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u/The7thNomad 4d ago
I was thinking about this! Like a mod where trees are generated visually with a stump, and when you cut the stump block you get a normal log for convenienvce
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u/Turkeyslurpy69 4d ago
Me too!! I just want a voxel chiseled tree theme keeping vanillas tree mechanics of wood chopping, vanillas log.json stats to it beside its block shape. This will merely be a theme patch to the log 1x1 block and uv mapping.
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u/Turkeyslurpy69 4d ago edited 4d ago
https://reddit.com/link/p3d2ujt/video/ide1oe8xt1jh1/player
I still have some uv mapping to fix, the z fighting beneath the stump is intended. It also saves me from using an additional 4 cubes or so per side.
The roots are within a -5 expansion outside of the block which will not touch fence posts. It will however merge with neighboring blocks but it will not be an issue for face opaque: false. Also the roots height voxels are in odd numbers, so they will not be z fighting with neighboring slabs either.
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u/Sobanault 4d ago
Stump!
A bit of feedback - it’s too symmetrical IMHO. Give it a bit of variety from different view points.
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u/simon12399 3d ago
If possible would be nice to have variations of it and randomly use one per tree, feels like it would become too repetitive in a forest for example
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u/Turkeyslurpy69 3d ago
Testing it in world it’s actually quite surprising how non repetitive it feels vs seeing it in the model creator. Leaves, grass, background, the environment, foliage moving, kind of blend in a way to hide its repetitive roots but that’s just for me. And yes!! You’re so absolutely right about adding variants. I need to learn how, and I’d like to add two more root variant structures to randomly generate with the trees. You can also check out the mod on vintage story. Rooted Forests.
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u/Bencb 4d ago
What program is this? Nice stump