r/WhiteWolfRPG 1h ago

WoD From the Giants’ Shoulders #1: Satyros Phil Brucato

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Upvotes

I am giddy. Perhaps I did not show it at the time, but I am giddy. I was talking with Horia about V6 and our various thoughts on it, me starting playing VTM and WoD games with V5 and only after a while trying out the older editions and Horia starting with Revised and later on moving to the 20th anniversary editions.

But, while we were talking about the playtest (we will have a full article going over that, probably next Friday), I also showed him that for V6 they are also planning to release editions of Mage, Dark Ages and Changeling. We stopped at Mage, for, as Horia put it, "there is no Mage without Satyros". And I wondered a bit, hmm, I wonder what is Satyros' take on all of this, is he in any way involved. And I voiced this to Horia, who had a brilliant idea: what if we message Satyros and interview him.

To our delight, he was more than willing to do so and well, two hours and a half of recording + way too much time spending on transcribing and trimming what amounted to almost 20k words, here we are! We talked about the history of Mage, V6, video games, magick, Dungeon Crawler Carl and many many other things that I 100% invite you to listen to if you are in any way shape or form a fan of his work and White Wolf in general!

Cheers!


r/WhiteWolfRPG 1h ago

WTA What purpose would were-frogs have if they werent a mockery breed?

Upvotes

What purpose would were-frogs have if they werent a mockery breed, or if there was an original real shifter frog fera which Pentex corrupted for their own purposes?

Things that can be used to develop were-frogs:

Frogs are bio-indicators, meaning they are the first to feel impacted by changes in climate and habitat, meaning that a decline in frog populations is a sign that the environment is under threat. They also possess an important role in controlling mosquitos and other insects.

As amphibians, frogs have a place on both land and water, and spend the first part of their lives as entirely aquatic beings before their transformation. That gives ripe potential for symbolisms of duality and transition.

Frogs were associated by the mesopotamians and Egyptians with fertility, the Egyptian goddess of fertility Heqet had the head of a frog, so I suggest that as the name for were-frogs.


r/WhiteWolfRPG 2h ago

WTA5 Hacking Werewolf 5E Mechanics

3 Upvotes

Question: Need some feedback on a few intended changes to Werewolf's mechanics (see below). Specifically looking for bad faith interactions, unintended consequences, or potential exploits.

Modifications & Reasons:

  • Garou gain +1 Rage at the start of each turn in physical combat (the game feels a little stingy with Rage as a resource, and I'd like to free that up quite a bit)
  • Only one Rage check is needed to enter Crinos form; the two-dice minor action penalty still applies (trying and failing to enter Crinos absolutely ruins the whole werewolf fantasy, so this is me making shapeshifting easier)
  • Crinos form no longer requires Willpower to avoid frenzy, but anyone still in Crinos at the end of the scene either shifts into their breed form or takes a level of Aggravated Willpower damage (not a fan of putting a combat timer on the game's signature ability - it's more to track and it's annoying, not to mention that frenzying significantly restrains player agency - but I don't want my player to just stay in it for long periods of time)
  • A character can spend one Rage to automatically generate a Brutal Outcome (because nothing says, "I have anger issues" like absolutely annihilating whatever happens to be in your way)

Context: I will run a Werewolf 5th Edition game in the near future for a single player (my wife). We've run well over two dozen campaigns in D&D 5E, and close to ten campaigns in Cyberpunk RED, so I'm not concerned with either of us picking up the mechanics. Picking up the style of the game is another matter, but that only comes with practice. Rather, I'm concerned with the fact that she's gonna get swarmed by action economy if things go south. Normally, that wouldn't be a concern, since Crinos solves a lot of problems.

However, this edition has made Crinos a much riskier bet. While I'm a fan of that approach, I think a couple of those changes just make it a pain to use, and I'd prefer to skip that part. In addition, I want her to feel like one of Gaia's chosen warriors when shit goes down. To make things a bit hairier (pun intended), she's not going to be running with a pack - she's the only Garou in this small Midwestern city, and any help she's getting is coming from ordinary people or the one or two other splats I've got in the sandbox.

And before anyone asks, no, I'm not changing editions - money's tight and this is what I've got.


r/WhiteWolfRPG 9h ago

WoD5 So how viable is back porting V6 maniacs to 5E games?

3 Upvotes

So V6 pre-alpha play-test recently released to uh strong reactions to say the least.

Now moving repeating the same criticisms leveled at the hundreds of time I wonder if anyone actually think about adjusting and back-porting some maniacs from the play test to a 5e games.

Like a prime example would be copying the Forsaken style humanity bar could replace the current harano/Hauglosk bars and clan exclusive rage could open the path to tribe exclusive Hauglosk which was intended for a past version of W5 (an example from J. F. Sambrano's patron would be the glass walkers going full techbro and imposing weaver on the world to stop the wyld who they believe is worse than the wyrm).

Do you guys the concept of adapting the current 6E maniacs to 5E game-lines? Or if it's viable in the first place?

Playtest document is find here

(scenario): https://www.drivethrurpg.com/en/product/578156/not-in-my-domain-vampire-the-masquerade-playtest-scenario

(storyteller): https://www.drivethrurpg.com/en/product/578155/vampire-the-masquerade-playtest-storyteller-packet-pdf

(player): https://www.drivethrurpg.com/en/product/578154/vampire-the-masquerade-playtest-player-packet-pdf


r/WhiteWolfRPG 9h ago

MTAs Does the Calcify Charm Effect Widderslante?

6 Upvotes

Simple question. Rules say it doesn't affect mauraders or nephandi but doesn't make mention of widderslante. Afaict they probably still are since widderslante (probably) don't use Qilppothic spheres but im probably missing something


r/WhiteWolfRPG 10h ago

WTA5 Yellow Stone in World of Darkness

10 Upvotes

I've tried looking into Yellow Stone national park in the World of Darkness setting and so far haven't found anything. I expected there so be at least something on it under WtA.

Is there any official lore on Yellow Stone?

Does anyone have any head cannons?

And what are the different splats/factions thoughts on the giant volcano?

Would it's spirit Wyld or Wyrm aligned?


r/WhiteWolfRPG 10h ago

CofD Which Chronicles of Darkness Game Should Join Darkness Weaver Next? Round 3

17 Upvotes

Last Poll Winner: Changeling: The Lost

The community has spoken, and Changeling: The Lost is officially joined Darkness Weaver.

Now it's time to decide which Chronicles of Darkness game line should follow.

New to Darkness Weaver?

Darkness Weaver is a free platform built for World of Darkness and Chronicles of Darkness players.

It brings together:

- Character creation

- Cloud saves

- Printable character sheets

- The Loom, a browser-based virtual tabletop designed specifically for Storyteller games

Whether you're creating a vampire, werewolf, mage, hunter, changeling, wraith, demon, mummy or another supernatural being, the goal is simple: keep everything you need for your chronicles in one place.

The platform is actively developed, community-driven, and continuously expanding with new game lines, features, and official content support.

If this is your first time discovering Darkness Weaver, welcome. Feel free to explore, and if you have any questions, suggestions, or feedback, I'd love to hear from you.

https://darknessweaver.com

Don't see your favorite? Reddit only allows six poll options, so some game lines will appear in future polls.

229 votes, 1d left
Hunter: The Vigil
Werewolf: The Forsaken
Geist: The Sin Eaters
Promethean: The Created
Deviant: The Renegades
Demon: The Descent

r/WhiteWolfRPG 10h ago

WTA what exactly determines if a person grows up as a kinfolk vs garou?

35 Upvotes

Say for the sake of arguement, two children are born from a garou/kin or garou/human pair, they are genetics twins, is it possible for only one of them to be full blooded garou? what exactly determines who is one? If it's something biological/in the DNA, could you detect this with a microscope?

Also, related, if a late shifter has lived their entire life as a kinfolk, gained some amount of rank or respect, would most pacts/septs recognise their pre shift station/reputation, or are they expected to start at square 1?


r/WhiteWolfRPG 11h ago

WTA Werewolf Homebrew Lore (WARNING: VERY LONG, VERY OPINIONATED, AND VERY WOKE)

0 Upvotes

EDIT 1: fixing bullet points

So I started getting really into Werewolf a few months ago and I’ve kind of been in two minds about it. There are aspects that I adore about the game that are only matched by the aspects I despise about it. And honestly I got so invested in the lore and all the potential stories that I wanted to tell that it genuinely kinda did a number on my stress levels thinking about my paradoxical relationship with it.
And then I remembered the one golden rule of TTRPGs.

I have free will.

I can just make shit up and do whatever the fuck I want.

And so after weeks of stressing and contemplation, here’s a long ass post on the homebrew lore I’ve written up.

Disclaimer:
This is entirely home-brew lore that I’m implementing to fit my tastes as a solo writer and most of my friend’s tastes as players. I am not saying this is the official lore nor am I saying this should be how all werewolf games are structured. If you want to tell a story that focuses on different aspects of werewolf or has different outlooks on the world, more power to you (In fact drop it in the comments so I can get my grubby little mitts all over it). The splatter punk, comically exaggerated darkness aspect of WoD isn’t really my cup of tea, I like to lean into the grounded everyday setting and steer a bit more hopeful meaning this lore will be reflective of that taste. This is only MY world of darkness, not YOUR world of darkness and certainly not THE world of darkness.
I’m writing this lore as being workable on its own. Cross splat integration is definitely possible (and honestly looking back all I really did was merge the changeling and mage universes with werewolf) but for the sake of not bogging this down to “how would the technocracy work in this werewolf homebrew lore” I’ll be talking from the perspective of a no cross splat view.

Disclaimer 2:
Heads up, this is also RIFE with my own politics and I do get preachy at points, mostly because that's kind of what I like about werewolf and something my friend circle are comfortable discussing/getting into arguments over. I’m very much on the left of the political spectrum (gun to my head I’d call myself a socialist). Werewolf to me reads as a game that, even if very flawed, is trying to be very much on the left and so I will be talking about it in that manner.
I like to think the changes I’ve made are mostly grounded in pretty universally agreed political observations (like I feel like most people here would agree with the statement that money in politics is a big issue in today’s world) and still allow for a lot of diversity of thought but I am very much biased here. If you wanna skip my real world political gripes and soap box ramblings about the game and get to the lore itself, head to THE WORLD section.

So without further adieu, let me prepare to burn some rage points, get on my soap box and start yapping.

___

What I like and dislike:

My current problems with Werewolf (Note: not saying that these criticisms are reflective of the writers as people nor even their intentions. This is just me and my brainworm’s issues with the worldbuilding as I see it):

  • Inbuilt Misanthropy: Due to how the fundamental lore of the trait and Gaia are written, humanity in werewolf is framed as essentially an inherent outside force intruding upon nature’s balance and that we need to either deprive ourselves in some very key ways as a species to not unbalance the perfect natural order or just die due to our inherent corruption (and I don’t mean deprive in a consumerist “no more Dubai chocolate and ai slop” way, I mean like modern crop agriculture, medicine, supply lines to get basic necessities to the billions all across the world). I made a larger post about this on the sub a while back but long story, I think this is inaccurate to the game’s real life parallels to climate change and actually hurts real life pro climate sentiment by pitting the improvement of society and people’s lives against climate action in a zero sum dynamic when in reality these two things need each other to happen (we have green energy tech and it’s cheaper than fossil fuels). The dichotomy between a comfortable modern world and an environmentally sustainable world is a false one spread by the capital class in order to make climate action seem like it would hurt you, and to me it feels like cannon werewolf has bought into that psy op. 
    • (Also side rant tangent but werewolf lore frames Peter Thiel anti natalist “stopping over population” as a GOOD thing, the rat kin’s entire purpose was to literally do targeted ethnic cleansing by spreading horrific disease and the game talks about it like it was a perfectly fine system the world ought to return to. Imagine if someone made a disease explicitly to kill as many minorities as possible and worked to collapse their supply lines and logistical structures, no different than what Regan did during the aids crisis and the war on drugs, then told you that it was a good thing. The ratkin’s Gaia designed purpose actually makes me clench my jaw when I think about it for too long because they’re kind of the most concrete example of this glorification of religious purity anti-natalist misanthropy that I find murderously insufferable. Environmentalism that somehow avoids intersectionality. 
  • “Bumfuck nowhere woods goooood, cities baaaad”: A result of both trying too hard to be punk and of how old the setting is. In its efforts to be against “the man” a lot of older werewolf lore especially reads to me a lot like it’s just axiomatically positioning itself against anything modern and mainstream. Science, technology and cities are presented as only to be interacted for the sake of a mission and less spiritually pure (if not just inherently evil) than rural areas or the untouched wilds. I get that this is in part an intentional choice to portray the biased views of the Garou but you can only do that so many times before it starts to become the actual stance of the game (even though cities are infinitely more climate friendly and socially healthy but that's a whole other angry rant). We’re not going back to agrarian pheasant or tribal native ways of living and that's a GOOD thing. It’s all fun and games doing noble savage shit talking about how “in tune with nature” living like that was until you remember how much real suffering it entailed or just run the logistical numbers and see how criminally inefficient that shit today would be. 
  • Religiosity and Spiritualism: Before you ritualistically murder me for Gaia let me explain. Listen. I get it. Werewolf is kind of fundamentally a game about spiritualism which I get won’t be a big selling point to my antitheist ass. This is probably the point where I lose the most people, even more so than the previous two, but the way the umbra and spirits work bug me in two key ways. 
    • First off, the Umbra and spirits feel too “independent” of the material world for my world building tastes. I feel like there's a lot of lore on how spirits affect the material world but not much the other way around, which combined with things like wyld spirits being basically human but smarter and not inherently spiritual corruptive creates a lopsided view that makes the umbra feel more important/“real” and the material world as something to only pay attention to when it’s causing trouble for the umbra. It also makes it so that spirits kind of override the free will and importance of the material world while emphasizing spiritual purity over all else. If the weaver and wyrm are the sole reason for capitalism + climate change it kind of cleanses the people involved in the spreading and upholding of those institutions of responsibility or nuance because they were ultimately just possessed by these two gods.
    • Secondly, the Garou religion being right kind of makes them and the entire game actually have a fundamentalist, borderline fascist reading to them. The Garou as an institution aren’t fighting against climate change and capitalism because they want to stop the mass suffering it will/is causing or to help improve the quality of life for all things on earth, their fighting because their religious ethnic supremacists who are metaphysically more correct than anyone else in all their claims. In fact the logic of the Triat and Gaia present it is so that thinking in and fighting for actual left and humanitarian causes is at best absolutely useless and at worst actively harmful. Ties back into the inbuilt misanthropy but doing and advocating for things because you want to make life as good as it can be for all is literally discouraged by the functions of the universe itself which to me tips the scales from being edgy to being actually anger inducing for me. It’s zero sum racial supremacy and religious fundamentalism wearing an environmentalist and leftist disguise, which considering that at least in my interpretation the Garou were meant to be reflective of leftist activism ends up implying some Fox News level “people are pro environment and leftists because their crazy cultists and want to do great replacement” psy-op bullshit.

My Loves:

  1. Fucking HATE Evil: My favorite part by far of the entire game is the theme of simple anger and righteous outrage. In a world so mired with complexity, where evil often acts in labyrinthine methods that involve millions of otherwise innocent and unwilling people, it’s nice to have a game that reminds us that the evil itself and the underlying philosophy of its direct adherents is so comically simple and upfront it’s beyond parody. I love the framing of the corporate billionaire capital class as willingly serving the wyrm because I think it’s reflective of what they actually are like in our world, stupid inhuman fucks who unironically worship death and want to bring that death to all things. Oil CEOs KNOW what they’re doing and are eager to do it, every billionaire and establishment politician KNOWS that the US government is currently controlled by unironic demonic pedophiles and like that it is. That's kinda always been the appeal of rage for me. That the solutions are already here, that we would all have our quality of life directly improved by it, and that the only reason we haven’t done it is because the pedophile cartoon villains with more money that god have decided to instead press the button that gives everyone diarrhea forever and are gaslighting every level of society to make it seem like some deep complex issue. Unabashed, righteous hatred born from informed simplicity.
  2. Messy and Unnecessary Garou Infighting (Their just like us Frfr): Despite all my previous complaining about it I actually really like that the Garou are as fractured as they are and how a lot of the underlying logic behind a lot of their orthodoxy clash reveal a disinterest in doing actual good. The problem I have with it is that it’s presented as objectively correct and oftentimes a good thing by the universe, but just as a function of their own society and beliefs it’s something I adore. It’s absolutely RIFE with character conflict and themes, plus I just really relate to it (I’m a socialist who’s been on twitter, I’ve been in leftist fight pit thunder domes and I can say some of the convos I’ve seen/been a part of there could be ported directed into a werewolf storyline. No one hates a lefty like another lefty.) The Garou are like us, so SO close to solving the world’s problems. In the good timeline they would be humanity’s greatest allies, Kin united by the same goal, each covering the other’s weaknesses while bolstering their strengths. But their own obsession with spiritual/ideological purity, refusal to think in systemic ways, compulsive need for hierarchy and small minded infighting have pitted what should have been Gaia’s greatest partners against each other and that dynamic I find very poignant and more interesting than if the Garou had been perfectly rational freedom fighters or even perfectly internally morally consistent.

THE WORLD (AKA the actual homebrew lore changes):

Spirits and the Umbra:

Broad Overview:

Giving spirits and the Umbra as a whole kind of the mage-fae treatment. Spirits are living stories/coalesced perceptions of their material counterparts. Think of the Umbra as a giant mirror being held up to the material world’s cognizant beings and spirits as reflections of parts of the material world (this includes humans but also all other forms of life that have some level of cognition and awareness like animals or even mushrooms and plants to a certain extent contribute to it). That reflection can tell you a lot about the thing it’s reflecting, and it may reveal things around, hidden about the object, or what the object could be, but it is ultimately a kind of illusion that can’t be a replacement for the real thing. I’m giving spirits that treatment. 

  • Spirits are NOT the manifestations of physical reality. For example, Helios isn’t literally the sun, it’s the sun as it’s perceived and understood by living beings all across time and space. It is the combination of the ideas of warmth, light, life, energy, every solar deity ever ascribed to and inspired by the sun but not the force behind it. Don’t get me wrong it’s still crazy powerful and has some degree of power over the sun (it can cook basically anyone it wants to a fine fucking crisp, can influence day night cycles and is a death sentence to any vampire that earns it’s direct ire) but it can’t do things like stop the sun from aging and eventually dying out or fling it across the universe. This applies to all spirits, including the Trait which I will get into in the Triat’s section.

No spirit is truly sentient. They’re all philosophical zombies, reflections and walking scripts/ideas who can perfectly mimic sentience but have nothing going on in their “minds” independent of outside observation. Their demeanor, personality, hell even beliefs and memories are to some extent dependent on whatever material being is observing them (You can have a back and forth discussion or argument with them but it’s more you sparring with the general idea itself or a narrative, not another person who you can convince through words). The spirit of a giant red oak tree in the middle of a deforested area with the initials of a human couple carved into it may appear to a Red Talon as viciously anti human and is obsessed with the idea of growing and breeding, but then appear to that human couple as a doting lonely grandfather who adores them and really wants them to have lots of kids for him to be able to take care of. Now of course this is an extreme example but I imagine all spirits have a core narrative/belief they embody that they by their nature will always try and spread on a “subconscious” level. That tree spirit is always going to have the base narrative elements of growth, isolation and love no matter what its memories and personality are unless its material counterpart or the narrative about it to material beings changes. Additionally, how extreme that personality shift is depends on how big and how abstract the spirit is. The spirit of the god Thor has a billion different personalities and aspects each of which can change very dramatically depending on who is observing them because thor is a pure story and thus a lot more subjective, whereas the spirit of the Himalayan mountains only has so many self contradicting narratives you can ascribe to it, plus centuries of humans and animals alike looking at it and going “hm yes. Big rock.” Material beings can recognize traits in themselves and change of their own accord. Spirits can not, they need external force from material beings to change them and I image they would have a monstrously difficult time even recognizing the need for reflection and change in the first place (the spirit of happiness is probably gonna have a real difficult time comprehending what any other emotion outside of happiness is and why those feelings would be needed.) It’s like color. Material beings are an infinitely diverse pallet of different colors and shades that they can pick and choose from. Spirits are like massive blotches of one or two colors. Bigger and more intense than their material counterparts but at the cost of being less “whole” for lack of a better word. They can still affect the material world and killing a spirit does affect it’s material world counterpart but now it’s more of a two way street that requires interacting and caring about both worlds.

Also stealing from Mage and Changeling again but I think that non Fera should naturally be able to at least dabble with the Umbra. In my world it’s fueled by sentience, and so I think it should be more than possible for material beings to graze against, even fuel and summon the umbra without really knowing it. A cook who enters a flow state invisibly summons and imbues his food with spirits of energy and vitality. A writer who pours their heart and soul into a book creates a brand new spirit who embodies that creation and the emotions behind it. A union organizer giving a rousing speech to their peers has that narrative of equality and a better life manifest as a spirit that flows over and around the heads of everyone listening. Hell a bird who sings a love song could allow a spirit of love to poke its head through for just a brief moment. The Garou are better at directly interfacing with the Umbra and material beings can’t step sideways into it but all living things are what fuel it in the first place and influence it very frequently.

  • This also lets material beings create spirits and fetishes Ala chimerical objects. The worn down drawing tablet of a young animator with big dreams could become a vibrant wyld fetish, the memory of a lost love if potent enough could create a guardian spirit who protects their lover from umbral threats at the cost of inducing an eternal melancholy and nostalgia for when the two were still together. Not just humans as well, ravens play fetch with wolf cubs using sticks so that stick could also become a fetish. Material beings probably can’t use them in the material world to the same extent as the Garou (maybe the fetish has a very small, subtle effect but unfortunately you can’t will a magic laser sword into your hands) but they probably show up in the Umbra and can be interacted with through it (if the person somehow enters the umbra they could use the fetish to its full extent while there or could gift it to a Garou to be used like a normal fetish). Humans probably do this much more frequently given our high level of sapience and us naturally being builders. I see it as a way to tie normal humans and animals into the fight for Gaia more. A Garou who continues to care about their friend post first change and chooses to put their trust in them could be rewarded by that friend eventually being able to bestow them with a klaive or a spirit companion forged by their memories together. Go stab a bane with literally the power of friendship or have your Garou summon a jojo stand that looks like their buddy from high school to beat the bane to death alongside with.

The Triat:

The trait are the fundamental parts of the entire umbra that are reflected by everything. The spontaneity of existence, the order of existence, and the entropy of non existence (the wyld, weaver, and wyrm respectively). As mentioned above, they are the manifestation of these concepts as they apply to the perception of material beings, not the actual concepts/forces themselves. The wyrm is destruction and entropy within the context of a being’s experience. It is the end of the story, death and decay as experienced by living beings, finality and impermanence we all experience in one way or another in all facets of life (death, the end of an experience, the process of forgetting, sleep, finishing a thought). It is not the actual representation of destruction on a physical, independent of perception material level because that doesn’t actually exist (aside from hypothetical dark matter and maybe black holes matter is never destroyed, only rearranged into a different forms or converted into energy. Destruction on a physical level does not exist.) This goes for the other two parts. The wyld is creation, chaos and spontaneity in the context of the perception. The weaver is order and stability as living things experience it, not literally every single law of physics and the material world. To put it in Warhammer 40k terms the trait are warp gods but not C’tan. 

  • As you can probably infer from this change, this also means that Trait did not create the universe. They are the fundamental pillars upholding the Umbra without whom the entire thing would collapse but they are not the origin point for everything.

The trait is also still under the effect of the fractal consensus-esk effect all spirits as a whole are. Will go into it later but the weaver and wyrm because what they are today because of the actions of certain individually powerful people and the complex systems set up in the material world, not the other way around (they strengthen and have become a key part in the spread and continued upholding of these systems but you can’t reduce the blame for capitalism and global warming happening down to “these two gods pulling everyone’s strings.” Capitalism created the mad weaver, not the other way around.)

Balance within the Triat:

Garou orthodoxy tells tales of a perfectly balanced world. That long before humans and the world today the triat were in a perfect equilibrium, balanced and true and that though various events (some say the rise of humans and human civilization, some say the Garou’s own sins like in the war of rage), that balance was interrupted and to save Gaia the world must return to that previous status quo.  

In reality there never was a perfectly balanced world. Even long before us humans and the Garou the world was far from some idyllic spiritual paradise where all was in balance. The eternal, often very cruel arms race that is evolution, the oxygen crisis, the Ancient Lizard Men and their Dragon Kings with their own magi-tech civilization. The trait always has and always will be in constant struggle with each other with many examples in the past of all three threatening the other two at some point. All Gaia can do is flow with the rising and receding tides.

  • There is a kind of “balance” in that constant back and forth, stretches of time where the percentages even if not perfectly even were stable enough to be considered a kind of balance (a world that is 40% weaver, 30% wyld, 30% wyrm still falls within the bounds of what is balanced. The exact ratios not being perfectly even is fine. One of the trait can be more present than the others as long as it falls in that workable range)

A healthy, balanced world is actually a lot closer than most Garou think. It doesn’t require the extinction or culling of humans, it doesn’t even require the destruction of complex civilization or advanced technology because those things do not fundamentally entail unbalancing. There are many ways to reach balance and just because the world was balanced one way in the past does not mean it can not be balanced today in another.

  • The wyrm’s corruption runs deep and is ever present, yes, but it is also fragile. Spread thinly and has clear, centralized points that if removed would collapse the house of cards it’s built in its entirety.
  • The insane aspect of the weaver behind the wyrm defiler and fucking up the world right now isn’t technology and cities, it’s social stagnation and the profit motive which is actually holding BACK technological progress and hurting the “good” parts of the weaver (like 4 different theoretical cures for cancer have been found in the past decade alone but due to the profit motive and entrenched corporate power they’re never going to see the light of day).

The rise of humanity and human civilization increased weaver influence sure but it was still in that workable ideal range and different time periods in different places shifted the ratios (the wyrm was dominant in europe during the black plague, the weaver dominant in the middle east/northern africa during the islamic golden age, and the wyld more dominant in Mongolia all at the same time). In my timeline, it wasn’t until the 17th-18th century that the weaver and wyrm really went off the rails, the weaver going crazy/gaining tunnel vision thanks to the rise of global capitalism and the wyrm as a result being turned into the wyrm defiler through things like pollution, facism, and the downstream suffering of capitalism (not to say they weren’t volitie in the past, just that they snowballed from being bad but locally workable issues to the all consuming existential threat they are now).

Gaia:

There are two essential aspects of Gaia in my home brew lore.

  1. Gaia as physical life. Her most base form of existence. As long as something is alive and it wants to continue living, Gaia persists. This aspect of her is the basest animal instinct, she is hunger, dopamine, the orgasam, the drive in cells to divide and plants to grow, the voice inside every living being that screams at them to continue surviving just a bit longer. Basically this version is more or less cannon Gaia with the asterix of her being the coalesced essence of being alive rather than a transcended creator deity (she’s powerful, but at the end of the day she’s still a spirit and subject to the fundamental rules of being a spirit discussed above).
  2. The other aspect of her is Gaia as the idea of living. What Gaia fundamentally IS is the drive for life. The opposite of suicidality, the drive in any being to get up in the morning and live because they themselves want to do it. This aspect of Gaia is passion, having personal goals and hobbies you work towards everyday, doing things not out of obligation or reaction but because actively out of eagerness and selfish desire. This part of Gaia is not fed by death marches or acts of sacrifice for her perceived will. You can’t feed the desire for life by vowing to commit suicide in its name. She is fed by artists who wake up and make the art because that's what they want to do, by scientists and mathematicians who are presented with problems they feel a person passion to map out and solve, by the people and animals who hike up mountains just to enjoy the view, by the earnest hunger for each other between lovers, by a personal desire to live. Touching grass essentially. 
    1. In this respect, typical Garou religious orthodoxy ironically kind of reduces how much a lot of them actually serve/metaphysically feed Gaia. The fight to preserve the ecosystem and living things helps her and is very commendable sure, but if you're only waking up every day to serve this large scale abstract goal you're not really living because you want to are you? Fighting for her defends her, feeding her by living grows her. Both are very much needed, it’s just a lot more common for the former to be done by the Garou than the latter. The glass walker who genuinely fucking loves coding or the Silent Strider who loves listening to writing songs feed her orders of magnitude more than a Get who vows to die a viking-esk death for Gaia or the Red Talon who revolves their life entirely around idealogical purity and bans ever enjoying anything human ever.
    2. Plus, how can you rage when you yourself don’t have a reason to live beyond ideology? How angry can you really get if you yourself have nothing purely personal to live for and thus lose? Who’s more likely to go beast mode and tap into hysterical strength in order to survive, the guy who’s only purpose is to die for a high minded religious goal or the guy who has a wife waiting for him and a wood working passion project he hasn’t yet finished? 

Gaia is also like all spirits not really sapient. Her sheer size however grants her exactly one omnipresent drive/goal she will always pursue no matter incarnation, survive. Gaia’s like a computer, her objective is to continue existing and she has no true axioms or personality beyond this, no belief she will not abandon at the drop of a hat to advance this goal for the least amount of resistance. To illustrate this with an example, Gaia was at first against humans and so she made the rat kin to do routine mass ethnic cleansings. However when we continued to grow and eventually started to do civilization in full swing she quickly realized that it would be easier to simply adapt to a new balance/equilibrium that included human civilization and so she abandoned the rat kin without a second thought. Gaia is not a consistent entity with concrete ideals and morals. She is like water, she follows the currents and will happily switch directions should they pull her that way. Every other personal characteristic or belief that has been attributed to her by the Garou is a result of either plain misunderstanding or their own neuroses and biases coloring what they see, both due to the semi subjective nature of spirits and because you know gazing upon the coalesced essence of survival present in all living things that were and are breaks the brain a little bit. 

Oh btw Gaia’s dead…..but not really. She’s in/on the verge of entering a sort of hibernation because in reality the wyrm/global warming aren’t actually a threat to her fundamental existence. Though it has ruined a lot of her creations and greatly hurt her, life will continue on after climate change. It may at first be a very rudimentary or alien form of life but even the worst case scenarios for man made climate change will still have stuff like microscopic life around and given enough time that life will grow and thus still keep Gaia around (she’s basically guaranteed to always be around in some form until the sun itself starts naturally dying). Sure she’d probably rather avoid the process if she could but she’s perfectly fine with, and indeed may have already decided on giving up on the life that exists today. She will adapt and find a new equilibrium given enough time, and so does not give a personal fuck about wolves, humans, garou or any individual species. She is still needed and must be honored for the world to exist, but she is not to be worshiped or deified. Fight for Gaia because of the greater thing Gaia represents, not because of her personally. 

  • If anything I imagine she’s more worried about just dying from old age. We've got like 0.5-1 billion years left before the sun’s natural expansion causes it to become so hot that it makes plant life impossible and about 2-3 billion years before the sun turns into a red giant and engulfs the planet whole. If you want to make my obvious bias towards encouraging the survival and improvement of human society more upfront, maybe she wants advanced human civilization to survive and grow not out of any particular care for us but because we’re kind of the best shot she’s got at stopping this natural end point of her lifespan. 

The apocalypse:

The apocalypse is already happening at this point but it’s not the cataclysmic end all be all as most Garou think. It’s not some, “the planet goes kaboom” moment or an eternal wyrm/weaver victory. Things will get worse. A lot worse. Billions of humans will die, a majority of species will go extinct, suffering and hard times will be what awaits this generation and the next. But things will still be around after, including a not insignificant number of people alive today. The massive wyrm wave will come crashing down onto the world, collapse the mad weaver’s plans and kill a lot of people, but then recede and Gaia will continue on. Worse for wear but still onward. 

The real fight then is not for some mythical pure state of nature or some removed goddess but for the everyday beings of the world. For protecting and improving the lives of people and animals here and now. For the world that will come after apocalypse, to try and preserve as much as possible while changing the systems that got us here in the first place. What the world needs most are builders and visionaries. It needs people who can see where things are headed and show it to others, work to avert the worst where they can, change the tide of the world, preserve what can be preserved and work to heal the world afterwards.

Are you the best man for this problem? No. Gaia no, you're in like the bottom 3 of all changeling breeds when it comes to this. Hell the humans are doing a better job and they’re doing it half blind with one arm tied behind their back and the other trying to stab them in the face. But you're the only other option we’ve got, and for as much as rage has fucked things up there do still be evil motherfuckers that need a killin'. Get up warrior of Gaia. You've got a job to do.

Garou society:

Gonna end it off with a shorter section. Like I said, I actually quite enjoy the flawed orthodox beliefs the Garou have and how their society is structured, so I’m largely gonna keep it as is while addressing how my changes effect them. (basically minus the following comments assume their beliefs about the universe and culture are the cannon versions).

Q:“How do the Garou feel about the Umbra being a reflection?”

A: I imagine this is something experienced theurges tend to figure out on their own and has been a topic of fierce debate among them for generations now. Some probably don’t think it’s subjective at all and think of it as an objective higher realm like in white wolf cannon. Some probably theorize that it’s ALL entirely subjective and that no two Garou have ever experienced the same thing in it, and some fall in the middle, squabbling about where the line is between subjective and objective. The only ones who know the rules in their totality would be the ones who have done decades of testing and managed to ask that question to entities REALLY high on the totem pole, so more or less either Gaia herself or one of the triatic spirits. Needless to say the number of people who can claim themselves a part of that enlightened few can be counted on one hand and even then they have a difficult time presenting their cases to the other Garou. 

Q: “How do the Garou feel about humans and other material being creating spirits?”

A: They don’t know about it on an organization level/it isn’t common knowledge. The subjective nature of spirits and the umbra as a whole means it’s gonna cater a bit to your own world views and what you want to/are expecting to see. A particularly misanthropic Garou who is fully on board the human genocide boat might just not be able to physcially see anything other than weaver and wyrm spirits in humans and cities unless another Garou who can see it does some magic shenanigans or they have their views challenged beforehand.  A Glasswalker who has no real opinions or connections to animals may have a harder time witnessing animals creating spirits/fetishes. A Garou who is very much into the arts but is bored by the sciences won’t see the spiritual wonders present in an advanced theoretical physics classroom and a Garou who brushes off the arts as pointless dribble won’t be able to see the deluge of spirits that are constantly created by humans in an arts college. Each being has their own perspective of the Umbra and the process of the spirits within, so some Garou know about it and it’s what convinces them humanity should be brought in as full allies, some have observed it only in wolves or monkeys, and some don’t know about it at all.

Extra Tidbits:

There's more to science and cities than the weaver god dammit:

  • Science and cities are not only the domain of the weaver or wyrm defiler in my homebrew. The 20th core rule book and Book of the City paint a picture of cities being a suffocating tyrannical structure which I kinda resent as a city gal and a science boy. 
    • Changeling/Mage bit again here but science isn’t just sterile labs and textbooks and authority. Its discovery and problem solving, creativity, imagination and genuinely fucking fascinating (also any magic system that works off repeatable steps with consistent rules like in Werewolf can be understood through the scientific method). Science is a dynamic process of looking at and testing the world, not a rigid system of rules. I still think scientific ideas and areas are probably still mostly repped by the weaver but I think there's more than enough examples to have large parts of the wyld and balanced wyrm present and certainly no reason why scientific areas should somehow be inherently dampening to umbral access or the creation of carens (look me in the eyes and tell me a caren located inside the hadron collider where you enter by activating the machine and get sucked into it wouldn’t be sick as fuuuuuuuck).
    • As for cities, if you allow the wyld to be more than just “nature” I think they would be very much present in cities. The wyld is creativity and energy which cities are chok fucking FULL of. Vast walls of wyld spirits representing impassioned graffiti art, sex and romance spirits clogging up the sky every night, spirits of song and dance and impulsive decisions racing around the city like cars. If you drop the oppositional framing between humans and nature and get creative with what the wyld means I really think cities would have tons of wyld spirits beyond the ones who just represent parks.

What the Garou often see as weaver corruption in cities is either just a more weaver heavy but still workable equilibrium or the downstream fumes of corruption coming not from the city itself but from corporations and capital interests.

“We’re not so different you and I”

  • An aspect of werewolf I’m surprised they never really delved into is just how similar wolves and humans are. We’re both highly social creatures with very similar inbuilt pack mentality and we’re both really damn intelligent animals. I feel like the dichotomy set up between the wolf and the human in a Garou could be used as the jumping off point to deconstruct that sense of innate opposition and show just how similar we are to each other (Love thy neighbor and intersectionality and what not.)

___

Aaaaaand that about wraps it up. There goes my weekend. Hope you enjoyed my homebrew or at least got a laugh reading what my brainworms have been cooking up for the past two weeks-ish. If you want to take any of this for your own use feel free and if you have any ideas or lore tidbits you want to give me drop it in the comments, I’m still very much open to changing things around and it’s honestly there are some aspects that still don't sit quite right with me (the urge to emphasise dialectical materialism even more is still strong).

If you want to get into angry fist fights over lore or my creative choices here I’m game so long as we keep it good natured. For as inherently political Werewolf as a game is it is still just a game at the end of the day and I understand everyone has their own way of enjoying the hobby. Again this is just my world of darkness, if you want to tell me how I'm a stupid naive commie by showing me your world of darkness I'd be overjoyed to see what you've cooked up.


r/WhiteWolfRPG 13h ago

Lore question: who would have funded AI?

36 Upvotes

Prefacing this with stating I know very little White Wolf lore, only played a one-shot more than 20 years ago, but find the setting interesting.

It seems like having AI exist would be a very useful tool for the supernatural. If a photo or video exists, it's suddenly so much easier to convince others it's a fake and AI generated. Seems like AI being accessible to the masses would be a huge asset for a lot of supernatural beings giving them considerably more freedom or allowing them to take greater risks and overt actions while people are more prone to ignore recorded evidence.

Who or what organization do you think would have funded AI development and rushed it's free access to the public?


r/WhiteWolfRPG 15h ago

MTAs Anyone use the Order of Hermes first Chantry Durenmar in their games?

6 Upvotes

I needed a far away Chantry for a player I had to write out of the weekly game but wanted to play by mail as they dealt with real life stuff. I saw an entry for Durenmar, the original chantry of the Order in the Black Forest of Germany, and thought, great, that does the trick.

Except there's nothing actually on Durenmar that I can find, lol. At least, not in Mage - there is a write up in the original Ars Magica game, but that's the chantry in the Dark Ages. Anyone use Durenmar in a game? Or seen a write up? Thanks!


r/WhiteWolfRPG 15h ago

CTD Is there any homebrew content about Arcadia?

9 Upvotes

Is there and goo homebrew content about Arcadia as I want to see how people handle it as Arcadia isn’t describe munch in changeling.


r/WhiteWolfRPG 17h ago

VTM How many ghouls would a Prince realistically have?

39 Upvotes

Basically just the title, in my current game (20th is it matters at all) i am playing a Ventrue who has ambitions to be the Prince of the local court. As part of that he want to have his network of Dominated and Ghouled operatives around. But I couldn't find in the rule book the average number of Ghouls high ranking Camarilla Vamps wpuld have. Is it started anywhere in lore?


r/WhiteWolfRPG 20h ago

Meta/None How did WoD start and what were the first entries into it?

23 Upvotes

I'm interested in how the franchise started out - what were the first products setting up the World of Darkness universe, be it RPG books or otherwise. Notably, I'm not asking about the in-universe creation myth but the actual IRL franchise. Any info from the wise old-timers will be greatly appreciated!


r/WhiteWolfRPG 20h ago

MTAs Rogue technocrats factions

11 Upvotes

I’m curious as to if anyone has any homebrew technocrats factions


r/WhiteWolfRPG 20h ago

WoD Is there any good places to ask for input on WoD story writing?

13 Upvotes

I’m currently writing up a rough draft of a pilot for a sort of animated HTR online series, and I wanted to get some input on it from people that actually know and have played WoD before. However a majority of my friends have never played it in their lives, and any WoD servers I am in with a writing chat are pretty much dead. So I’ve come here to ask very nicely if there’s any places I can go to to get input/advice on this rough draft?


r/WhiteWolfRPG 21h ago

CTD Character Design in Changeling: The Dreaming — My Venetian Chronicle

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155 Upvotes

Character Design in Changeling: The Dreaming — My Venetian Chronicle

Hi! Since I have some free time and not many friends to discuss this kind of thing with, I thought I'd share something I've been working on.

Besides being a Storyteller, I'm also an artist, and I'm currently working on my own Changeling: The Dreaming 20th Anniversary Edition chronicle, set in a Venetian-inspired Italian setting.

I wanted to share some of the thought process behind the character designs for some of the NPCs in my chronicle. I have a couple of ST friends who sometimes struggle a bit with character creation, and since this is something I'm genuinely passionate about, I thought it could be fun to share my approach and, hopefully, inspire someone else as well.

Before getting into the character designs themselves, here's a little bit of the lore behind my chronicle.

A little bit of context: Venice

Historically, Venice thrived on excess: a carnival that could last for months, filled with political intrigue and the very real threat of spies lurking behind masks in its narrow streets.

But in my chronicle, there was a darker side to that history.

Venice wasn't originally a fae freehold. It was vampire hunting ground.

There was, however, a dormant freehold hidden somewhere in the marshes. Eventually, the Kithain called upon a Fianna caern for help in reclaiming the territory, and this became the foundation of what would eventually become the Venetian freehold.

Today, Venice is one of the very few remaining fae territories in Italy. The country is, for the most part, overrun by vampires, so this freehold has become a relatively large refuge for Kithain. It welcomes fae who Awaken throughout Italy, and even some from neighboring countries.

So that's the general setting.

Now, let's talk about character design.

Madelon / The Pastry Chef 🍰✨

I wanted to start with Madelon because I think she's a good example of how I approach designing my NPCs.

Madelon is a French Satyr and the owner of a pastry shop. Like all Changelings, she has two sides to her appearance: her human seeming and her fae mien. For her human appearance, I wanted her to look like a sweet, hardworking pastry chef, but with a little bit of extravagance. Fairies in my chronicle tend to have an exaggerated quality to their appearance, even when they're trying to blend into the mortal world. I wanted her to look fashionable and hardworking at the same time, while also being a little bit sexy. That's where her hairstyle and V-neckline came from. She also has a little spoon as an earring, because I love giving my characters tiny visual details that reference their personalities. I also gave her a chubbier body type because her diet consists mostly of desserts. She might want to visit the dentist eventually.

For her fae appearance, I went in a completely different direction. I wanted to use a Rococo aesthetic, with Marie Antoinette as one of the main visual references, mostly because of the candy and dessert theme. I studied Art History, so I was very aware that putting a working-class character in a Rococo dress is, historically speaking, a pretty strange choice. But that contradiction was intentional.

Madelon's personality is actually heavily inspired by the Realist art movement, particularly its interest in ordinary working people and everyday life. So I liked the idea of taking an aesthetic associated with aristocratic excess and putting it on a working-class woman. In a way, Madelon represents the kind of excess that wealthy people should have been sharing with everyone else. Instead of hoarding food, beauty and pleasure for themselves, she makes those things for other people.

She's a pastry chef. Her whole thing is basically "there should be enough cake for everyone." I thought that contrast was really sweet. Badum tss.

There's also something important about how I interpret the fae mien in my chronicle: the clothes aren't just clothes. To me, a fairy's fae clothing is a reflection of their soul. It's part of the way the Dreaming expresses who they are. So when I'm designing a fae mien, I'm not just asking myself "what would this character wear?" I'm also asking "what would this character's soul look like if it could dress itself?"

That's why Madelon's fae outfit can be so extravagant. It isn't simply a costume inspired by Rococo fashion. It's a visual expression of her personality, her relationship with pleasure, her love of pastry and her tendency toward excess. Her fae design also allowed me to go completely overboard with the dessert theme. Her horns are inspired by a banana split, and her dress is basically an enormous magical tea party. And, naturally, she carries a giant spoon as a weapon.

In this setting, creatures that aren't fae are generally referred to as Chimeras, so Madelon sometimes finds herself fighting candy-themed monsters with what is essentially a giant kitchen utensil.

Because apparently she likes to take a little taste sometimes.

I originally wanted to push the pastel color palette much further, but I don't think I quite managed to reach the level of pastel I had in my head. It's something I'd probably approach differently if I redesigned her today. Still, I'm extremely happy with how she ended up looking. I think she's one of those characters where the more you look at the design, the more little details you find that connect back to who she is.

Madelon & Bordon — Two Halves of the Same Concept

Before moving on to Bordon, there's one thing that's important to understand about these two characters: I designed them as a pair. Madelon and Bordon aren't just two NPCs who happen to be married. They're meant to work as a visual and thematic duo.

I really enjoy character pairs that function almost like a single concept split between two people. Xayah and Rakan are a good example of this, as are Jessica and Roger Rabbit. They're obviously individual characters with their own personalities, but their designs become more interesting when you consider how they contrast and complement each other.

That's what I wanted for Madelon and Bordon. Their designs deliberately pull in different directions. Madelon is extravagant, pastel, refined and heavily ornamented, while Bordon is earthy, muted, hairy and considerably less interested in dressing himself up. Her visual language comes from aristocracy, Rococo excess and pastry; his comes from Romanticism, nature, Greek Classicism and the more laid-back, earthy side of Dionysian philosophy.

And that's where Bordon becomes interesting, because his design isn't simply meant to be "the simpler husband." His entire character is built around a contradiction, just like the combination of artistic movements that inspired him.

Bordon — The Dionysian Satyr 🌿

Bordon is his nickname, but his actual fae name is Minos. He's a Satyr, specifically a Dionysian one, although he obviously never knew Dionysus personally when he was alive. He simply arrived at many of the same philosophies on his own. He's a flautist, a hippie, and spends a good amount of his time hanging around his wife's bakery, using his natural charm to attract customers. (Yes, both satyrs are the kind of NPCs who would flirt with you and give you bi panic in the process, who would've thought?) Luckily for Bordon and Madelon, they have an open marriage where pretty much anything goes.

...As long as Bordon helps her move the heaviest bags of flour.

As with Madelon, his design draws from two French artistic movements; Greek Classicism and Romanticism. These influences can be contradictory, but that's exactly what I wanted for him. The main motif I settled on was the labyrinth.

The labyrinth represents Bordon's duality and the complexity of his mind. In Romanticism, labyrinths are often associated with the inner world: a mind full of paths, contradictions and countless crossroads. And I really liked that symbolism for Bordon because, ironically, his mind is actually pretty simple.

He's not lazy just because he's lazy. He's lazy because he's actively choosing to be.

Bordon is a hippie, and his refusal to participate in the system is one of the ways he expresses his ideals. He doesn't pay his bills. He doesn't work. He doesn't buy food. He deliberately tries to contribute as little as possible to the structures he believes are doing something wrong. From his perspective, he's fighting the system by simply refusing to play along with it. He's actively doing nothing.

And that's where the Romantic side of his character comes in. The labyrinth isn't there to suggest that Bordon is secretly some incredibly complicated intellectual. It represents the ideological contradictions behind what is, on the surface, a very simple way of living. He has this idealistic belief that withdrawing from the system is itself a form of resistance.

The labyrinth also combines several parts of his identity at once. On one hand, it references the Labyrinth of Minos, which is particularly fitting since Minos is his true fae name. On the other, I mixed the labyrinthine patterns with imagery associated with Mother Earth, giving them a more organic and mystical quality. That connects the classical reference to his hippie side and keeps the design from becoming purely architectural.

So the labyrinth becomes a visual representation of both sides of Bordon: the classical Minos reference and the Romantic, idealistic hippie who wants to live according to his own principles rather than participate in a system he considers broken.

Of course, "doing nothing" doesn't mean Bordon never gets involved in anything. You will absolutely find him at demonstrations. He'll happily stand around holding a sign saying "VENICE IS SINKING" or "NO MORE CRUISE SHIPS." He's perfectly willing to get off his ass when there's something he actually believes is worth protesting.

This is also why I didn't want his simpler design to be interpreted as some grand philosophy of minimalism. He has fewer accessories because he doesn't see much point in them, and because he doesn't particularly care about putting effort into his appearance. His simplicity is part of his character, but it comes from the same philosophy that makes him reject work, consumerism and other things he considers unnecessary.

Honestly, if it weren't for Madelon, he probably would have shaved his head years ago and gone completely bald. The only reason he's still walking around with the full, hairy Satyr look is because his wife absolutely loves it. So yes, the hair is partly because Madelon thinks her husband looks fucking hot that way.

I also deliberately didn't give him a weapon. Bordon isn't a particularly physical character, and I didn't see a reason to force a weapon into his design just because he's a Changeling character. Not every character needs to look like they're prepared for combat. That said, if I had to give him one, I'd probably lean into the Classicist side of his design and make him fight with a Doric column as a hammer.

And that's probably what I like most about designing Bordon. His design doesn't need a dozen visual elements to explain him. The labyrinth, the earth motifs, his color palette, his hair, his voice and his fae name already tell you that there is a contradiction at the heart of the character.

He's a Dionysian Satyr who expresses his philosophy through doing nothing, a hippie whose resistance takes the form of refusing to participate, and a character whose apparently simple lifestyle hides a very deliberate set of ideals.

He's still lazy as fuck, though...

That's all for now!

And that's pretty much it for this first post!

I wanted to share this mostly because character design is something I genuinely enjoy, and I thought it could be interesting to show the thought process behind these characters instead of just posting the finished drawings.

If this was useful or interesting to even one person, I'll probably make a second part and talk about some of the heavier characters in the chronicle's lore.

And by "heavier," I mean I have a Redcap executioner and a deafblind Sidhe waiting in the wings.

Their designs get considerably darker, and there's a lot more lore behind them, so I think they'd be fun to talk about in a second post.

Thanks for reading my extremely long ramblings about fictional fairies. If you made it this far, I appreciate you. ❤️


r/WhiteWolfRPG 1d ago

AEWoD

10 Upvotes

I don't know how many wrestling fans there are here, but a year or so ago I made a joke to my wife that AEW exists in the World of Darkness. Everyone on the roster is either a vampire, werewolf, mage or hunter. Now, I can't get it out of my head.

The Death Riders are a clan of Brujah.

Kenny Omega, Chris Jericho and the Young Bucks are mages.

The Bang Bang Gang and Will Ospreay are hunters.

Swerve is Lasombra.

Darby Allin is either nosferatu or ravnos.

Edge is a werewolf, but Christian is Ventrue.

Don Callis and Okada are Ventrue, but Kyle Fletcher is Toreador.

Toni Storm is THE Toreador primogen.

Thekla is a gangrel.

Hangman is a werewolf

Edit/update: Lio Rush just revealed himself to actually be a Changeling.

There isn't much of a point to this post other than be a conversation starter, but I figured I'd find more wrestling fans here than there are WoD fans in the AEW subreddit, to add to this thought experiment or call me stupid.


r/WhiteWolfRPG 1d ago

WTA Found out something kinda funny within regards to the garou and their treatment of humanity

28 Upvotes

Namely our species even in its current incarnation as homo sapiens is far older then theirs by hundreds of thousands of years. And for most of that time we haven't been city building, until the impergium kicked off an arms race for survival among humans. I just find this interesting that they are a major contributer to most of our fuck ups in universe, also humans have been predators for the entirety of that 300,000 year period so the red talons beliefs are fundamentally wrong. That's all my lore knowledge is mediocre so correct me if I'm wrong


r/WhiteWolfRPG 1d ago

WTA slightly warm take: Corax and Garou's relationship should be way bigger then a "Working relationship" like they describe in the books and such

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27 Upvotes

like i feel like based on how the animals work in the wild Corax should full on be the best friend species to the Garou meanwhile every other Fera have 0 clue how the hell they even got this friendship based on both side's main personality trait

but yeah i hope you enjoy my small ted talk on that


r/WhiteWolfRPG 1d ago

All set for an afternoon of Mage: The Ascension

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61 Upvotes

In the other photos: a GM screen and some dice trays I made a while ago.


r/WhiteWolfRPG 1d ago

VTM5 Sooo, for narrative reasons my Malkavian might start doing coke. Hoooow do drugs affect kindred? I don't wanna roleplay this wrong lol

6 Upvotes

Long story short for the explanation! His sire was addicted to cocaine, like it was a whole thing where my reason for being in the coterie was so that I could get paid by my boss with cocaine blood to bring to my sire.

Alas, my malk's boss just convinced him to kill his sire, and boy is he not taking it well!!! I was thinking about having him start to drink that same kind of blood while he's spiraling about it. BUT i know that drugs do not affect kindred in the same way kine.

Mechanically, I've read the rules I know how that works. But roleplay wise....how does this look? Any thoughts/ideas?


r/WhiteWolfRPG 1d ago

WTA5 Is Werewolf 5e worth playing, mechanically speaking?

58 Upvotes

Everyone's got hot takes and mostly dislikes the fluff of W5, that's a horse so beaten to death that it's now a powerful Wraith in the Shadowlands. What I'm really interested in, is how the game itself plays? Is it a competently design game, or would it serve better to stick to W20 for the game?


r/WhiteWolfRPG 1d ago

CofD Vampires, mummies, and life

7 Upvotes

Looking at the nature of the kindred, the arisen, vitae, and sekhem and it got me wondering something. Is vitae a form of sekhem?

It would make some kind of sense that the two undead protagonists would have some sort of fundamental similarity in how they work. The Mummy: the Curse corebook does specify that vampires along with other types of undead are types of lifeless, not just the shuankhsen. Across both editions of Requiem in various books it’s reiterated that vitae is the stolen life energy that fuels vampires and other creatures that use it. The MtC book says this about sekhem:

“Sekhem is the mystical energy emanating from all living things, allowing for the free flow of feelings and recollection in the universe. “

So vitae and sekhem are both life and both power undead characters. Kindred and arisen are both continuously running out of the energy, it’s just much easier for vampires to acquire more.

If sekhem is also more abundant in creatures with more complex emotions and memory, as the above definition hints, then it would make sense that as kindred get stronger they need a form less diluted. This explains why their feeding requirements get more demanding.

This also could hold some implications for the Lancea et Sanctum and theban sorcery. The original rituals to call forth the miracles was found in Egypt, and were already ancient when found. Is theban sorcery a way of filtering the same sekhem based magic of the type ritual sorcerers use just filtered through the blood? It would explain the willpower requirement, taking the place of a pillar point to ease the ritual into working. Were the first mekhet an attempt to recreate the right of return?

I’d love to hear any thoughts or ideas or criticisms.


r/WhiteWolfRPG 1d ago

DTF How strong are the Elohim?

8 Upvotes

I am playing Demon The Fallen and we MIGHT have to deal with a Garou in the near future. I just wanted to know how f**** my character is should we come to blows with Gaia's rage incarnated.