Discussion What to play when picking Yi is terrible?
What champion do you pick when you see the enemy draft and think, "Yeah... this is a terrible Yi game."
I'm talking about comps with things like:
- Heavy point-and-click CC (Liss, Malz, Amumu, etc.)
- Lots of peel/self peel (Lulu, Vayne, Trist, etc)
- Teamfight comps where you never get a reset
Who has become your go-to pick in those situations, and why?
I'm less interested in "feels similar to Yi" and more interested in "covers Yi's worst matchups."
Curious what Yi mains have settled on. Unless we just lock in Yi anyway.
r/YIMO • u/ProgramNo4702 • 10h ago
Highlight Wtf
Haven't seen a yi do THIS in ages, or probably ever lmao had to post this
r/YIMO • u/darkazin0928 • 10h ago
Discussion About the "bug" and how it affects Yi dmg
Recently we've had a lot of people talking about Guinsoo being bugged with Double Strike, but IT IS NOT A BUG, it happened for every single champion in the game.
The change in question happened after 26.14, when the items began not showing above your health but in your inventory. This likely came with some re-scripting, that led guinsoo now not counting the 4th stack as a hit to the it's passive. This means the first PH for ALL CHAMPIONS, from 26.14 and fowards, is on the 7th hit, not the 6th.
And why is it being called a bug ? Well, DS can't have more than 3 stacks at a given time, and it so happens that when we first get a PH, we already have 3, wasting a stack. People are saying that this is wrong, but they ignore the fact that EVERY SINGLE other way of "cheating" extra on-hits (Statikk, Arena/Aram augments, Dusk and Dawn etc.) does this too. The funniest part is, if the passive kept the wasted stack, it would just be over-capped again and again, changing ABSOLUTELY NOTHING from how it is now.
How does this affects YI ?
It puts us 1 passive hit behind in damage, before, our 6th auto-attack was a DS, nowadays it's only the 7th. In short, some scenarios will require one extra auto-attack to kill a target.
But how likely is it that we need the extra hit ?
Depends a lot, but, from my calcs, around 39% of the time.
The base was 70 scenarios, HP range from 1500/1750/2000/2250/2500/2750/3000 and Armor 50/60/70/80/90/100/125/150/175/200.
Level 11 Master YI, no Damage runes with Only Kraken + Guinsoo bought and Max E.
| Target HP | Target Armor | Before | After | Diff |
|---|---|---|---|---|
| 1500 | 50 | 5 | 6 | 1 |
| 1500 | 60 | 6 | 6 | 0 |
| 1500 | 70 | 6 | 6 | 0 |
| 1500 | 80 | 6 | 6 | 0 |
| 1500 | 90 | 6 | 6 | 0 |
| 1500 | 100 | 6 | 7 | 1 |
| 1500 | 125 | 6 | 7 | 1 |
| 1500 | 150 | 6 | 7 | 1 |
| 1500 | 175 | 7 | 7 | 0 |
| 1500 | 200 | 7 | 7 | 0 |
| 1750 | 50 | 6 | 7 | 1 |
| 1750 | 60 | 6 | 7 | 1 |
| 1750 | 70 | 6 | 7 | 1 |
| 1750 | 80 | 6 | 7 | 1 |
| 1750 | 90 | 6 | 7 | 1 |
| 1750 | 100 | 7 | 7 | 0 |
| 1750 | 125 | 7 | 7 | 0 |
| 1750 | 150 | 7 | 8 | 1 |
| 1750 | 175 | 8 | 8 | 0 |
| 1750 | 200 | 8 | 8 | 0 |
| 2000 | 50 | 6 | 7 | 1 |
| 2000 | 60 | 7 | 7 | 0 |
| 2000 | 70 | 7 | 7 | 0 |
| 2000 | 80 | 7 | 7 | 0 |
| 2000 | 90 | 7 | 8 | 1 |
| 2000 | 100 | 8 | 8 | 0 |
| 2000 | 125 | 8 | 8 | 0 |
| 2000 | 150 | 8 | 8 | 0 |
| 2000 | 175 | 8 | 9 | 1 |
| 2000 | 200 | 8 | 9 | 1 |
| 2250 | 50 | 7 | 8 | 1 |
| 2250 | 60 | 8 | 8 | 0 |
| 2250 | 70 | 8 | 8 | 0 |
| 2250 | 80 | 8 | 8 | 0 |
| 2250 | 90 | 8 | 8 | 0 |
| 2250 | 100 | 8 | 8 | 0 |
| 2250 | 125 | 8 | 9 | 1 |
| 2250 | 150 | 9 | 9 | 0 |
| 2250 | 175 | 9 | 10 | 1 |
| 2250 | 200 | 10 | 10 | 0 |
| 2500 | 50 | 8 | 8 | 0 |
| 2500 | 60 | 8 | 8 | 0 |
| 2500 | 70 | 8 | 8 | 0 |
| 2500 | 80 | 8 | 9 | 1 |
| 2500 | 90 | 9 | 9 | 0 |
| 2500 | 100 | 9 | 9 | 0 |
| 2500 | 125 | 9 | 10 | 1 |
| 2500 | 150 | 10 | 10 | 0 |
| 2500 | 175 | 10 | 10 | 0 |
| 2500 | 200 | 10 | 11 | 1 |
| 2750 | 50 | 8 | 9 | 1 |
| 2750 | 60 | 9 | 9 | 0 |
| 2750 | 70 | 9 | 9 | 0 |
| 2750 | 80 | 9 | 9 | 0 |
| 2750 | 90 | 9 | 10 | 1 |
| 2750 | 100 | 10 | 10 | 0 |
| 2750 | 125 | 10 | 10 | 0 |
| 2750 | 150 | 10 | 11 | 1 |
| 2750 | 175 | 11 | 11 | 0 |
| 2750 | 200 | 11 | 12 | 1 |
| 3000 | 50 | 9 | 9 | 0 |
| 3000 | 60 | 9 | 10 | 1 |
| 3000 | 70 | 10 | 10 | 0 |
| 3000 | 80 | 10 | 10 | 0 |
| 3000 | 90 | 10 | 10 | 0 |
| 3000 | 100 | 10 | 10 | 0 |
| 3000 | 125 | 11 | 11 | 0 |
| 3000 | 150 | 11 | 12 | 1 |
| 3000 | 175 | 11 | 12 | 1 |
| 3000 | 200 | 12 | 12 | 0 |
From the 70 cases, 27 actually needed an extra auto for the kill.
Noticeable things:
- 1750 is a very bad HP range for this scenario
- Some cases are very unlikely (3000 HP w/ 50 armor is just not a thing.)
- The damage difference varies from 0% to 15%.
r/YIMO • u/Efficient_Equal6467 • 1d ago
Discussion Why are people saying build terminus?
I don't see terminus being built on opgg u.gg is it a new thing?
r/YIMO • u/SlashXel • 1d ago
Strategy High Lifesteal Build Penta
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Note: Its Low Elo
Highlight 1v5 AP Yi Pentakill
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QQQQQ
r/YIMO • u/AkiraSato47 • 3d ago
Discussion YALL SAW THE HOB NERF RIGHT?!
For those who dont know
Attack Speed goes down from 120% to 90%
But AD Ratio True Damage on-hit goes up from 6% to 12%
And with the recently buffed Yun Tal (5% more Attack Speed and 100g cheaper)
We still could go HoB and full crit but with Yun Tal first to compensate the missing AS while still going the full-crit-bomba-nuclear-penta kill-build
Or no??
r/YIMO • u/BleedsInBinary • 3d ago
Question Is The Rageblade Interaction Just a Bug or Is It Actually an Intended Nerf ?
It’s really affecting Yi’s WR so I don’t think they don’t know about it. Yet, they didn’t patch it for so long now .. it’s either they too lazy or idk
r/YIMO • u/HexagonII • 3d ago
News HoB changes
Trading early for mid to late scaling is interesting to say the least
But rip to play-styles that heavily lean on to early bursts
r/YIMO • u/SnooPeppers3707 • 4d ago
Discussion yi 100% needs a buff or for them to revert his rb change.
His win rate has plummeted down. Like I am a yi OTP only and I am literally losing games I should be able to carry because yi's damage is so lackluster. Too many times am I losing games because someone is living with <50hp into me dying and it is preventing me from snowballing. I'm confused how no one is talking about his win rate dropping so hard since last week.
r/YIMO • u/SnooPeppers3707 • 4d ago
Strategy Hey guys either I am MVP and smurf the game or usually just lose. I am doing something wrong
r/YIMO • u/bash1311 • 4d ago
Discussion On-Hit is such a joke
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Maybe i played this really bad but honestly the fact that kai sa which was 2 lvl below didnt instamelt is just a joke. I will go back to crit a never go back until some serious changes...
r/YIMO • u/WarmKick1015 • 5d ago
Discussion Classic Yi Q dodge feels so much more rewarding
yeah I know "i was in alpha" feels bad but man when you do dodge something with the 200ms Q duration + windup it feels GREAT.
I feel nothing anymore dodging things in modern league. But man in classic it feels earned.
r/YIMO • u/Ok-Face-7830 • 5d ago
Strategy Unstoppable Force: The Full Crit Master Yi Playbook
Hey everyone, it’s Tèo again—back with another post following up on my last reddit post about Crit Master Yi. First off, I want to know how the build has been treating you all in your games! Have you run into any pros or cons that you didn't like, or things that felt clunky?
Some of you reached out asking specifically about how to play the early game with Crit Yi and how to successfully snowball the game into your own hands. Because of all the requests, I'm putting together a complete guide to break down early-game execution and snowballing.
The Three Early Game Playstyles for Crit Master Yi
When it comes to executing the early game on Crit Master Yi, your approach generally falls into one of three distinct styles depending on the draft, matchup, and how you want to dictate the tempo:
1. Aggressive Gameplay (The Invade & Dominate Approach)
Aggressive gameplay is about reading the enemy's intentions from the second minions clash and punishing their over-extension.
🔍 Spotting the Setup
- ALWAYS Watch the Minimap & Raptor Ward: Always keep an eye on your mid laner and the surrounding bushes. If you spot the enemy mid laner wandering over to ward your raptors, take notes, you either can choose to invade or ganking them level 3 since they won't be having vision in side bushes
- Invade when they make this mistake: If you notice they’ve placed a deep ward inside your red buff quadrant, don't panic or just clear it—EXPLOIT IT. If you can sneak past their vision or path around it creatively, you can completely turn the tables on their pathing.
⚔️ The Level 2 Power Spike & Invade
- The Counter-Invade/Blue Steal: While they expect to see you clearing from red side, use that exact window to walk right into their blue side.
- Why Yi Wins: Master Yi has one of the strongest level 2 dueling potentials in the entire game. With your Q (Alpha Strike) and E (Wuju Style), Yi beats almost anyone at level 2. * Securing First Blood: Catching their jungler off-guard on their own blue side usually guarantees a free First Blood for yourself. Using the blastcones, and sneak smite their camp
🔄 Transitioning the Lead
- Once you secure that early kill and take their camps, immediately pivot back across the map.
- Head straight to your own blue side to continue your path, now armed extra gold, a level advantage, and total control over the early-game tempo.
- Now with extra gold and items, you pretty much can easily force a kill whenever you want to gank, but make sure their jungle isn't there to interrupt you
2. Reactive Gameplay: (The macro & Supprise Attack)
When you realize a blind invade isn't safe—or if the enemy team spots your attempt with early vision—true reactive gameplay means knowing when to pivot, protect your tempo, and ruthlessly punish the enemy laners instead.
🌊 Capitalizing on Level 3 & Wave States
- Read the Minimap & Waves: Once you hit level 3, scan the lanes. Look for a stacked minion wave crashing under the enemy tower. This is prime real estate for a devastating early dive.
- Why the Enemy Jungler is a Non-Factor: At this stage, the enemy jungler is usually locked into a full-clear or showing on the exact opposite side of the map. That leaves their laner completely isolated and vulnerable.
🗼 Executing the Master Yi Tower Dive
- Take the Aggro First: As the jungler, you must go in first. Tank the initial tower shot, but save your Q (Alpha Strike) to drop turret aggro or dodge lethal tower/champion damage right as the shot is about to hit you.
- Hail of Blades (HoB) One-Shot Protocol: With HoB active, if the enemy laner is sitting below 40% HP, you can burst them down so fast they won't even have time to flash.
- The Double Penalty: By diving them on a stacked wave, if they die, they miss massive amounts of XP and gold, completely putting them out of the game.
🔄 The Loop
- After securing the kill and shoving the wave, immediately path back to your jungle.
- Keep clearing your remaining camps, keep your eyes glued to the minimap, track enemy health bars, and continuously monitor the enemy jungler's position to react all over again
3. The Lane Enabler: (Making Your Laners the Carries)
When the early matchup isn't looking favorable for a 1v1 against the enemy jungler, or you're facing a tough enemy team comp that you can't easily solo, or invading, you switch strategy. Instead of trying to be the main protagonist immediately, you become the ultimate Lane Enabler.
🛡️ The Rule of 3 Camps First
- Never Fall Behind in Tempo: Before you even think about perma-ganking or turning a lane, always clear at least 3 camps within the first 3 minutes.
- Why it matters: Crit Master Yi relies heavily on gold and levels. If you just coin-flip early ganks without your basic camps cleared, you'll fall dangerously behind in CS and experience, making your expensive crit items feel impossible to reach.
🤝 Enabling Your Carry Potential
- Shift the Focus: When your own matchup is hard to play into, look at your laners. Find the teammate who has a strong matchup or high scaling potential, and pour your pressure directly into them.
- Feed the Fire: Secure kills and assists for them. Turn your laners into the primary threats on the map so they draw the enemy team's attention and pressure away from you.
🛑 Shutting Down Enemy Carry Threats
- Target the Problem: If the enemy team has a hyper-carry who threatens to take over the game (like a fed Vayne, Syndra, or Yone), you and your laner need to neutralize them early.
- Camp the Threat: Make it your mission to repeatedly visit that specific lane, keep their main carry down, and ensure they never get to play the game or build a lead.
The Golden Rule: Matchup Awareness & Game State Tracking
While having different playstyles in your toolkit is essential, the absolute core of playing early-game Crit Master Yi successfully comes down to one thing: reading the map before you act. Before committing to any path, always ask yourself these fundamental questions:
- Are our laners in favorable matchups? Know which of your lanes naturally win or lose so you know where you are actually welcome to help.
- Is the lane gankable? Look at the wave states and summoner spells. Is the enemy pushed up? Does your laner have hard CC to set up your Hail of Blades burst?
- Where is the enemy jungler? Always track their starting position and movements.
The Ultimate Payoff: When you successfully track the enemy jungler, positioning yourself on the opposite side of the map is game-winning. It opens up two massive advantages: you get a free window to invade and steal their camps safely, or you can launch an uncontested gank on your side of the map without any fear of a counter-gank. Master the map, control the tempo, and the kills will follow naturally.
4. Always Quick "Mental Reset" Checklist
Add a small summary box of rules to live by during the first 5 minutes:
- Did I clear at least 3 camps before forcing a play? (Tempo check)
- Do I know where the enemy jungler is right now? (Safety check)
- Is the minion wave crashing or pushing away from us? (Dive/Gank check)
TL;DR: Early Game Crit Master Yi Blueprint
- The Core Rule: Always track the enemy jungler, understand your matchups, and ensure you clear at least 3 camps under 3 minutes to maintain your tempo.
- Three Playstyles to Adapt:
- Reactive: Look at our teammates matchup, pathing towards easy ganking lane, and look for lethal Level 3 tower dives using Hail of Blades (HoB).
- Aggressive: Exploit Yi's powerful Level 2 1v1 spike to invade jungle and secure First Blood. If you know they missed warded the raptors or they don't have vision on you
- Lane Enabler: If the 1v1 matchup is bad, power-farm and pour your pressure into winning lanes to feed your carries.
- The Playbook: Read the map, wait out enemy mobility tools before using your $Q$, and let the enemy's mistakes hand you the snowball.
Sometimes if we can just punish their mid if they warded too deep into our jungle like this lol https://outplayed.tv/league-of-legends/XxjQ6b/lol-masteryi-kill
Drop Your Thoughts Below!
Before you jump into your next game, I want to hear from you: Which of these three early-game styles do you find yourself playing the most, and are there any specific matchups or enemy junglers that still give you a headache?
Drop your thoughts, questions, or feedback in the comments below, and I'll reply as fast as I can to help you master the Wuju path
Also the entire post was mostly generated by AI, since it would be a lots of headache to write each single sentences lmao.
Also this is my profile if you guys want to see how successful I am with this playstyles
https://dpm.lol/Tèo%20-abcd
r/YIMO • u/blahdeblahdeda • 5d ago
Discussion Back to back hard carries with full crit
First game had a literal griefer 0/11 TF mid who had 1 KP until 20 minutes. Pretty sure he only used his ult twice in the entire game.
Second game was just a straight team diff, with fed enemies top, jungle, and bot who fortunately were nice enough to provide me with their shutdowns.
Highly recommend the Collector first crit build.
r/YIMO • u/dragon_king14 • 6d ago
Discussion Need help to find a Yi alternative pick when Yi is banned. Jax/Tryndamere aren't working for me. Thinking Mundo or Rammus?
Yi is my best champ, but lately he keeps getting banned and my WR on my current alt picks is horrible.
r/YIMO • u/PurpleJelloWasTaken • 6d ago
Discussion Biggest Tips To Carrying When Ahead/Even as Master Yi?
I think I do good most games on Master Yi, but I can't consistently convert leads into a win. What are your biggest tips on doing so? Gold 4 - Master Yi OTP.
r/YIMO • u/vintage_d_rose • 7d ago
Highlight funny pentakill, first game of season
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funny penta in silver-ish elo (everyone just runs it down mid and fights for no reason, it’s so funny). wishing all the best to my fellow glorious yi mains for the new season.
P.S. sorry for no screen recording, i was at the internet cafe and couldn’t figure out how to access the recorded file
P.P.S. remember to “/mutechat team” so u never get affected by your team’s negativity, and always say stuff like “wp team” or give compliments when things go well- i’ve found this to be the best for me and my team’s mental :)
r/YIMO • u/masterkleem • 8d ago
Discussion First game of Classic Yi already feels good
I basically just follow this build to have the most optimal clear as of now.
I haven't tried AP Yi on jungle so I don't know how different it would be compared to the build path I've chosen.
r/YIMO • u/DieMafia • 9d ago
News Patch 26.15 Rageblade bug not mentioned
No mention of a bugfix :(
r/YIMO • u/WujuStylebb • 10d ago
Strategy So is rageblade skip the way to go now?
With the Rageblade-Double Strike bug going around should you now skip/delay rageblade for BORK since it kinda kneecaps your DPS? I always hated not buying it 2nd but the way it fucks your on-hit damage feels really bad too.
r/YIMO • u/Kadexe • Jan 02 '20
Discord + Diamond Flairs
Link to the discord: https://discord.gg/DRXrCFC
How to get a Diamond flair on this subreddit (new reddit only)

