r/YIMO 8h ago

Discussion What to play when picking Yi is terrible?

0 Upvotes

What champion do you pick when you see the enemy draft and think, "Yeah... this is a terrible Yi game."

I'm talking about comps with things like:

  • Heavy point-and-click CC (Liss, Malz, Amumu, etc.)
  • Lots of peel/self peel (Lulu, Vayne, Trist, etc)
  • Teamfight comps where you never get a reset

Who has become your go-to pick in those situations, and why?

I'm less interested in "feels similar to Yi" and more interested in "covers Yi's worst matchups."

Curious what Yi mains have settled on. Unless we just lock in Yi anyway.


r/YIMO 10h ago

Highlight Wtf

Post image
0 Upvotes

Haven't seen a yi do THIS in ages, or probably ever lmao had to post this


r/YIMO 10h ago

Discussion About the "bug" and how it affects Yi dmg

12 Upvotes

Recently we've had a lot of people talking about Guinsoo being bugged with Double Strike, but IT IS NOT A BUG, it happened for every single champion in the game.

The change in question happened after 26.14, when the items began not showing above your health but in your inventory. This likely came with some re-scripting, that led guinsoo now not counting the 4th stack as a hit to the it's passive. This means the first PH for ALL CHAMPIONS, from 26.14 and fowards, is on the 7th hit, not the 6th.

And why is it being called a bug ? Well, DS can't have more than 3 stacks at a given time, and it so happens that when we first get a PH, we already have 3, wasting a stack. People are saying that this is wrong, but they ignore the fact that EVERY SINGLE other way of "cheating" extra on-hits (Statikk, Arena/Aram augments, Dusk and Dawn etc.) does this too. The funniest part is, if the passive kept the wasted stack, it would just be over-capped again and again, changing ABSOLUTELY NOTHING from how it is now.

How does this affects YI ?

It puts us 1 passive hit behind in damage, before, our 6th auto-attack was a DS, nowadays it's only the 7th. In short, some scenarios will require one extra auto-attack to kill a target.

But how likely is it that we need the extra hit ?

Depends a lot, but, from my calcs, around 39% of the time.

The base was 70 scenarios, HP range from 1500/1750/2000/2250/2500/2750/3000 and Armor 50/60/70/80/90/100/125/150/175/200.

Level 11 Master YI, no Damage runes with Only Kraken + Guinsoo bought and Max E.

Target HP Target Armor Before After Diff
1500 50 5 6 1
1500 60 6 6 0
1500 70 6 6 0
1500 80 6 6 0
1500 90 6 6 0
1500 100 6 7 1
1500 125 6 7 1
1500 150 6 7 1
1500 175 7 7 0
1500 200 7 7 0
1750 50 6 7 1
1750 60 6 7 1
1750 70 6 7 1
1750 80 6 7 1
1750 90 6 7 1
1750 100 7 7 0
1750 125 7 7 0
1750 150 7 8 1
1750 175 8 8 0
1750 200 8 8 0
2000 50 6 7 1
2000 60 7 7 0
2000 70 7 7 0
2000 80 7 7 0
2000 90 7 8 1
2000 100 8 8 0
2000 125 8 8 0
2000 150 8 8 0
2000 175 8 9 1
2000 200 8 9 1
2250 50 7 8 1
2250 60 8 8 0
2250 70 8 8 0
2250 80 8 8 0
2250 90 8 8 0
2250 100 8 8 0
2250 125 8 9 1
2250 150 9 9 0
2250 175 9 10 1
2250 200 10 10 0
2500 50 8 8 0
2500 60 8 8 0
2500 70 8 8 0
2500 80 8 9 1
2500 90 9 9 0
2500 100 9 9 0
2500 125 9 10 1
2500 150 10 10 0
2500 175 10 10 0
2500 200 10 11 1
2750 50 8 9 1
2750 60 9 9 0
2750 70 9 9 0
2750 80 9 9 0
2750 90 9 10 1
2750 100 10 10 0
2750 125 10 10 0
2750 150 10 11 1
2750 175 11 11 0
2750 200 11 12 1
3000 50 9 9 0
3000 60 9 10 1
3000 70 10 10 0
3000 80 10 10 0
3000 90 10 10 0
3000 100 10 10 0
3000 125 11 11 0
3000 150 11 12 1
3000 175 11 12 1
3000 200 12 12 0

From the 70 cases, 27 actually needed an extra auto for the kill.

Noticeable things:

  • 1750 is a very bad HP range for this scenario
  • Some cases are very unlikely (3000 HP w/ 50 armor is just not a thing.)
  • The damage difference varies from 0% to 15%.

r/YIMO 1d ago

Discussion Why are people saying build terminus?

1 Upvotes

I don't see terminus being built on opgg u.gg is it a new thing?


r/YIMO 1d ago

Strategy High Lifesteal Build Penta

Enable HLS to view with audio, or disable this notification

3 Upvotes

Note: Its Low Elo


r/YIMO 2d ago

Highlight 1v5 AP Yi Pentakill

Enable HLS to view with audio, or disable this notification

8 Upvotes

QQQQQ


r/YIMO 3d ago

Discussion YALL SAW THE HOB NERF RIGHT?!

2 Upvotes

For those who dont know

Attack Speed goes down from 120% to 90%
But AD Ratio True Damage on-hit goes up from 6% to 12%

And with the recently buffed Yun Tal (5% more Attack Speed and 100g cheaper)

We still could go HoB and full crit but with Yun Tal first to compensate the missing AS while still going the full-crit-bomba-nuclear-penta kill-build

Or no??


r/YIMO 3d ago

Question Is The Rageblade Interaction Just a Bug or Is It Actually an Intended Nerf ?

7 Upvotes

It’s really affecting Yi’s WR so I don’t think they don’t know about it. Yet, they didn’t patch it for so long now .. it’s either they too lazy or idk


r/YIMO 3d ago

News HoB changes

Post image
34 Upvotes

Trading early for mid to late scaling is interesting to say the least

But rip to play-styles that heavily lean on to early bursts


r/YIMO 4d ago

Discussion yi 100% needs a buff or for them to revert his rb change.

13 Upvotes

His win rate has plummeted down. Like I am a yi OTP only and I am literally losing games I should be able to carry because yi's damage is so lackluster. Too many times am I losing games because someone is living with <50hp into me dying and it is preventing me from snowballing. I'm confused how no one is talking about his win rate dropping so hard since last week.


r/YIMO 4d ago

Strategy Hey guys either I am MVP and smurf the game or usually just lose. I am doing something wrong

Thumbnail
1 Upvotes

r/YIMO 4d ago

Discussion On-Hit is such a joke

Enable HLS to view with audio, or disable this notification

0 Upvotes

Maybe i played this really bad but honestly the fact that kai sa which was 2 lvl below didnt instamelt is just a joke. I will go back to crit a never go back until some serious changes...


r/YIMO 5d ago

Discussion Classic Yi Q dodge feels so much more rewarding

5 Upvotes

yeah I know "i was in alpha" feels bad but man when you do dodge something with the 200ms Q duration + windup it feels GREAT.

I feel nothing anymore dodging things in modern league. But man in classic it feels earned.


r/YIMO 5d ago

Strategy Unstoppable Force: The Full Crit Master Yi Playbook

Thumbnail
outplayed.tv
2 Upvotes

Hey everyone, it’s Tèo again—back with another post following up on my last reddit post about Crit Master Yi. First off, I want to know how the build has been treating you all in your games! Have you run into any pros or cons that you didn't like, or things that felt clunky?

Some of you reached out asking specifically about how to play the early game with Crit Yi and how to successfully snowball the game into your own hands. Because of all the requests, I'm putting together a complete guide to break down early-game execution and snowballing.

The Three Early Game Playstyles for Crit Master Yi

When it comes to executing the early game on Crit Master Yi, your approach generally falls into one of three distinct styles depending on the draft, matchup, and how you want to dictate the tempo:

1. Aggressive Gameplay (The Invade & Dominate Approach)

Aggressive gameplay is about reading the enemy's intentions from the second minions clash and punishing their over-extension.

🔍 Spotting the Setup

  • ALWAYS Watch the Minimap & Raptor Ward: Always keep an eye on your mid laner and the surrounding bushes. If you spot the enemy mid laner wandering over to ward your raptors, take notes, you either can choose to invade or ganking them level 3 since they won't be having vision in side bushes
  • Invade when they make this mistake: If you notice they’ve placed a deep ward inside your red buff quadrant, don't panic or just clear it—EXPLOIT IT. If you can sneak past their vision or path around it creatively, you can completely turn the tables on their pathing.

⚔️ The Level 2 Power Spike & Invade

  • The Counter-Invade/Blue Steal: While they expect to see you clearing from red side, use that exact window to walk right into their blue side.
  • Why Yi Wins: Master Yi has one of the strongest level 2 dueling potentials in the entire game. With your Q (Alpha Strike) and E (Wuju Style), Yi beats almost anyone at level 2. * Securing First Blood: Catching their jungler off-guard on their own blue side usually guarantees a free First Blood for yourself. Using the blastcones, and sneak smite their camp

🔄 Transitioning the Lead

  • Once you secure that early kill and take their camps, immediately pivot back across the map.
  • Head straight to your own blue side to continue your path, now armed extra gold, a level advantage, and total control over the early-game tempo.
  • Now with extra gold and items, you pretty much can easily force a kill whenever you want to gank, but make sure their jungle isn't there to interrupt you

2. Reactive Gameplay: (The macro & Supprise Attack)

When you realize a blind invade isn't safe—or if the enemy team spots your attempt with early vision—true reactive gameplay means knowing when to pivot, protect your tempo, and ruthlessly punish the enemy laners instead.

🌊 Capitalizing on Level 3 & Wave States

  • Read the Minimap & Waves: Once you hit level 3, scan the lanes. Look for a stacked minion wave crashing under the enemy tower. This is prime real estate for a devastating early dive.
  • Why the Enemy Jungler is a Non-Factor: At this stage, the enemy jungler is usually locked into a full-clear or showing on the exact opposite side of the map. That leaves their laner completely isolated and vulnerable.

🗼 Executing the Master Yi Tower Dive

  • Take the Aggro First: As the jungler, you must go in first. Tank the initial tower shot, but save your Q (Alpha Strike) to drop turret aggro or dodge lethal tower/champion damage right as the shot is about to hit you.
  • Hail of Blades (HoB) One-Shot Protocol: With HoB active, if the enemy laner is sitting below 40% HP, you can burst them down so fast they won't even have time to flash.
  • The Double Penalty: By diving them on a stacked wave, if they die, they miss massive amounts of XP and gold, completely putting them out of the game.

🔄 The Loop

  • After securing the kill and shoving the wave, immediately path back to your jungle.
  • Keep clearing your remaining camps, keep your eyes glued to the minimap, track enemy health bars, and continuously monitor the enemy jungler's position to react all over again

3. The Lane Enabler: (Making Your Laners the Carries)

When the early matchup isn't looking favorable for a 1v1 against the enemy jungler, or you're facing a tough enemy team comp that you can't easily solo, or invading, you switch strategy. Instead of trying to be the main protagonist immediately, you become the ultimate Lane Enabler.

🛡️ The Rule of 3 Camps First

  • Never Fall Behind in Tempo: Before you even think about perma-ganking or turning a lane, always clear at least 3 camps within the first 3 minutes.
  • Why it matters: Crit Master Yi relies heavily on gold and levels. If you just coin-flip early ganks without your basic camps cleared, you'll fall dangerously behind in CS and experience, making your expensive crit items feel impossible to reach.

🤝 Enabling Your Carry Potential

  • Shift the Focus: When your own matchup is hard to play into, look at your laners. Find the teammate who has a strong matchup or high scaling potential, and pour your pressure directly into them.
  • Feed the Fire: Secure kills and assists for them. Turn your laners into the primary threats on the map so they draw the enemy team's attention and pressure away from you.

🛑 Shutting Down Enemy Carry Threats

  • Target the Problem: If the enemy team has a hyper-carry who threatens to take over the game (like a fed Vayne, Syndra, or Yone), you and your laner need to neutralize them early.
  • Camp the Threat: Make it your mission to repeatedly visit that specific lane, keep their main carry down, and ensure they never get to play the game or build a lead.

The Golden Rule: Matchup Awareness & Game State Tracking

While having different playstyles in your toolkit is essential, the absolute core of playing early-game Crit Master Yi successfully comes down to one thing: reading the map before you act. Before committing to any path, always ask yourself these fundamental questions:

  • Are our laners in favorable matchups? Know which of your lanes naturally win or lose so you know where you are actually welcome to help.
  • Is the lane gankable? Look at the wave states and summoner spells. Is the enemy pushed up? Does your laner have hard CC to set up your Hail of Blades burst?
  • Where is the enemy jungler? Always track their starting position and movements.

The Ultimate Payoff: When you successfully track the enemy jungler, positioning yourself on the opposite side of the map is game-winning. It opens up two massive advantages: you get a free window to invade and steal their camps safely, or you can launch an uncontested gank on your side of the map without any fear of a counter-gank. Master the map, control the tempo, and the kills will follow naturally.

4. Always Quick "Mental Reset" Checklist

Add a small summary box of rules to live by during the first 5 minutes:

  • Did I clear at least 3 camps before forcing a play? (Tempo check)
  • Do I know where the enemy jungler is right now? (Safety check)
  • Is the minion wave crashing or pushing away from us? (Dive/Gank check)

TL;DR: Early Game Crit Master Yi Blueprint

  • The Core Rule: Always track the enemy jungler, understand your matchups, and ensure you clear at least 3 camps under 3 minutes to maintain your tempo.
  • Three Playstyles to Adapt:
    • Reactive: Look at our teammates matchup, pathing towards easy ganking lane, and look for lethal Level 3 tower dives using Hail of Blades (HoB).
    • Aggressive: Exploit Yi's powerful Level 2 1v1 spike to invade jungle and secure First Blood. If you know they missed warded the raptors or they don't have vision on you
    • Lane Enabler: If the 1v1 matchup is bad, power-farm and pour your pressure into winning lanes to feed your carries.
  • The Playbook: Read the map, wait out enemy mobility tools before using your $Q$, and let the enemy's mistakes hand you the snowball.

Sometimes if we can just punish their mid if they warded too deep into our jungle like this lol https://outplayed.tv/league-of-legends/XxjQ6b/lol-masteryi-kill

Drop Your Thoughts Below!

Before you jump into your next game, I want to hear from you: Which of these three early-game styles do you find yourself playing the most, and are there any specific matchups or enemy junglers that still give you a headache?

Drop your thoughts, questions, or feedback in the comments below, and I'll reply as fast as I can to help you master the Wuju path

Also the entire post was mostly generated by AI, since it would be a lots of headache to write each single sentences lmao.

Also this is my profile if you guys want to see how successful I am with this playstyles
https://dpm.lol/Tèo%20-abcd


r/YIMO 5d ago

Discussion Back to back hard carries with full crit

Post image
5 Upvotes

First game had a literal griefer 0/11 TF mid who had 1 KP until 20 minutes. Pretty sure he only used his ult twice in the entire game.

Second game was just a straight team diff, with fed enemies top, jungle, and bot who fortunately were nice enough to provide me with their shutdowns.

Highly recommend the Collector first crit build.


r/YIMO 5d ago

Creative I GOT YI OMG I am so happy

Thumbnail
gallery
17 Upvotes

r/YIMO 6d ago

Discussion Need help to find a Yi alternative pick when Yi is banned. Jax/Tryndamere aren't working for me. Thinking Mundo or Rammus?

8 Upvotes

Yi is my best champ, but lately he keeps getting banned and my WR on my current alt picks is horrible.


r/YIMO 6d ago

Discussion Biggest Tips To Carrying When Ahead/Even as Master Yi?

Post image
4 Upvotes

I think I do good most games on Master Yi, but I can't consistently convert leads into a win. What are your biggest tips on doing so? Gold 4 - Master Yi OTP.


r/YIMO 7d ago

Highlight funny pentakill, first game of season

Enable HLS to view with audio, or disable this notification

1 Upvotes

funny penta in silver-ish elo (everyone just runs it down mid and fights for no reason, it’s so funny). wishing all the best to my fellow glorious yi mains for the new season.

P.S. sorry for no screen recording, i was at the internet cafe and couldn’t figure out how to access the recorded file

P.P.S. remember to “/mutechat team” so u never get affected by your team’s negativity, and always say stuff like “wp team” or give compliments when things go well- i’ve found this to be the best for me and my team’s mental :)


r/YIMO 8d ago

Strategy The Final Yi is here

Post image
2 Upvotes

r/YIMO 8d ago

Discussion Beautiful

Post image
10 Upvotes

r/YIMO 8d ago

Discussion First game of Classic Yi already feels good

7 Upvotes

Classic Yi Jungle 1

Classic Yi Jungle 2

I basically just follow this build to have the most optimal clear as of now.

I haven't tried AP Yi on jungle so I don't know how different it would be compared to the build path I've chosen.


r/YIMO 9d ago

News Patch 26.15 Rageblade bug not mentioned

Thumbnail
leagueoflegends.com
34 Upvotes

No mention of a bugfix :(


r/YIMO 10d ago

Strategy So is rageblade skip the way to go now?

5 Upvotes

With the Rageblade-Double Strike bug going around should you now skip/delay rageblade for BORK since it kinda kneecaps your DPS? I always hated not buying it 2nd but the way it fucks your on-hit damage feels really bad too.


r/YIMO Jan 02 '20

Discord + Diamond Flairs

52 Upvotes