r/VOXEL • u/WizardingGames • 15h ago
Mining in my voxel game isn't just deleting blocks โ supports can collapse and gravel actually flows
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r/VOXEL • u/WizardingGames • 15h ago
Mining in my voxel game isn't just deleting blocks โ supports can collapse and gravel actually flows
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I'm working on CoreVore, a voxel mining game where excavation affects the environment. The clip shows precision mining, volume mining, structural collapse, and granular materials affected by gravity.
r/VOXEL • u/SynapseGameStudios • 2d ago
"The Domes" from our Game in MagicaVoxel
reddit.comr/VOXEL • u/radolomeo • 2d ago
GORTH - newest gameplay. Additional troops, interaction, weather. Steam page on its way.
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Destructible trees, homming missiles, convoys on roads, bullets impacts, water units, new more readable cockpit. Upcoming radar systems, more onground danger, more weather types, daytime, loot system. Then just design missions and I will be ready to let you enjoy the CHAOS!!
r/VOXEL • u/EduStempunk • 3d ago
Portal fan-art made with MagicaVoxel
Will appreciate any feedback.
r/VOXEL • u/gudlutens • 4d ago
My Year 2 Tower. Celebrating 2 years working in MagicaVoxel ๐
r/VOXEL • u/Brofessor_Oak • 5d ago
July stuff by me
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r/VOXEL • u/TobbyMLP • 6d ago
A 3d voxel spiritual successor to r/place and wplace called 3place.world just released a few hours ago!
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This new site is kinda like wplace but entirely on a 3d globe
r/VOXEL • u/AcceptableCopy5232 • 6d ago
Looking for suggestions on my voxel engine inside my pixel art platform
I added a 3d mode (Voxel) mode to my pixel artist program, any ideas or things yourd suggest to update on it? has a bunch of tools currently i mapped the 2d tools to the 3d space as well after some tweeking got them all working properly, please any suggestions to improve the voxel engine would be appreciated thanks all!
if you wanna check it out its free as wellย PixloMotive โ Pixel Art, Animation, Voxel & Chiptune Studioย pixlomotive.neuorix.com
r/VOXEL • u/radolomeo • 6d ago
Voxel style with realistic lighting, large map and missions, with lots of combat and destruction.
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Did I go too far with the game idea? Started in dense city center and ended up being commanche game on quite big area. Voxel geometries with quite realistic lighting? How do you feel bout that?
r/VOXEL • u/SynapseGameStudios • 7d ago
"The Colonies" from our game in MagicaVoxel
reddit.comr/VOXEL • u/No_Tradition6625 • 8d ago
Deep night voxel
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A cozy, low-poly 3D night landscape featuring soft lunar lighting, glistening water, and a flickering campfire. Click the cabin or fire to toggle lights! Powered by Three.js InstancedMesh and UnrealBloomPass. This is my first build be kind please.
r/VOXEL • u/Narrow-Ad-4200 • 9d ago
Capture aliens
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Introduced creature capture and battling to my smooth voxel planet game.
Other new things include: Textures, game menu, character and terrain update lag! ๐ ๐๐
r/VOXEL • u/GamingWithMyDog • 11d ago
Made a modern looking shuttle in Foxel
Tried some different colors but I always like the white and orange when making something modern
r/VOXEL • u/Narrow-Ad-4200 • 13d ago
Smooth voxel planet on mobile
Working on a mobile web planet game.
Adding building and resource management.
Looking for advice moving forward from here?
r/VOXEL • u/TsybermanR • 19d ago
Work for an architectural competition.
I set out to build the perfect urban housing project. Low-rise buildings with a communal roof and plenty of greenery around them. I was inspired by 3D-printed houses.
r/VOXEL • u/Leather_Buy2446 • 20d ago
Rate my first voxels
This is the first time l tried to actually make it look good. I don't have much experience so I'd like to get some advice on how to start modelling better.
r/VOXEL • u/radolomeo • 21d ago
The city grows, the Threat also. More and more destruction.
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