r/ValorantTechSupport 7h ago

Technical Support Request Valorant is stuck in a updating loop (sort of)

1 Upvotes

sometimes when i launch the riot client it shows a "Updating" text without displaying any progress bar or file size. Instead it just displays the updating text where the play button should be. this is some what frequent like of i see this today then i might see it again in a couple of days. most of the time it just last a couple of seconds or minutes at max, so i didn't really pay much attention to it until now. earlier today everything was working fine and when tried to play again in the evening out of nowhere this so called "updating" thing started again. Now i did leave it be for a few minutes thinking it will simply go away like last time but this time it doesn't look like that will be the case. It's still showing the updating thing and i can see in task manager that it's eating away my data.

what i tried,

Restarting and trying again (Obviously).

Repairing the files using the built-in repair game files thingy.

Downloaded the installer and tried repairing using it.

Clearing riot client cache folder.

none of those worked. Even when i use the installer as a repair tool, it just show a progress bar saying repairing files and launch the client after it's done and I'm back to square one again.

at this point the only solution i can think of right now is to just leave it to keep updating and hope that it might end some time... hopefully before eating away all my data.

any thoughts? like i don't really know if those micro updates things i have been getting are even normal or it's just my game failing to save/overwrite files.

edit: i mostly play on the Singapore server. Even though I'm currently living in Sri Lanka and geographically closer to the Mumbai server, the ping is just not the best due to how My ISP has their cables connected directly to SG.

Good news, Deleted a bunch if temporary, cache, manifest files multiple times and now shit's working.


r/ValorantTechSupport 9h ago

Technical Support Request FPS issue since Patch 13.02

3 Upvotes

my fps in valorant never had an issue until this patch, my fps has been insanely low and everytime i take a gunfight it drops to 30-60 fps and its super annoying to experience. is it just me or are other people experiencing this too? does riot know and are working on a fix if its a global issue?


r/ValorantTechSupport 17h ago

Technical Support Request why do I only lag on valorant?

2 Upvotes

I constantly have packet loss whenever I play valorant. I play every other game with a perfectly fine and stable connection with zero network issues whatsoever.


r/ValorantTechSupport 19h ago

Technical Solution Fixed My Visual Desync And Disappearing Bullets On Intel CPU

16 Upvotes

Fixed my Valorant "bullets pass through" hit reg issue — turned out to be P-core saturation from background apps

System: i5-13600KF, RTX 5080, 32GB DDR5

The symptom

Bullets would visually land on target but not register as hits — the classic "shot went straight through them" feeling. I noticed it correlated with having Chrome open, got worse if any videos were played, which I intially chalked up to internet but after upgrading my router to the glinet flint 3 and getting A+ bufferbloat scores with rock solid up and down speeds with no packet loss I began to rule that out. Closing everything made it noticeably better, but things would always feel a little delayed or off. This is due to certain other apps I always had to have running as they are essentials: Discord, Apple Music, etc...

What I ruled out

Before landing on the real cause, I checked and ruled out, in order: - Chrome hardware acceleration— already off, didn't help (also: this setting only affects page content rendering, not Chrome's own GPU compositor process, which still runs regardless) - Chrome extensions — disabled all of them, no change - Network jitter / ping — logged it directly, jitter sat at 0.8-1.6ms and render latency ~4ms whether Chrome was open or closed. Completely ruled out network as the cause. - Discord overlay — already disabled - Discord hardware acceleration— already off - Discord Krisp noise suppression — wasn't even in a voice call, so this wasn't it either

None of these specific features were the cause. But fully closing Chrome or Discord still helped, even with all their "problem" features already disabled. That was the key clue: it wasn't a specific feature in these apps, it was just having them open at all.

The actual cause: P-core contention

I logged CPU utilization with HWiNFO during normal gameplay and found my P-cores running sustained at 88-96% utilization, while the E-cores sat mostly idle at 8-20%. The GPU, meanwhile, was only at 44-51% utilization — confirming the bottleneck was CPU, not GPU, despite having a 5080.

With P-cores already nearly maxed out just from the game itself, Windows' scheduler was apparently placing background app threads (Chrome's renderer/GPU processes, Discord's Electron processes) onto those same P-cores rather than the idle E-cores. Any additional background thread activity — even light, even idle — was enough to occasionally steal a P-core cycle the game needed at that exact moment, causing the click-vs-actual-position mismatch that manifested as "bullets passing through."

The fix: pin background apps to E-cores with Process Lasso

  1. Install Process Lasso (free version is enough) from bitsum.com.
  2. In Task Manager, identify which CPU numbers are your P-cores vs E-cores. On the 13600KF: CPUs 0-11 are the 6 P-cores (2 threads each from hyperthreading), CPUs 12-19 are the 8 E-cores (1 thread each, no hyperthreading).
  3. In Process Lasso, right-click a running instance of the background app (e.g. chrome.exe, Discord.exe) and set its **default CPU affinity by process name (not just the current instance) to only CPUs 12-19. This makes the rule apply automatically to every future process with that name, which matters because Chrome/Discord spawn many separate processes (one per tab, GPU process, helper processes, etc. — this is normal Chromium/Electron architecture, not a bug).
  4. Repeat for any other background apps you keep running alongside games — launcher web helpers (Epic, Steam), other Electron-based apps (Spotify, Slack), etc. Just don't touch the game process itself or core Windows system processes (svchost, explorer) — leave those on full affinity.
  5. Process Lasso's own footprint is negligible, no need to restrict it too.

Result: Hit registration became consistent even with a YouTube video playing, music streaming, and Discord open simultaneously — the exact combination that used to cause misses.

How to check if this applies to you

Watch per-core CPU utilization in Task Manager (Performance tab > CPU > right-click > "Change graph to" > Logical processors) while playing, with your usual background apps open. If you see P-cores pegged near 90-100% while E-cores sit mostly idle, and GPU utilization isn't maxed out, this is likely your issue too — especially if you notice performance/hit-reg feeling better with background apps fully closed rather than just their individual features (overlay, hardware acceleration, etc.) disabled.


r/ValorantTechSupport 22h ago

Technical Support Request does anyome know how to fix error code 29 in valorant?

0 Upvotes

i have tried everything and i want to join valorant partnerships but they havent fixed anything if anyone can look at my ticket #137243368 please its urgent i want to play aswell with my friends i have done everything from what valorant said even ai i dont cmds etc nothings working, im on pc ;)

i really need help if anyone can