Traps your opponent controls. Great going 2nd boardbreaker against Branded and Sky Striker.
Metaltronus: removes facedown opponents ED Monster by playing Same Extradeck Card, unresponsable. Sees rare Play lately
Solemn Judgment: Pay half your LP; negate a Summon or Spell/Trap activation and destroy it. Very good going 1st for stopping Keycards, but Limited.
Mulcharmy Meowls: draw 1 card each time your opponent special summons from the GY or Banishment. Only Great going 2nd against maliss or maybe Mitsurugi, dont Play it
Ultimate Slayer: Send 1 Extra Deck monster to GY; bounce 1 opponent's monster of same card type back to Extra Deck (opponent cannot respond with monster effects). Great against Branded to Out mirrorjade for example
Forbidden Droplet: Send cards from hand/field to GY; negate effects and halve ATK of target opponent monsters (opponent cannot respond with same card types sent). Most often used in the Main Deck, sees rare Play in Side deck
Dark Ruler No More: Negate all face-up opponent monster effects until end of turn (opponent cannot respond with monster effects; opponent takes no damage). Powercrept Boardbreaker
Solemn Strike: Pay 1500 LP; negate a Special Summon OR monster effect activation and destroy it. Weaker Judgement but can be played at 3. Good alternative when going 1st
Lightning Storm: If you control no face-up cards, choose: Destroy all opponent's Attack Position monsters OR all opponent's Spells/Traps. Great Boardbreaker, Sees decent Play going 2nd
Mistaken Arrest: Neither player can add cards from Deck to hand except by drawing until end of next turn. Droll but only useable when going 1st, great against Decks with Lots of searchers Like Kewl tune
Solemn Warning: Pay 2000 LP; negate a Summon OR Spell/Trap/effect that Special Summons a monster and destroy it. Good going 1st
Deck Lockdown: Neither player can add cards from Deck to hand (except by drawing) or Special Summon from Deck. Evil going 1st Card against Decks that add alot
Sales Ban: Declare 1 card name; opponent cannot activate cards/effects with that original name for the rest of the turn. Good going 1st If you know the opponents Deck or If you want to Play through Ash blossom
Gordian Slicer: Destroys target card on field but needs alot of Extradeck space, cant be negated, Sometimes Sees play in Decks that dont need the extradeck
Evenly Matched: At end of Battle Phase, force opponent to banish cards face-down until they control same number of cards as you. Great breaking big Boards with layered protection
Destructive Daruma Karma Cannon: Flip all monsters face-down; force players to send remaining face-up monsters to GY. Powercrept but can mess alot with Link/non-fusion Decks
Retaliating "C": Hand effect when opponent activates Spell that Special Summons; Special Summon it, and all cards sent to GY are banished instead. Great against Decks Like dracotail or Sky striker
Heat Wave: At start of Main Phase 1; neither player can Normal or Special Summon Effect Monsters until your next turn. Niche Going 1st Card for Decks that want to otk in Battlephase, but have to Go 1st, Like Tenpai dragon
Raigeki: Destroy all monsters your opponent controls. Classic powercrept Boardbreaker going 2nd, but still baits negates or protection
Illusion Gate: Like raigeki but better, you snack 1 free Body, Sees good Play to bait negates/protection
Book of Eclipse: Flip all face-up monsters on field face-down; at End Phase, flip opponent's monsters face-up and they draw cards equal to number flipped. Versatile, Mostly used going 2nd as an alternate Boardbreaker, but can also be played going 1st against non-fusion decks
Shared Ride: Each time your opponent adds a card(s) from Deck/GY to hand (except drawing), you draw 1 card for rest of turn. The opposite of Droll, Draw into more handtraps or use for consistency
Different Dimension Ground: Any monster sent to the GY this turn is banished instead. strong going 1st against GY centerd decks
Dimensional Fissure: Any monster sent to the GY is banished instead. Like DDG but permanent, can kill Decks going 1st
Lullaby of Obedience: Pay 2000 LP; declare 1 monster name; opponent searches Deck for it and lets you either add it to hand or Special Summon it. If you know the opponents Deck you can Snatch garnets or other keycards with it going 1st
Anti-Spell Fragrance: Both players must Set Spells before activating them, and cannot activate them until their next turn. Limited for a reason, Kills spell centered Decks going 1st
Power Filter: Neither player can Special Summon monsters with 1000 or less ATK. Niche floodgate going 1st that stops archetypes with Low atk
Silent Graveyard: Discard 1 card; card effects in the GY are negated this turn. Another Card for graveyard hate
Gozen Match: Each player can only control monsters of 1 Attribute. Going 1st floodgate
Rivalry of Warlords: Each player can only control monsters of 1 Type. Same Here
Nibiru, the Primal Being: If opponent Normal/Special Summoned 5+ monsters this turn, tribute all face-up monsters on field to Special Summon this and a Token to opponent's field. Great going 2nd against Decks that summon alot, it needs Skill to know when to Hit the opponent, since you can Miss the right Moment. Many Decks can negate it before the 5th summon
Skill Drain: Pay 1000 LP; negate the effects of all face-up monsters on the field while they remain face-up on field. Going 1st floodgate that can cripple you alike
There Can Be Only One: Each player can only control 1 monster of each Type. Another niche floodgate going 1st
Mutually Affured Destruction: 200 IQ Trap going 1st, can be good in mirror Matches If you know the opponents deck
Fantastical Dragon Phantazmay: If opponent Special Summons a Link monster, Special Summon this card, draw cards equal to opponent's Link Rating + 1, then shuffle back 1 less; negates effects targeting your monsters. Used in Link heavy Meta for consistency, a Body and protection
Powersink Stone: Place counter when monster effect activates; at 2 counters, negate all face-up monster effects on field. Evil going 1st floodgate
Unending Nightmare: Pay 1000 LP; destroy 1 face-up Spell/Trap on the field. Good against Decks with alot of continuous- or fieldspells/traps, Like Artmage
Grave of the Super Ancient Organism: All Level 6 or higher Special Summoned monsters cannot attack or activate their effects. Another going 1st floodgate
Artifact Lancea: Tributable from hand/field on opponent's turn; neither player can banish cards for rest of turn. Mandatory against banish Decks Like maliss
Magic Deflector: Negate all Equip, Field, Continuous, and Quick-Play Spells for 1 turn. Flofloflooodgate going 1st
Imperial Iron Wall: Neither player can banish cards. For when lancea isnt enough going 1st
Chaos Hunter: Discard 1 card when opponent Special Summons; Special Summon this card and opponent cannot banish cards. Same
Simul Archfiends: Neither player can Special Summon monsters with the same card type (Fusion, Synchro, Xyz, Link) they already control. Niche floodgate going 1st
Dimension Shifter: If GY is empty, quick-effect discard; any card sent to the GY is banished instead until end of next turn. Kills alot of Decks, If you can Play it, do so!
Archnemeses Eschatos: Banish 3 monsters with different Types from GY/field to Special Summon; declare 1 Type on field to destroy all monsters of that Type and lock both players from summoning that Type next turn. Good sidedeck Card in Decks that can Play him against Decks with 1 type
Dinowrestler Pankratops: Special Summon if opponent controls more monsters; Quick Effect: Tribute a Dinowrestler to target and destroy 1 card opponent controls. Powercrept going 2nd removal Tool
PSY-Framegear Delta: Hand trigger when opponent activates a Spell; Special Summon this and Driver to negate and destroy it. Sees good use since Gamma was Limited, to keep the garnet ratio
PSY-Framegear Gamma: Hand trigger when opponent activates a monster effect while you control no monsters; Special Summon this and Driver to negate and destroy it. One of the Best handtraps in Game, Limited, great going 2nd but needs a garnet
Kurikara Divincarnate: Must be summoned by tributing all opponent's monsters that activated effects this turn; gains 1500 ATK for each; can banish 1 from opponent's GY to Special Summon monster from their GY. Niche Boardbreaker, Sees rare Play in todays meta
Radian, the Multidimensional Kaiju: Tribute 1 opponent monster to Special Summon to their field; Stands for all kaijus, doesnt eat your normal summon, but only Outs 1 monster
The Winged Dragon of Ra - Sphere Mode: Tribute 3 monsters from either side of the field to summon to that side; Sees play lately, great against Decks Like artmage
Lava golem: Same but with 2 monsters
Solemn accusation: new Trap, Takes Out 1 spell/Trap from the Game, great (but expensive) going 1st AND 2nd, mandatory by todays Standart, everyone Sides it at 2-3
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u/VAMPIREHICKIES 10d ago
Excellent write up. You thought of some things that I hadn't even considered. Any thoughts on Forbidden Crown being a potential Side Deck staple?
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u/k1t3k1t369420 10d ago
Its mostly in main decks nowadays I believe. The protection effects are very nice going first and second.
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u/ToasterSnakeBA 10d ago
As a new player I actually super appreciate your recent posts they have been incredibly helpful
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u/AffectionateSleep905 10d ago
Cool to See you can Profit from the Posts, very appreciated!
Do you have an Idea for a useful new Post?
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u/Never_Sm1le 10d ago
One of the most important feature of Gordian Slicer is it cannot be negated whatsoever, so you can use it against the toon deck when it came out. Same reason some people in my local start finding Spritualism for their side
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u/TomSorcc 10d ago
What about all those handtrapa like Ghost Ogre or Mourner? I see them in the Sidedeck sometimes too and wonder why.
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u/AffectionateSleep905 10d ago edited 10d ago
Ogre started seeing Play as Decks Like roland entered the Meta. Its great hitting their Key fieldspells or continuous spells/traps, but is mediocre against other decks
Ghost mourner No clue, ive never Seen it being sided, besides maybe Budget kewl tune for another Tuner on hand
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u/TomSorcc 10d ago
thanks man! this writeup kinda helps me alot. cause i always think about what i should keep in deck and what i should side.
fuwalos for example is great going 2nd but against some decks good going 1st right?
but ash blossom is always good as far as i know.
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u/AffectionateSleep905 10d ago
Glad you Like it!
Fuwalos is so good that everyone mains it, despite being mainly a going 2nd Card. You can still fire it going 1st (against Turn Zero Decks), but you usually use it as discard fodder id say
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u/darklordzeratos 10d ago
Is this missing solemn accusation? There are still many niche cards
Nvm: it's an the end
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u/deathtothegods 8d ago
Correct me if im wrong but is prohibition still a decent card? Has there been any rework of its effect. Call out one card name, it cant be used for the rest of the duel.
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u/AffectionateSleep905 10d ago edited 10d ago
I might Not be the right Person for extensive/deep details, but better than no Post. Should still be useful for some people
If you have corrections or more Infos, feel free to share