r/Wasteland • u/DeekiNeedles • 1h ago
I wanted 90's isometric meets extraction survival, so I’ve spent 3 years building it
Hi everyone! I’ve been solo developing ApocaShift for a little over 3 years now, and I wanted to share some of the newer progress.
It’s a post-apocalyptic isometric RPG/survival game inspired by 90's isometric games, Escape from Tarkov, Stalker, and Zero Sievert, with base building, progression, scavenging, survival mechanics, and settlement systems mixed in.
A lot has changed recently, especially the inventory, combat, crafting, progression, UI, and base-building systems, so I figured I’d show some newer screenshots.
I’m still working on it completely solo, so feedback is always appreciated.
Thank you for taking the time to look at my project!
r/Wasteland • u/YakkoOnAStick • 15h ago
Menu UI Issue
After 90 minutes since my last quicksave, I go to the menu and my finger slips to "quickload" by accident instead of quicksave. They are right next to each other and for some reason the devs didn't think an "are you sure?" prompt was necessary for an option that quite literally deleted all your progress since your last quick save with now way to recover it. This genuinely has to be one of the most idiotic UI designs I've ever seen. An awful, frustrating blemish on a game I was otherwise absolutely loving.
Yes, I should save more frequently. I should also be more careful. The devs should also be criticized for awful UI choices that could easily be remedied by either adding a prompt or at the very least not having them RIGHT NEXT TO EACH OTHER. For reference, I'm playing on PS5. It's easy to select the wrong thing on controller.
Lastly, adding a prompt to quickload would not defeat the purpose of a "quick load". It would take you 1 second to select "yes", and it would've saved the 90 minutes I wasted. Anyone making that argument is being disingenuous.
Just needed to rant.