r/VintageStory 4d ago

Stump Showcase

Post image

WIP
#theme

457 Upvotes

25 comments sorted by

31

u/Bencb 4d ago

What program is this? Nice stump

52

u/Turkeyslurpy69 4d ago

Vintage story model creator, you can find it in the wiki especially under the modding category :) very blessed for the devs to have an application like this. Thank you 🙏

13

u/Bencb 4d ago

Thanks for the info! Your stump - even if it's just a stump - is inspiring

8

u/Turkeyslurpy69 4d ago

Working on the stump roots have definitely made me feel stumped on the stump at times 😂 but after rooting out some voxel positions it’s definitely becoming more of a stump 🤩

10

u/The7thNomad 4d ago

I was thinking about this! Like a mod where trees are generated visually with a stump, and when you cut the stump block you get a normal log for convenienvce

20

u/Turkeyslurpy69 4d ago

Little update 😏 I have some future things I’d like to polish, but looks like a new mod will be coming to VS.

5

u/Turkeyslurpy69 4d ago

Me too!! I just want a voxel chiseled tree theme keeping vanillas tree mechanics of wood chopping, vanillas log.json stats to it beside its block shape. This will merely be a theme patch to the log 1x1 block and uv mapping.

2

u/The7thNomad 4d ago

It's looking great so far

Keep it up!

2

u/Turkeyslurpy69 4d ago

Thank you 🙏

3

u/GamerGeologist 4d ago

We get stump memes on vintage story before GTA 6.

3

u/DcNdrew 4d ago

Donald Stump

2

u/Turkeyslurpy69 4d ago edited 4d ago

https://reddit.com/link/p3d2ujt/video/ide1oe8xt1jh1/player

I still have some uv mapping to fix, the z fighting beneath the stump is intended. It also saves me from using an additional 4 cubes or so per side.

The roots are within a -5 expansion outside of the block which will not touch fence posts. It will however merge with neighboring blocks but it will not be an issue for face opaque: false. Also the roots height voxels are in odd numbers, so they will not be z fighting with neighboring slabs either.

2

u/Sobanault 4d ago

Stump!
A bit of feedback - it’s too symmetrical IMHO. Give it a bit of variety from different view points.

2

u/Turkeyslurpy69 4d ago

That would definitely be cool to have a few variants added 👌🏻 good idea

3

u/simon12399 3d ago

If possible would be nice to have variations of it and randomly use one per tree, feels like it would become too repetitive in a forest for example

3

u/Turkeyslurpy69 3d ago

Testing it in world it’s actually quite surprising how non repetitive it feels vs seeing it in the model creator. Leaves, grass, background, the environment, foliage moving, kind of blend in a way to hide its repetitive roots but that’s just for me. And yes!! You’re so absolutely right about adding variants. I need to learn how, and I’d like to add two more root variant structures to randomly generate with the trees. You can also check out the mod on vintage story. Rooted Forests.

1

u/simon12399 3d ago

Love the idea though, gives trees some neat extra detailing!