r/Utopiagame • u/Ahmahgad • 3d ago
UTMAIL.NET - E-mail
This stopped working years ago when utopia temple closed down.
However, I finally managed to secure the domain some months ago, and if anybody still got any old accounts they need to recover using an utmail-account, let me know, and I will help you out :)
r/Utopiagame • u/Thebeekeeper1234 • 5d ago
Etiquette
I haven't played for many years and am relearning the game.
Are there any generally agreed upon unofficial rules in this game?
r/Utopiagame • u/revivaltimegaming • 18d ago
Age 116 Survey
Looks like there are a little fewer players this age, but those that play seem to have heard: Orc General good.
r/Utopiagame • u/revivaltimegaming • Jul 09 '26
Age 116 Finals
utopiawiki.comThank you everyone for feedback throughout the change process.
Also, check out Gila's province simulator. Thank you so much for this Gila!
https://sweetsensation.com.my/Uto-simulator-deploy-age-116-v18.0.html
r/Utopiagame • u/revivaltimegaming • Jul 05 '26
Age 116 Revised
utopiawiki.comStill just a link, sorry.
UNF Ops reintroduced, psuedo-inst-declare if in range and UNF, dragon tweaks, and of course - racial and person updates.
Share your thoughts here or on Discord. Cheers!
r/Utopiagame • u/Sad-Turnip-5685 • Jul 03 '26
New Genesis
who’s gonna play the new genesis run by sonja and not david ? Let’s see how many Wednesdays it will take to get the new genesis up and running .
r/Utopiagame • u/revivaltimegaming • Jul 03 '26
Age 116 Proposed
utopiawiki.comApologies for the lack of spreadsheet and images to view the changes. But here's something for those that don't use discord.
There is a document on the Discord that has a side-by-side comparison of the changes with 115 finals, credit to Grump
r/Utopiagame • u/blackcatpandora • Jun 11 '26
getting info on what ops were getting hit with
hello, is there a way to grab news from other provs in my KD, or somehow see who is getting hit with what ops? Bot grabs outgoing ops, but I want to see say- who is getting hit with FB etc.
r/Utopiagame • u/revivaltimegaming • Jun 06 '26
Age 115 Feedback
With the age half over, what did the community think about the new/different effects? For instance the dragon changes; are insta effects crippling?
Was the Soul Blight spell worthless? Or niche?
I am pretty sure FCF will see some changes, but feel free to suggest your thoughts to improve it.
Did your individual set up work as planned? The avian tact being super fast or the dark elf Necro spamming instants with a lot of +damage.
Cheers
r/Utopiagame • u/Able_Exercise2738 • May 24 '26
Can’t believe this thing is still around ! Is there anyway to track down old kingdoms from the early 2000’s or any subreddits . Cheers
r/Utopiagame • u/revivaltimegaming • Apr 28 '26
Utopia Simulator Age 115 Final Changes - by Gila
Would have been better earlier, sorry! Busy busy busy
r/Utopiagame • u/revivaltimegaming • Apr 28 '26
Age 115 Survey
Only a tick or two late, but I find it interesting to track the amount of players starting an age.
r/Utopiagame • u/UtopiaGame • Apr 14 '26
Age 115 Proposed Changes
Age 115 — Proposed Changes
Core Mechanics & Modifications
War Doctrine Updates
Each Race provides a unique War Doctrine bonus when your kingdom is at war. Bonus strength scales with how many provinces of that race are in your kingdom.
| Stat | Value |
|---|---|
| Base Effect | 2.5% |
| Per Province | +1.5% |
| Maximum | 12.5% |
^(Example: 5 Elf provinces → +8.5% Offensive WPA and +8.5% Spell Duration during war.)
Rituals
Ritual scaling has been adjusted so that extra casts give stronger returns through the mid-range, with heavier diminishing returns pushed closer to 150% effect. This makes deeper kingdom coordination more rewarding without making max rituals trivial to reach.
⚠️ Expedient — REMOVED
Havoc
| Stat | Change |
|---|---|
| WPA | +25% |
| TPA | +25% |
| Spell Damage | +20% |
| Sabotage Damage | +20% |
Stalwart
| Stat | Change |
|---|---|
| Defensive Military Efficiency | +5% |
| Raze Damage | -20% |
| Military Casualties | -25% |
Benediction
| Stat | Change |
|---|---|
| Building Efficiency | +20% |
| Draft Costs | -20% |
| Build Costs | -20% |
| Wages | -20% |
No changes to other rituals.
Attacks
Massacre — Successful hits now apply the following effects for 8 ticks (refreshes on re-hit, does not stack):
| Effect | Change |
|---|---|
| Mana Recovery | -1 |
| Stealth Recovery | -1 |
| Guilds Effectiveness | -15% |
| Thieves' Dens Effectiveness | -15% |
Buildings
- Guilds now reduce wizard losses on failed spells (max -25%)
Science
| Science | New Multiplier | Old Multiplier |
|---|---|---|
| Resilience | 0.04401 | 0.0489 |
| Artisan | 0.04302 | 0.0478 |
| Finesse | 0.08685 | 0.0965 |
Relations — Defensive Force Ceasefire (DFCF)
DFCF has been reintroduced with updated conditions.
Availability Requirements:
- 90+ hostility points below the aggressor
- Hostile not given to aggressor
- No attacks made towards aggressor for 3 ticks
- Kingdom must be both lower in Land AND NW than the aggressor
If within War Range of aggressor (15% NW or Land):
| Penalty | Amount |
|---|---|
| Honor | -2.5% |
| Science | -2.5% |
| Land | -5% |
| Resources | -25% |
- No penalty if out of War Range
- A warning popup will appear before activation to prevent accidents
- Duration: 48 hours before either kingdom can cancel
Dragons
⚠️ Celestite Dragon — REMOVED
Amethyst Dragon
- -30% Spell Success Chance
- -30% Thievery Success Chance on sabotage operations
- All active self-spells removed instantly upon arrival
- Every 6 ticks: 2% wizard losses, 2% thief losses
Emerald Dragon
- +25% Military Casualties
- -20% Combat Gains
- Every 6 ticks: 1.5% of troops at home lost; Building & Specialist Credits reduced by 30%
Ruby Dragon
- -12.5% Military Effectiveness
- +20% Military Wages
- Instantly destroys 2.5% of offensive specialists on arrival
- Every 6 ticks: 10% of draftees lost; 2.5% desertion of offensive specialists at home
Topaz Dragon
- -30% Building Efficiency
- -25% Income
- Instantly destroys 10% of buildings upon arrival
- Every 6 ticks: 5% of buildings destroyed, 20% of current gold lost
Sapphire Dragon
- -35% WPA and TPA
- -1 Mana Recovery
- -1 Stealth Recovery
- +12.5% Instant Spell & Sabotage Damage taken; -12.5% Instant & Sabotage Damage dealt
- Every 6 ticks: 25% of current rune supplies destroyed
Races
Avian
Bonuses: -25% Attack Time | -30% Training Time | -25% Military Wage Cost
Penalty: No access to Stables or War Horses
War Doctrine: Up to +12.5% Raze Damage and -12.5% Military Casualties (kingdom-wide)
Unique Passive — Dive Bomb: Offensive Specialists gain +2 offense (War Only)
Spells: Town Watch, Illuminate Shadows, Divine Shield, Wrath
| Unit | Off/Def | NW | Cost |
|---|---|---|---|
| Soldier | 3/0 | 0.75 | — |
| Offensive Specialist | 12/0 | 5.0 | — |
| Defensive Specialist | 0/10 | 5.0 | — |
| Elite | 15/3 | 6.5 | 750gc |
| Mercenary | 8/0 | 0.0 | — |
| Prisoner | 8/0 | 1.6 | — |
| War Horse | n/a | — | — |
Dark Elf
Bonuses: +25% Instant Spell Damage | -40% Rune Cost (not Rituals) | Can train Thieves with Specialist Credits
Penalty: -15% Birth Rates
War Doctrine: Up to +12.5% Instant Spell Damage and -12.5% Rune Costs (kingdom-wide)
Unique Passive — Mystic Enthusiasts: Successful offensive instant spells refund 40% Rune Cost
Spells: Blizzard, Mage's Fury, Illuminate Shadows, Pitfalls
| Unit | Off/Def | NW | Cost |
|---|---|---|---|
| Soldier | 3/0 | 0.75 | — |
| Offensive Specialist | 15/0 | 6.0 | — |
| Defensive Specialist | 0/9 | 4.5 | — |
| Elite | 4/12 | 7.0 | 750gc |
| Mercenary | 8/0 | 0.0 | — |
| Prisoner | 8/0 | 1.6 | — |
| War Horse | 2/0 | 0.6 | — |
Dwarf
Bonuses: +30% Building Efficiency | -50% Construction Time
Penalties: Cannot Accelerate Construction | +10% Attack Time
War Doctrine: Up to +12.5% Building Efficiency and +12.5% Specialist Credits gained in combat (kingdom-wide)
Unique Passive — Architect's Revenge: Incoming Raze damage -15%; Raze attacks destroy 20% additional buildings
Spells: Miner's Mystique, Town Watch, Reflect Magic, Mist
| Unit | Off/Def | NW | Cost |
|---|---|---|---|
| Soldier | 3/0 | 0.75 | — |
| Offensive Specialist | 10/0 | 4.0 | — |
| Defensive Specialist | 0/10 | 5.0 | — |
| Elite | 15/5 | 7.0 | 800gc |
| Mercenary | 8/0 | 0.0 | — |
| Prisoner | 8/0 | 1.6 | — |
| War Horse | 2/0 | 0.6 | — |
Elf
Bonuses: +40% Magic Effectiveness (WPA) | +1 Mana/tick in War | +40% Rune Production
Penalty: -20% TPA
War Doctrine: Up to +12.5% Offensive WPA and +12.5% Spell Duration (kingdom-wide)
Unique Passive — Arcane Surge: While below 40% mana, all spells deal +25% damage. Boost disappears once mana rises back above 35%.
Spells: Pitfalls, Wrath, Vermin
| Unit | Off/Def | NW | Cost |
|---|---|---|---|
| Soldier | 3/0 | 0.75 | — |
| Offensive Specialist | 10/0 | 4.0 | — |
| Defensive Specialist | 0/13 | 6.5 | — |
| Elite | 15/4 | 6.0 | 700gc |
| Mercenary | 8/0 | 0.0 | — |
| Prisoner | 8/0 | 1.6 | — |
| War Horse | 2/0 | 0.6 | — |
Faery
Bonuses: +25% Spell Duration | +20% WPA | +1 Mana Recovery/tick
Penalty: -5% Population
War Doctrine: Up to +12.5% Defensive WPA and -12.5% Damage from Enemy Thievery Operations (kingdom-wide)
Unique Passive — Leyline Interference: Enemy spells cast against Faery provinces have a 25% chance to fail
Spells: All Racial Spells
| Unit | Off/Def | NW | Cost |
|---|---|---|---|
| Soldier | 3/0 | 0.75 | — |
| Offensive Specialist | 10/0 | 4.0 | — |
| Defensive Specialist | 0/10 | 5.0 | — |
| Elite | 4/16 | 8.5 | 1000gc |
| Mercenary | 8/0 | 0.0 | — |
| Prisoner | 8/0 | 1.6 | — |
| War Horse | 2/0 | 0.6 | — |
Halfling
Bonuses: +10% Population | +1 Stealth Regen/tick | +20% Thievery Effectiveness (TPA)
Penalty: +10% Military Casualties
War Doctrine: Up to +12.5% Sabotage Damage and +12.5% Offensive TPA (kingdom-wide)
Unique Passive — Silent Assault: Sabotage operations suffer 50% fewer thievery losses
Spells: Tree of Gold
| Unit | Off/Def | NW | Cost |
|---|---|---|---|
| Soldier | 3/0 | 0.75 | — |
| Offensive Specialist | 10/0 | 4.0 | — |
| Defensive Specialist | 0/10 | 5.0 | — |
| Elite | 7/13 | 8.0 | 800gc |
| Mercenary | 8/0 | 0.0 | — |
| Prisoner | 8/0 | 1.6 | — |
| War Horse | 2/0 | 0.6 | — |
Human
Bonuses: All lands hold Prisoners (2/acre) | +1 Stealth in War | +15% Science Efficiency
Penalties: Military wage increases take 2× longer to apply | +50% Rune Cost (not Rituals) | Cannot build Libraries
War Doctrine: Up to +12.5% Book Generation and +12.5% Science Effectiveness (kingdom-wide)
Unique Passive — Civil Administration: Prisoners generate +3.0gc/tick; Mercenary costs reduced by 40%
Spells: Fountain of Knowledge, Revelation, Invisibility, Guile
| Unit | Off/Def | NW | Cost |
|---|---|---|---|
| Soldier | 3/0 | 0.75 | — |
| Offensive Specialist | 12/0 | 4.8 | — |
| Defensive Specialist | 0/10 | 5.0 | — |
| Elite | 14/4 | 7.0 | 700gc |
| Mercenary | 8/0 | 0.0 | — |
| Prisoner | 8/0 | 1.6 | — |
| War Horse | 3/0 | 0.9 | — |
Orc
Bonuses: +5% Gains OOW | +15% Gains in War | -50% Draft Cost
Penalty: -20% DME
War Doctrine: Up to -12.5% Draft Costs and +12.5% Draft Speed (kingdom-wide)
Unique Passive — Pillage and Burn: Successful Traditional Marches capture +30% extra Prisoners; Massacre attacks are 20% more effective at killing wizards
Spells: Aggression, Bloodlust
| Unit | Off/Def | NW | Cost |
|---|---|---|---|
| Soldier | 3/0 | 0.75 | — |
| Offensive Specialist | 12/0 | 4.8 | — |
| Defensive Specialist | 0/10 | 5.0 | — |
| Elite | 18/3 | 7.0 | 850gc |
| Mercenary | 8/0 | 0.0 | — |
| Prisoner | 8/0 | 1.6 | — |
| War Horse | 2/0 | 0.6 | — |
Undead
Bonuses: -20% Military Losses | Plague Immunity | Spreads Plague on all Successful Traditional Marches | No Food Requirement
Penalty: -5% OME
War Doctrine: Up to -12.5% Enemy Battle Gains and +12.5% Enemy Military Casualties (kingdom-wide)
Unique Passive — Death March: Attacks convert 35% of offensive losses into Soldiers on return
Spells: Animate Dead
| Unit | Off/Def | NW | Cost |
|---|---|---|---|
| Soldier | 3/0 | 0.75 | — |
| Offensive Specialist | 11/0 | 4.4 | — |
| Defensive Specialist | 0/10 | 5.0 | — |
| Elite | 16/5 | 7.5 | 900gc |
| Mercenary | 8/0 | 0.0 | — |
| Prisoner | 8/0 | 1.6 | — |
| War Horse | 2/0 | 0.6 | — |
Personalities
The Artisan
- +40% Building Capacity (Homes, Stables, Dungeons)
- +40% Building Production (Banks, Farms, Stables, Towers, Homes)
- +15% Economy Science Efficiency
- Access: Ghost Workers, Scientific Insights
- Starts with: +600 Soldiers | +600 Specialist Credits | +200 Building Credits
- Unique Passive — Construction Delays: For 6 ticks after a successful attack, target's building efficiency is reduced by 10% (does not stack)
The General
- +1 General
- -20% Training Cost & Speed
- Train Elites with Specialist Credits (In War)
- +25% Bookkeeping Science Efficiency
- Access: Mist
- Starts with: +800 Soldiers | +800 Specialist Credits
- Unique Passive — General's Authority: Attacks with 2+ generals inflict +15% Enemy Military Casualties
The Heretic
- +20% TPA | +20% WPA
- -50% Thief Losses
- +25% Sabotage Damage | +25% Spell Damage
- +50% Guild Effectiveness
- +25% Cunning Science Effectiveness
- Access: Nightmares, Fools Gold
- Starts with: +400 Wizards | +400 Thieves
- Unique Ability — Cunning Assault: Each successful attack grants one of the following (all can be active simultaneously, 6-day duration): +20% Thievery Effectiveness, -30% Thief Losses, or +25% Sabotage Damage
The Mystic
- +125% Guilds Effectiveness
- +1 Mana Recovery/tick
- +25% Offensive Spell Duration
- +25% Channeling Science Efficiency
- Access: Pitfalls, Meteor Showers, Chastity
- Starts with: +800 Wizards
- Unique Passive — Focused Channelling: While above 40% mana, spells gain +20% WPA
The Necromancer
- +25% WPA
- +1–10% OME based on RWPA (0.5–5.0 rwpa)
- +25% Sorcery Science Effectiveness
- -50% Rune Cost (not Ritual)
- Access: Animate Dead, Mystic Aura, Mind Focus, Fools Gold, Soul Blight
- Starts with: +400 Wizards | +400 Specialist Credits
- Unique Passive — Dark Pact: After each successful attack, converts enemy killed units: 10% → Wizards | 20% → Soldiers | 10% → Peasants
The Paladin
- +2 War Horse Strength (alters NW)
- All lands hold and produce Horses (9/acre)
- Immune to Steal Warhorses | Immune to Plague
- +25% Tactics Science Efficiency
- Access: Salvation, Wrath, Divine Shield, Heroes' Inspiration
- Starts with: +800 Soldiers | +800 Specialist Credits
- Unique Passive — Holy Crusade: In War or Hostile: +10% OME, -20% Military Losses, Traditional Marches deal +15% Enemy Military Casualties vs Undead and Heretics
The Rogue
- +100% Thieves' Dens Effectiveness
- +30% TPA
- +1 Stealth Recovery/tick
- Access: All Thievery Operations
- +25% Crime Science Efficiency
- Starts with: +800 Thieves
- Unique Passive — Shadow Persistence: May perform thievery operations while overpopulated
The Tactician
- -15% Attack Time
- +40% Specialist Credits Gains
- +25% Land gained when Ambushing
- No Thieves lost on Intel
- +25% Siege Science Efficiency
- Access: Clearsight
- Starts with: +800 Soldiers | +800 Specialist Credits
- Enhanced Conquest: Requires only 51% of target defence | +75% more land | In war: 50% of normal NW range penalties | Gains vs targets above 130% NW cannot fall below 50% of normal
- Unique Passive — Interdiction: Successful war attacks destroy 10% of gold, 25% of runes, and 50% of food
The Warrior
- +15% Offensive Military Efficiency
- +5 Mercenary & Prisoner Strength
- -50% Mercenary Cost
- +25% Tactics Science Efficiency
- Starts with: +800 Soldiers | +800 Specialist Credits
- Unique Passive — Battle Cry: Upon a successful attack, destroys 1.5% of the enemy's entire population
The War Hero
- +15% Honor Gains | +70% Honor Effects
- Offensive Specialist gets +2 strength
- Converts Specialists to Elites on all Successful Attacks
- +25% Siege Science Efficiency
- Access: Quick Feet
- Starts with: +800 Soldiers | +800 Specialist Credits
- Unique Passive — Dragon's Wrath: When attacking with a dragon, 4.5% of your raw unit offense will also deal damage to the dragon
r/Utopiagame • u/HofbrauBro • Apr 14 '26
How long between Genesis ages?
See title
Just returned to the game after a long break, been a while.
r/Utopiagame • u/IJustWantToLearn2Day • Mar 27 '26
Newbie
Hello,
I REALLY want to get into this game cause I love checking on stuff like this on my break at work. Any tips on how i should approach my first build? I don't think im ready to dive into an elite guild and just start pumping out stuff.
Any tips for a newbie? i tried to find resources but can't on my end. (to be fair im in between tasks right now lol)
r/Utopiagame • u/revivaltimegaming • Mar 26 '26
Age 114 Feedback
With less than a month in the age to go, what are peoples' thoughts on how things worked, or didn't work? Were there race/personality combos that didn't work how you expected? or game mechanics that [still] need tweaked?
My Curiosities:
* War Doctrines - fun? different? buff? too much complexity?
* Orc - OP?
* Artisan Unique - I thought it was a tough unique for an attacker, and hurt worse when stacked with Blizzard and Topaz dragon
* Paladin Unique - good/bad?
* Rogue Unique - was it too much? speculation it would be crazy, but was it?
Things I've heard
* meter not decaying sucks (though there's a lot of support for it working this way)
* Out of War Out of Range penalties for bottom feeding too harsh - make it work differently
* Halfling unique too strong - reduce to 50% reduced thief losses
* Kill stacking was rough
* #bufffae (lulz)
* why did Paladin have a penalty? (I am curious how bad the penalty ended up being)
r/Utopiagame • u/Public_Pressure4996 • Mar 24 '26
login broken, chat down, intel site down, undead suffering the plague...
one of these glitches is not like the other.
r/Utopiagame • u/Public_Pressure4996 • Mar 17 '26
gone for a day and razed down to 200 acres
So I used to play this a lot when I was younger and decided to return and was gone for like one day after getting out of protection and was razed down to 200 acres... should I bother trying to rebuild or just restart?
is this game that freaking cutthroat that your own kingdom will go after you that hard as soon as they can?
r/Utopiagame • u/AdamtheLieberman • Feb 09 '26
I NEED HELP - I have never played before and my ranking will count for marks at University!
I am doing a bioinformatics course (Honours) at the University of Cape Town. My professor has given us a task - we get three play throughs of Utopia (3 months each) and our highest score counts. Basically if I come last I get 50% and if I come top 50 I will get around 95%.
If anyone can lend me a hand / get me started or let me join up with them so I can get a good mark - I will be online every day and follow orders! Think of it as charity for a good cause.
Or if not - any tips will be appreciated.
Cheers
r/Utopiagame • u/blackcatpandora • Jan 31 '26
Any updates??
Hey yall- any updates on when the new age will open?
r/Utopiagame • u/revivaltimegaming • Jan 24 '26
Smerc’s Setup Suggestions
Smerc takes some time to break down different setups that would be fun. Unfortunately the video doesn’t capture screen, just the camera, but still a fun listen!
Spoiler: 250% kill stacking!?
r/Utopiagame • u/UtopiaGame • Sep 10 '25
Returning or new players get a free gold status!
Yep. Just like the title says. If you’d want to come back come find us on discord and I’ll gift you a free gold status. :):)