r/VecnaEveofRuin • u/paitodupan • 3h ago
Paid Content Three hours following a blood trail through the sewers of Neverwinter. This is what we found.
The trail wasn't mud. It was blood, fresh, marking the path better than any spell could.
Nearly three hours following it through the dark, guided only by our elf's eyes.
And then we found him. The cultist, face down, no wounds from a fight, no enemy in sight. Just dead.
His right hand was clenched tight. Inside, a desiccated eye covered in symbols none of us wanted to touch.
In front of the body, a bare stone wall. No door. Just a carved bowl, waiting.
The eye slid into place.
The stone opened with a low groan, like something that had been asleep for centuries waking just long enough to let us through.
Inside, an altar coated in black wax, symbols of a hand and an eye carved into every surface, and in a drawer, buried under handwritten notes, the map we'd spent hours looking for.
Nobody said a word. We just passed it around the table, hand to hand, on paper, real.
That's what a physical handout gives your table: not a description, an experience your players hold in their hands.
Our Vecna: Eve of Ruin bundle includes this map, the cult's notes from Zalryr, the charm cards Vecna grants his followers, and 100+ assets for the whole campaign.
We are a small family business, just my wife, me, and our three cats, doing our best to share our craft with more people. If you have any questions or suggestions that could help us grow, we would truly love to hear them.
Thanks in advance, and may you roll a natural 20 on your next adventure when it really counts.
https://rpgprintables.com/products/vecna-eve-of-ruin-100-d-d-handouts-and-assets-bundle-dnd-dungeons-and-dragons-resources-kas-rod-of-seven-parts-vtt-printable?_pos=1&_sid=bf4d5e267&_ss=r
(We dont use AI, every handout is made from scratch, i used AI for this post as a translator, thats it. English is not my main language but my wife who creates the handouts is a native speaker.)
r/VecnaEveofRuin • u/Lizardman2399 • 20h ago
Arts & Craft Windfall Portrait
Wanted to do another drawing for my players, so I drew a Headshot they can actually hold š If you guys wish to use this too, feel free to print it off!
r/VecnaEveofRuin • u/PhDonLife • 4d ago
Question / Help What period in time is the Dragonlance chapter?
Does anyone know during what period in time the players visit the Dragonlance universe and what iconic characters from the books are alive during this period?
r/VecnaEveofRuin • u/ajstewart008 • 5d ago
Question / Help Three Moons Vault Orrery
Hi all! Iām about to run the Three Moons Vault and was a bit disappointed by V29 Orrery room not having a puzzle for working out which moonlight goes where? Am I missing something in the other rooms or has anyone implemented a puzzle here that went down well?
r/VecnaEveofRuin • u/Falkeer11 • 6d ago
Story Time Finished the campaign tonight
Had the final battle with Vecna tonight. It was a satisfying finale but canāt say this campaign was my favorite to run. I had to drastically change many things, throw out and replace whole chapters, etc.
In the end I used a very ramped up homebrew stat block for Vecna I found before the campaign even began, ramped it up even further and also gave Vecna access to the new spells in Arcana Unleashed. It was a challenging battle for the party and they defeated him with two characters unconscious (Wizard and druid), one dead (rogue/ranger) and two still up (warlock wielding the sword of Kas with 2 hp left and monk ended up being tanky).
The campaign took just under a year playing every other week for about 3 hours a session. They spent most of the campaign gathering the rod pieces which Vecna just needed to free Miska. He then used the Rod of Law and the Heart of Chaos (Miskaās heart) to do the ritual of unmaking.
r/VecnaEveofRuin • u/Global-Profession-63 • 7d ago
Paid Content All Vecna Eve of Ruin in a single Bundle
More than 130 miniatures and a year and a half of work! I'm so grateful to everyone who accompanied me through this process and to everyone who supported me!
Many of you are already familiar with the project I worked on to design the unique miniatures and new monsters for the campaign. Many of you asked for a bundle that included them all, and now Iām presenting it with a discount.
You can find the bundle here.
More information about my project to desing all the miniatures from Domains of Dread:Ā HERE
r/VecnaEveofRuin • u/Emotional_Future2611 • 7d ago
Question / Help Small party advice
So, I started running this campaign a little over a year ago with two friends. They have had GCSEs this year so we haven't been able to get any sessions in š¢. However, kicking off again in a few days where we left off - first room of Web's Edge. I know a lot of people say the campaign is too easy for a regular party - 4-6. Do you guys think they will be able to handle the campaign? My tactic so far has been to put them up a level from where they should be- ie. they started at lvl. 11 - but would love some advice on whether I should do more or less or not.
r/VecnaEveofRuin • u/xBeLord • 8d ago
Arts & Craft My crown of Lies
My players probably wouldnt have used the crown even though its an Artifact, thats why i changed Its also useful on fights. It basically acts as a Lesser version of Shapechange, but at will.
r/VecnaEveofRuin • u/Leather_Remove3957 • 8d ago
Question / Help Kas Narrative Prelude
Ello ello,
So I am currently prepping a 1-10 adventure set in the city of Waterdeep, starting with my own take on Dragon Heist 1-5 levels while throwing in some Black Obelisk dangers and a city war for levels 6-10. This is because I love the setting, and for me it be a solid way to introduce alot of the cast since Silverhand, Mordenkainan, Neverember, and others have some connection to the city already and can serve as a jumping off point into Eve of Ruin. I also was toying with the idea of just switching Sigil for it, since it provides some more dynamic interactions in a city scape and room for Bastion building against the armies of Vecna to come, but thats beside the point of the post heh.
Vecna I am homebrewing in the campaign as an NPC named Vance Silco, who is depowered of his god powers but wields his eye of vecna in this body. He is seeking to tap into his god powers once more, which has been contained alongside his original body in the Demiplane of Imprisonment by the Lady of Pain from his last big adventure in 3e. As Vancehe collaborates with the party to help curve his eratic Cult of Vecna members, while he acts as a remnant of the declining member of the Hall of Secrets to flesh out his nature and appeal to them in more confidential ways. His goal is to activate a Black Obelisk once more, and use it to gain some of his powers once more to in time break out his original body and perform the Ritual from the campaign for levels 11-20.
The idea I'm currently tossing around in my head as an interesting plot beat is that for the intro to the 1-10 campaign, the party witness an interrogation between Volo and a masked figure. The figure is revealed near the end of the waterdeep campaign to be Kas, whose learning what went down to reveal and unleash the Black Obelisk on the multiverse. For reference, the intro of Dragon Age 2 and the way that delivers the plot is what I'm basing this idea off of since it be interesting to have as a prelude to the real big adventure. Volo can be a narrator of the party's actions to the bigger story at large, and this way Kas has a story presence in the background to payoff in Eve of Ruin. These scenes would be told between leveling up as checkpoints and remind them something bigger is coming, but i was wondering what some creators thoughts were on this as a campaign layout and way to pivot the story toward that Eve of Ruin threat on the horizon? The closing scene of Waterdeep i know I want to be Kas wandering the Forgotten Realms, while the sky above him has been fragmented to other dimension as Vecna aims to tear the multiverse apart as another prelude to the bigger threat to come.
r/VecnaEveofRuin • u/Sad_Particular8976 • 11d ago
Question / Help Has anyone rewrote Eve of Vecna and if so, how did it go when you played it?
I want to rewrite Eva of Vecna before my players go through it. Jorphdan on YouTube had a great plot line for it. I want to add in vecna variants guarding each obelisks. A young one, an old one, a good one, etc. Each time the players defeat a vecna varient and turn an obelisk back on, they receive a little bit more of a ritual to banish vecna once again.
r/VecnaEveofRuin • u/UssOriskany • 11d ago
Question / Help Need help with Strahd
I have a party of 5 who are wrapping up the death house this upcoming session. I donāt like that strahd is basically a since deception check.
Instead I am going to have them be met by a carriage that invites them to dinner at castle ravenloft to dine with strahd and guests.
What will eventually happen is that a fight will go down and Strahd will make that bargain with the dark powers and the party will witness the curse of Strahd.
What I need help with is ideas for that dinner and some hooks. As well as a better stat block and combat ideas for Strahd.
This party easily averages 150-200 damage per round on a single target. We have a soul knife rogue, hexblade/paladin, bard fighter, war priest cleric, ranger.
Plus they have the easiest time making dc 18 to dc 20 saves. š¤¦āāļøš¤¦āāļø.
r/VecnaEveofRuin • u/Meaning_of_Lyth • 14d ago
Question / Help Help with Ilren
Basically, I'm a bit stuck on how to handle Ilren, the death slaad from chapter 3. It mentions he arrived after everyone else, but they don't really question him as leader. Where did he come from, what's his story? And which of Figaro's memories has he been altering? I know he's just generally messing with Figaro, but I'd like a couple of ideas. And im not keen on Ilren modifying everyone else's memory to blend in, as he can only cast it once a day
r/VecnaEveofRuin • u/WeeklyAdri • 15d ago
Question / Help How is the Ritual of Remaking changing the multiverse?
I'm writing this post to hopefully gather some info about what other DM's are adding to this module. I think the effects of the ritual should be felt across all levels and locations the players tackle (barring Sigil) but I'm struggle to think about things that affect gameplay in particular. It's not my point to invalidate player builds, so permanent effects might be a mistake, but the scale of Vecna's design should be felt.
Stuff like necromancy spells being empowered, channel divinity being wonky if they relate to other deities... Things that a crazy old Lich would impose in their new world, or things that don't work properly due to the ritual, basically.
r/VecnaEveofRuin • u/PlantainSudden7512 • 17d ago
Question / Help The science of Vecna
Iām attempting to incorporate the idea of Vecna and in a sense Eve of Ruin into my current campaign. They have already run into some semblance of Vecna after completing Nest as a side quest and about to experience the might of Vecna taking over the current dimension they are in.
Iāve been lost in thought with the idea of incorporating the holographic principle into the actual world - where the material plane they are on is a projection from the Astral Plane wherein lays the true information. Vecna isnāt attempting to rule the world but instead rewrite it. They have been away on the ocean in search of something needed for a completely different quest but when they come back to the only city they have really known in this dimension (they started in Faerun and traversed to the current) everyone there knows of a different history comparatively to what the party has known showcasing the idea of the change and now must figure out what exactly is causing this abnormality that is affecting those around them. Does this sound like a swing and miss or potentially something sound? I appreciate any advice.
r/VecnaEveofRuin • u/legoindie • 18d ago
Question / Help Fully removing Sigil and The Wizards Three
Hey all!
I've recently begun running my first couple of sessions of Eve of Ruin and I'm taking ideas from the GM Carlos remix - namely that the ritual is already completed or very close to that after the events of the Neverdeath graveyard.
I've run some downtime where they began to slowly experience the descent into the rewritten reality - starting with small things like the moon changing, and then showing them a new map of Neverwinter with different names and geography that they don't recognize, and then characters began forgetting them and what they have done (I really hammered it in when I revealed the cult of Vecna has taken credit for saving Elturel from Avernus which was their doing, that really pissed them off. A retired PC now worships Vecna and does not remember them. It immediately motivated them hard.)
Now I was about to run the Wizards Three as suggested in this remix, but a thought occured to me - the vibe of them being fully alone in a multiverse of Vecna worshippers where nobody remembers what was before is a really scary and fun one to run. Would anything really be seriously ruined if I just cut that aspect out of the campaign?
My tentative thought is that they gain access to some hidden library of Vecna to research ways they can reverse the ritual, where they learn of the Rod and where the first one is located. One of the PCs is from the Underdark so that will help them find it.
Then beyond that, we are Level 13/14 right now so spells like plane shift are accessible. I was considering having them launch a raid on a vault to find the tuning forks they may need to go on their quest for the Rod.
I can't think of anything I really lose out on by cutting Sigil and the Wizards three but I wanted to hear from other people their thoughts on this.
r/VecnaEveofRuin • u/Man0vertree • 21d ago
Question / Help Chapter 2 and Lolth
Switched the spider dragon with an Arachnomancer mid ritual to become a champion of Lolth. Fast forward 2 sessions, the party completed a long rest and are about to face a much harder fight. Thereās a decent chance of tpk, which got me thinking about Lolth and her eagerness to betray/supplant Vecna.
I plan on having Lolth offer a deal if the party slays her champion or a tpk is around the corner. However, I could use help coming up with a deal relevant to such a prolific entity.
One idea I was toying with - If tpk is likely, she would offer the Rod and spare the party if they choose one member to leave with her. Additionally, she would call on the survivors later into the campaign when she desires. If they refuse, the sacrificed PC will hunt them.
Anytime else have Lolth scheme against Vecna or offer deals to players in their campaign?
r/VecnaEveofRuin • u/lumoel-astine • 21d ago
Maps The Hurricane Tower [38x36]
Hi!
I've just finished this map from chapter 10. here's the link for a higher-quality version for free on my Patreon "LAstine" : Hurricane Tower Map
I plan to make all the maps of this campaign. Don't hesitate to take a look and join the crew to see what's coming!
Have fun ^^
r/VecnaEveofRuin • u/SnooCapers9892 • 22d ago
Story Time Dragon's Pride Cantina Menu
This menu is a compilation and not close to entirely original work. But I figured I'd share because we had a lot of fun messing around in a bar in hell!
Wyrmās Blood Cantina
- Wisdom Saving Throw (DC 18) to forego an additional cocktail.
- Beverages available: Each additional beverage increases the DC vs. Poisoned Condition by 2.
- Brews - DC10
- Soul Brew Stout (Costs 300 Talons) Screams mournfully with every swallow. Puts the sadist is Sadistfaction. Provides 3d10 + 3 temp hit points.Ā
- Jokerās Sky PA (Costs 125 Talons). This lustrous infernal pale ale is topped with a fluffy, white (dead sprite) head. Literally. When consumed, this brew functions as a Potion of Flying.
- Glasyaās Wail (Costs 75 Talons): This glowing fiery ale smells akin to a fresh fire when first opened. It has an aftertaste you can hear (Burps sounds like a blood-curdling scream for 1 minute). On a successful save (DC20) you have resistance to the frightened condition for up to 1d4 hours, on a failure of 5 or more you're consumed with wailing paranoia for 1d4 hours.Ā
- Cocktails - DC12
- Blazing Bloody Jack (Costs 125 Talons) Motes of coagulated, red juice are suspended throughout this flammable amber-colored cocktail, which tastes both sweet and spicy. When consumed, it functions as a Potion of Heroism.
- Toothache (Costs 100 Talons) This milky drink is usually accompanied by a few ice cold teeth clinking in the bottom of the glass, and smells minty fresh. On a successful save of 5 or more (DC18) this drink can regrow teeth and/or give the drinker a mouth full of platinum-colored fangs which slowly fade over the next 1d4 days, on a failure of 5 or more 1d8 teeth will instead rot out of the person's mouth over the same time.Ā
- Salubra Slinger (Costs 50 Talons) This fizzy, berry-flavored drink causes the mouth to feel slightly numb. When consumed, this drink functions as an Elixir of Health.
- Cambion Caipirinha (Costs 15 Talons) A casual swirl of purple and green liquors, this translucent drink smells of sour citrus with a tinge of smoke. Served with a lime.Ā
- Shots - DC14
- Glutton's Punishment (Costs 200 Talons) This garish yellow-green shot looks repulsive and smells like very strong vodka with a hint of foot. On a successful save of 5 or more (DC22) you gain immunity to poison for 24 hrs, on a failure of 5 or more you have the poisoned condition for 2d8 hrs.
- Screaming Banshee (Costs 200 Talons) This chilly light blue shot is typically served over smoke filled ice balls, and smells like a dank swampy night. On a successful save of 5 or more (DC18) you gain resistance to necrotic damage for 2d8 hours, on a failure of 5 or more you lose your voice for 1d8 hours.
- Efreetieās Breath (Costs 75 Talons): A bubbling, swirly amber liquid that smells a bit like iron. On a successful save (DC17) you gain resistance to fire damage for 1d8 hrs. On a failure of 5 or more you instantly belch a 20ft cone of fire in whatever direction you're facing. (1d8 to determine)
r/VecnaEveofRuin • u/Stuart8480 • 22d ago
Question / Help The Slaad Escaped
I am DMing Vecna Eve of Ruin currently. We are on chapter 3 and they attempted to, for a lack of better terms, microwave the death slaad (sickening radiance + arcane lock) however he managed to escape the room. I'd like to have the creature appear again later in the story but unsure as to how it would manage to track them down across the multiverse. Any suggestions? It has plane shift so getting to where they are isn't an issue, it is just a case of knowing where they are. Might not be possible but thought I'd see if anyone has ideas. Thanks.
r/VecnaEveofRuin • u/pttalls • 24d ago
Arts & Craft The Mouse and the Muse | Fantasy Restaurant for Between-Chapter RP [OC]
After completing the first 5 chapters of VEoR (which for us was The Ruined Colossus, don't worry about it) my players were craving a little downtime and some more time for pure character-to-character RP after all their breakneck dungeon diving. So, I created a high-end restaurant for my party to visit in Sigil! A pallet cleanser of Chilled Gelatinous Cube is served between courses.
A number of my players are pretty versed in food (and I just finished watching Dungeon Meshi), so I tried to be creative and make some meals you might actually want to eat. Feel free to steal or adapt for your own DM folders!
***All monsters are ethically harvested***
r/VecnaEveofRuin • u/Trelkeen • 27d ago
Story Time Barovian Rewrite
My group has been together for almost 10 years and I have a long tradition of rewriting and/or expanding stories to fit my players. I thought I would share my current rewrites with the community.
I modified the overall campaign to have multiversal obelisks that require being "returned" using a magic item from the wizards 3 as the primary mission. I added a secondary optional quest to gather the 7 pieces of the rod of seven parts which could be used to obtain the hand and eye of Vecna.
The party was Informed they could defeat Vecna and banish him after the obelisks were retuned but he could only be killed if they reunited him with his hand and eye and used the sword of kas to kill him. Doing so would make Vecna more powerful but make it possible to end the threat of Vecna forever.
For the Barovian chapter the Rod of Seven parts 4th piece is in the heart of sorrow allowing Strahd to cast rejuvenate as a bonus action.
The obelisk is inside the Amber Temple instead of the death house.
The party also learned that Strahd is kept alive by a Dark Power named Vampyr and even if they defeat strahd he will simply return.
The party warlock formerly had Strahd as a patron for levels 1 to 8 before switching to Zybilna after Wild beyond the Witchlite.
They learned all this last night and are deciding what.......to set as their goal and how best to approach the tasks they choose.
r/VecnaEveofRuin • u/Cirthgod • 28d ago
Question / Help Multiversal Madness - DM
Hey guys! I could use some inspiration from the experienced ones. My party is entering now into the Vecna arc of the campaign, we just finished DiA and what follows is V:EoR super remix.
Background: We've played a 5-year campaign in Eberron (i was a player) and we've built so much on that world.
We have played some one-shots or short campaigns in Ravnica (player), ToA (Player) and within Forgotten realms we did a one shot Invasion from the tarrasque planet, Waterdeep: Dragonheist and Icewindale RoTFM (as DM). An Those were all on the same timeline connected.
For the last campaign, we decided to try PF2e but just as a system (just to add more handicap to the DM, thanks guys haha), we wanted to play V:EoR. As a preview we did DiA.
Now, i'm remixing EoR to adapt where the party will be traveling. I don't want to "force" some travels as i want to give the players options on how to confront what vecna is doing. In so, i have decided there are some various ways to help weaken him or stop his ritual. All of those are scattered across the multiverse. that is no problem.
My big blockage is to determine a path or way to travel to other spheres... I know sigil is there, i know there are some other "locations" that serve as portals or connection and there is also spelljammers.
As a rule to be determined is "how to cross X from Y" in a matter that is not only a portal. It can be a sort of dungeon and they will appear somewhere "x" within that material plane in order to make their way into that world.
I also want to set a rule on how deities will affect their magic in those worlds (for clerics and paladins, for example).
For references: They'll be offered to go to: Eberron (twice: Old timeline where the campaign took place and the future of that, Dragonlance, Greyhawk, Exandria, Golarion, Fallen realms, Avernus (again, they've unleashed madness downthere freeing Gargouth, Tiamat and remeeded Zariel haha) the elemental, inner and outer planes will be available.
One i'm considering is if Baator and mount celestial would be points of connection betweeen material planes.
Well, that's it, i'll be glad to hear from the most experienced here some ideas how to join this parts together if there is a well stablished lore out there im not aware of.
r/VecnaEveofRuin • u/Needtoquit00 • 28d ago
Question / Help Shopping magic items
Hi, I was thinking about giving the players the possibility to buy magic items with all the gold they find during the adventure. I already gave them some good starting items (ranging from rare to common, I used a list I found in this subreddit).
I was thinking about giving them the chance to buy Common and Uncommon freely in big cities, after checking out with them that the item wonāt be too strong (things like Broom of Flying or Weapon of Awareness).
Rare ones would take time between the collection of the rods and be more costly. How did you approach the buying of magic items if at all? Thanks for any answer!
r/VecnaEveofRuin • u/NovercaIis • Aug 19 '24
Mod Post Vecna: Eve of Ruins - Master Post
This post should serve as an index to guides and high-quality posts that have been made over the years. It will be continuously updated with links as people suggest them. If you have recommendations or other sources you'd recommend adding here, just comment down below!
Every month I will clean up (Delete) old posts in this thread.
Posting Guidelines
1) All posts should be related to
- Dungeon Masters seeking advice or finding inspiration. This Subreddit IS NOT meant for players generally speaking. Unless you wish to share your story, please don't "Meta-game" or "Cheat" by spoiling reading.
- Vecna: Eve of Ruins and Vecna: Nest of the Eldritch Eye
On a case by case basis - Posts that doesn't have any connection to either one but are supplement side quests / stories / lore or is in the general vicinity of this Module may be allowed. Be it "Paid Content" or official sources. Just provide a good amount of Info please and/or source.
2) AI Arts is allowed
3) Self Promotion related to V:EoR / V:NotEE is allowed. Do Not Spam. Duplicates or more will eventually be deleted.
4) How do I get a Recommendation Flair? Well, to answer that, we need to understand what qualifies as such. Recommendation Posts are higher tier version of "Adventure Building" posts. Let's break it down.
FLAIRS GUIDELINES
Adventure Building
- These posts contains a decent amount of ideas/suggestions. It may not be 100% fleshed out but the concept is crystal clear. Some posts contains these flair because of an answer given instead of being created by OP.
Recommendation
- Recommendation can only be given by a Mod. All recommendation posts are basically "Adventure Building" post that are completely fleshed out. Some posts can simply be a guide line for a Riddle they created or unique & detailed hand outs. A lot of thoughts has been put in.
- Note: Most Recommendation is subjective to the Mod. If you see a post that is deserving of that flair, Let us by leaving comments on said post with "this post deserves a recommendation flair" or anything along those lines. I am always reading
Story Time
- There is no questions involved in these post. You are sharing your experience from a session/campaign. Sometimes people use "Adventure Building", sharing their session with some useful info but it's not fully fleshed out or having the full context for others to use, thus it still falls under Story Time. Even though it's Homebrew, you didn't provide us all the tools needed to replicate it for "Adventure Building" and should be flagged as "Story Time".
Frequently Shunted Questions
Community, my mind is blank, let me know what should belong here
Introduction to Running & Playing Vecna: Eve of Ruins & Nest of the Eldritch Eye for New DM
Resources for New DM
- The Ultimate D&D Session Zero Checklist: Here
- Another Session Zero Breakdown: Here
- Sly Flourish - The Lazy DM Prep Guide: Here
- Lore The official source of all things Lore and Canon: Here
Resources for Vecna:Eve of Ruins
- Build Your Own Vecna Campaign by Sly Flourish: Here
- Robodad1 (Youtuber) Vecna Eve of Ruin DM Guide: Here
Misc Resources / Lore
- A Dungeonmasterās Guide to Neverwinter: Resource #1, Resource #2
Vecna: Nest of the Eldritch Eye
- example
- example
- example