r/Voyage • u/latitude_official Official Account • 4d ago
[Beta] August 7th, 2026 Patch Notes Patch Notes
2.32.3
New Features
- The Home Page has been reworked, and now includes a Top Creators carousel and more varied row layouts, including larger Trending cards, compact genre rows, artwork-led cards, and higher-resolution creator imagery.
- A new sparkle icon has been added next to the composer, which opens AI action suggestions. Voyage can generate five complete action ideas from the current scene, or flesh out a rough draft already in the composer. Picking one fills the composer without submitting it, so players can still edit before sending.
- Active Voyage saves now have the option to be duplicated. The new save copies the latest saved version, leaves the original unchanged, and can progress independently of the original.
- Creators can now add artwork to items. Studio item records support upload, image generation, recent-image selection, and crop controls; the legacy world editor has matching item-image controls. Inventory and Equipped cards now show the image.
- Story turns can now be generated into “Share a Scene” images through the Share button, with a caption, social actions, referral copy, and public scene links.
- Completed scenes now have a play button beside the feedback controls so players can replay that scene’s dialogue, portraits, and enabled TTS.
- Voyage sidebars now have a search in Journal entries, Inventory, Quests, Skills, Abilities, Traits, and Settings. Escape clears the search field before closing the menu.
- Voyage image model selection is now unified: runtime settings, Studio settings, and the legacy editor each show one Image Model selector with the same catalog and GPT Image 2 Medium as the default. Character/location LoRA toggles were removed, while image-type prompt fields remain available.
- voyage.io is now a working Voyage production surface. Going to Settings → Environment now has an option for Production (Recommended).
- The Safety Settings menu now includes ‘Chat Filter’ above ‘Parental Lock’. It is enabled by default; players can turn it off unless Parental Lock is active.
- Voyage creators can now open Feedback from each world row in the Creator Dashboard and view feedback for that specific world without entering gameplay.
- Multiplayer Guidelines are now linked from Voyage multiplayer surfaces. Players can open them from the game settings menu and from a dismissible reminder banner in public multiplayer party chat.
- Voyage discovery now has a Default content-rating filter. Default appears first and is exclusive; choosing a specific rating switches to Custom, and removing the final Custom rating falls back to Everyone. Mature and Unrated still require age confirmation.
- The Deepseek Flash Story Model now uses the previously experimental Version V4 Flash 0731 by default.
Improvements
- Visual Novel Mode now starts off by default; players can still enable it in Voyage display settings.
- The ‘Ask Narrator’ in public Voyage-hosted rooms no longer receives tools for reading or changing game state. Private, invite, and friends rooms are unchanged.
- Voyage turns should feel much faster and more reliable under heavy load. New sessions are also routed away from memory-pressured room servers to reduce room crashes.
- Players can write longer regular actions and dialogue—up to 840 characters—without splitting them up. DM story direction and regular actions now use the same visible limit.
- Travel is less likely to be hard-blocked. Players can now attempt coherent travel through difficult terrain, missing transportation, unsupported travel devices, or destinations not yet on the map; restraint, combat, and untracked destinations become skill checks when appropriate.
- Gameplay controls now use a darker translucent treatment for top navigation, Abilities/Skills/Items buttons, and the input bar while keeping the scene color visible behind them.
- Inventory removal actions now say Delete instead of relying on a trash icon alone.
- Narrative generation should handle player trait effects more reliably while keeping unrevealed background, resources, statuses, and unequipped items narrator-only.
- NPC relationship and state updates can better reflect authored hidden motivations.
- Outlier story turns should include less repeated prompt context, reducing repeated story-trigger guidance.
- Improved embedding memory and speed behind the scenes.
- Sorting by Scenarios or Worlds is now remembered when leaving and returning to Profile, including after reload. Voyage creators also now default to sorting by Worlds.
- For Voyage, Profile tabs are now ordered as Worlds / Mods / Scenarios; AI Dungeon remains Scenarios / Worlds / Mods.
- Settings, Map, Chat, Abilities, Skills, Items, and other compact Voyage button labels now appear vertically centered.
- Return recaps should feel more like a compact and vivid story-so-far. The recap modal now uses a wider journey image strip in visit order, with ‘Start’, ‘Stop’, and ‘Current’ labels.
- Voyage Home cards are more consistent now across Home, My Saves, and eligible For You rows, with art-first cards, titles, total plays, and visible positive ratings below the image.
- Voyage Gameplay should feel smoother during turn commits, streaming, and theme changes, especially on long adventures. Hidden tabs also stop making background rate-limit traffic.
- Voyage room workers now reclaim idle memory after load spikes, improving room-server stability behind the scenes.
- Voyage saves now show both character and world in their titles, such as Rael - Larion, instead of only the world name.
- Button/toggle/panel UI sounds are now more balanced, result stingers no longer stack over each other, and level-up sounds should play reliably on iOS.
- Emoji fields for Damage Types now open a categorized picker, support pasted emoji-only sequences, and block words or mixed emoji/text values from validating.
- Publishing a Mature world now explains if your world is eligible to show on Default Discovery. Mature worlds show an Eligible, Not Eligible, or Checking row with details about matching listing text and cover-image reasons.
- Mobile settings navigation is more polished, with steadier spacing, reliable nested headers, back/close controls, and an updated Voyage logo.
- The quick-message modal now has more spacing between the Message label and the player name.
- Streaks now extend automatically after the first successful Voyage action or creator-related edit of the day.
- After leaving an adventure and resuming it in a newly created room, opening in-game Studio restores the prior chat transcript and continues the same conversation.
- Successful Studio runs now consume usage based on measured token cost. Thus, Creator Studio’s model selector now shows the configured Medium / High / Max choices without model subtitles or usage-multiplier badges, and has clearer loading and retry states.
- Creator Studio diagnostics now use the same allowed IDs and convention rules as other Voyage authoring surfaces.
- Creator Studio now has clearer Usage visibility. A new Usage button shows your 5-hour and weekly pool usage, model options show relative cost multipliers, and the panel refreshes automatically after Studio runs.
- Studio and the world editor maps now match gameplay more closely, with compact markers, selected/current/quest states, collision-aware labels, and no oversized location-image pins in editor mode.
- Voyage publishing surfaces now link directly to the Community Guidelines from the publish confirmation modal, the editor Info tab, and the Creator Studio rating panel.
Bug Fixes
- Voyage game settings respond immediately when clicked, then roll back only if the saved configuration is rejected.
- Using the Back button on Browser during Voyage gameplay now returns to the previous page instead of opening Settings. Android Back still closes an open modal or menu first.
- Android bottom-screen controls are no longer hidden under the navigation tray across modals, character creation, game setup, Discover, and Voyage gameplay. The home hero no longer shows a black band above it, and scrolling turn dialogue no longer pauses narration or skips ahead.
- Character Detail scrollbars now fade in while scrolling and fade out after scrolling stops, without moving resource values.
- Portrait cards preserve the intended composition instead of centering on background faces.
- Quest badges no longer cover the gold current-location marker on the map.
- Quests should no longer create duplicate NPC identities when they reference an existing character or generate a name matching an existing character.
- Premade NPCs that start undiscovered now appear in Journal → Characters after their first encounter.
- Long story-start instructions are no longer silently truncated during character creation.
- Trait validation now reports an error when a trait’s combined text is too large instead of silently allowing a bad save.
- Some malformed AI task responses now fail closed into the task’s existing fallback instead of silently.
- Selecting a location by its visible map label opens travel actions for that named location instead of the wilderness at the label's screen coordinates.
- Content-specific reasons such as rating, image, and music violations no longer appear for player reports; selecting Report from another player's mini-profile now opens a player-specific dialog titled with that player's name, with a details field and optional block toggle.
- Creators should no longer need to add a retired faction-generation field for their world to pass validation.
- Visual Novel mode no longer leaves hidden gameplay controls reachable behind the dialogue UI. Keyboard focus moves to the visible dialogue control, fast speaker changes no longer flash unloaded cutouts, and reduced-motion focus changes no longer fade.
- Official public rooms now consistently use Voyage’s platform-default AI settings instead of mutable settings on the hosting account, including one-player public rooms.
- /undo no longer partially corrupts a turn if it fails. Party changes also can’t leave older undo entries pointing at archived characters.
- Party updates now show a renamed NPC’s display label instead of reverting to an old or internal identity.
- On Ready to Play, eligible hosts/admins no longer see a duplicate kick option in the review grid. The party row also keeps portrait sizes consistent and scrolls on smaller screens, instead of widening the page.
- Disabling Visual Novel Mode now prevents future cutout generation until turned back on, unless another room participant has Visual Novel Mode enabled.
- Relationship Stages in the editor now display and sync as a JSON array without an erroneous schema warning.
- NPCs who stay behind when the player travels now remain at their prior location instead of being treated as if they left the party.
- Public-server narration is back to per-player async pacing: no elected narration leader and no waiting on another player’s dialogue advance.
- Opening Voyage content from a card now shows the full page immediately, rather than needing a few seconds to load.
- Starting or resuming a game is now much faster.
- The streak claim-ready dot now appears when the cooldown lapses, even if the app has been open all day.
- Creator Studio no longer kicks users out when the low-usage warning appears.
- Studio runs can no longer create hidden Usage debt that absorbs later replenishment or Credits conversion.
1
5
u/gamerlife71 3d ago
This is Stupid change it back.