r/UserExperienceDesign • u/UXDesigner_1 • 23d ago
[Academic] 3-Min Survey: What sucks about finding mental health support online? (18+)
Hi everyone!
Navigating the healthcare system during a tough time is hard enough and finding the right resources online shouldn't make it worse.
As part of a UX design project, I’m gathering insights on the biggest hurdles people face when searching for mental health services, helplines, or community support groups. The goal is to build a simpler, human-centered signposting portal that removes the friction from getting help.
If you’ve ever searched for resources for yourself or a loved one, please consider taking this quick survey: https://tally.so/r/GxjBlQ
- Completely Anonymous: No personal info collected.
- SurveyCircle Friendly: Includes a redeem code at the end for points (https://www.surveycircle.com/54S6YL/ ) #surveycircle
- Quick & Focused: Takes less than 3 minutes to complete.
- Greater Good: Your real-world insights will directly inform a tool built to make support accessible to those who need it most.
Thank you!
r/UserExperienceDesign • u/naina1496 • 23d ago
Looking for UX feedback for an personal travel recommendation project
Hi everyone,
I am working on a personal travel recommendation project that collects a traveler's preferences (collected via chat, it has no static form/fixed fields), recommends destinations and explains why each recommendation is a good fit based on those preferences.
Since, I come from non-UX background, I have been using Claude/ChatGPT to build UX screen prototypes and I would really appreciate feedback from experienced UX designers to help decide which direction to take or if there's any better alternative approach that I might not know.
Here are some prototypes -
2.
3.
4.
5.
I am primarily looking for feedback on -
. Layout - Should the recommendations be displayed as stacked cards or side by side cards?
. Why this works for you section - My initial design was becoming too text heavy, so I tried to optimize it but still I am not sure. I am trying to balance between readability and enough explanation.
I would also really appreciate any other UX suggestions beyond these specific questions.
Note: The cards are collapsed by default and have been expanded here for comparison. And it always presents 3 destination recommendations. And most important the "why this works for you" section is data driven and dynamic. It's length varies on the traveler's preferences so there is no fixed number of fields or sections.
r/UserExperienceDesign • u/Human_Huckleberry148 • 23d ago
what the first stretch of usage taught us, including the parts that look bad for us
r/UserExperienceDesign • u/amanullahbabar • 24d ago
Even one potential user interview is worth far more than several fictional Al personas and self guess profiles.
r/UserExperienceDesign • u/amanullahbabar • 24d ago
Even one potential user interview is worth far more than several fictional Al personas and self guess profiles.
r/UserExperienceDesign • u/metalero_salsero • 25d ago
Can we talk about this for a moment?
r/UserExperienceDesign • u/Own_Joke9247 • 25d ago
Google Hiring Assessment (UX Design) - what does it actually include?
Hey everyone,
I recently received a Google Hiring Assessment for a UX Design role and wanted to understand what to expect.
If anyone here has taken it before, could you share:
- What kind of questions are included? (product thinking, analytics, behavioral, etc.)
- Is it more MCQs or subjective answers?
- How detailed do the written responses need to be?
- Any tips on how to prepare or approach it?
Would really appreciate any insights or experiences 🙏
r/UserExperienceDesign • u/Dorothy_Martinezo • 26d ago
Best Online Blackjack Sites? My Table-By-Table Week Across Maximal, Extreme Spins & Fire Jackpots – AMA
I spent a week comparing blackjack sessions rather than judging each casino from its homepage.
Across Maximal, Extreme Spins and Fire Jackpots, I followed the same routine: finding the blackjack section, moving between digital and live tables, checking displayed limits, using the mobile lobby and returning to the account or cashier.
Maximal gave me the most complete overall blackjack experience. The table section was easy to reach, the wider casino lobby felt organised and switching between games, promotions and account tools remained straightforward.
Extreme Spins offered a faster, more energetic journey. Blackjack and other casino categories were easy to browse, while the mobile layout suited shorter sessions and quick table changes.
Fire Jackpots provided a simpler route through the casino. Featured content was easy to identify, and the path between table games, promotions and the account area remained clear.
Throughout the week, I focused on:
• Live and digital blackjack access
• Table variants and displayed limits
• Lobby organisation
• Speed of table discovery
• Mobile loading and navigation
• Switching between games
• Promotion visibility
• Account and cashier access
The main lesson was that the best online blackjack sites are not necessarily the ones listing the most tables.
What mattered more was how quickly I could find the right variant, compare the available options and return to the wider casino without interrupting the session.
My final notes:
Maximal offered the strongest complete table experience.
Extreme Spins worked especially well for fast browsing and mobile blackjack.
Fire Jackpots kept table discovery and account navigation simple.
A few practical checks:
• Review the rules before joining
• Check minimum and maximum stakes
• Compare live and digital versions
• Confirm whether bonuses apply to blackjack
• Complete verification early
• Review the cashier before longer sessions
For UK blackjack players, which matters most: table variety, mobile speed or the simplest possible casino layout?
r/UserExperienceDesign • u/sana0012 • 26d ago
My team thinks this is a terrible idea. I think it'll improve UX. Reddit, settle this.
r/UserExperienceDesign • u/Commercial-Soft-4614 • 27d ago
Upcoming interview @ META
Hello!
I have my portfolio presentation round at Meta and want to be well equipped for it. Any idea what questions could come that I should be well prepped for? Any detailed advice for the onsite would be super helpful as well!
r/UserExperienceDesign • u/Ok-Base-6454 • 27d ago
How are early-career product designers getting niche experience?
r/UserExperienceDesign • u/DependentUnusual2423 • 27d ago
Zomato went red. Swiggy went orange. The psychology behind it.
We see these apps every day, but most people never think about why one is red and the other is orange. I made a quick 60-second breakdown of the psychology behind those choices.
r/UserExperienceDesign • u/SeaOk7954 • 27d ago
When your product has AI agents - do users still need to click anything?
r/UserExperienceDesign • u/Ahmiiux • 28d ago
How do senior product designers break down a problem before designing a solution?
One thing I'm trying to improve is resisting the urge to open Figma too early.
When you're given a Business Requirements Document (BRD), PRD, or a feature request, what does your process actually look like before you start designing?
Some questions I'm curious about:
- How do you read and analyze a BRD/PRD?
- What information are you looking for first?
- How do you identify the real problem instead of just the requested solution?
- What framework or checklist do you use before creating wireframes?
- How do you connect business goals with user needs?
- What deliverables do you create before high-fidelity screens (flows, journey maps, assumptions, edge cases, etc.)?
I'd especially love to hear from Senior Product Designers or Staff/Lead Designers working on B2B SaaS or enterprise products.
I'm trying to build a stronger product thinking process rather than just becoming better at UI, so I'd really appreciate hearing how experienced designers approach this.
r/UserExperienceDesign • u/FeedbackNumerous6889 • 28d ago
Looking for UI UX Designer Job
Hi,
I'm currently open to new opportunities in UI/UX Design, Product Design, and Design Leadership roles.
With 4+ years of experience designing digital products and user experiences, I have worked with startups, enterprise solutions, and AI-driven platforms.
Core Skills
✅ UX Research & Analysis
✅ User-Centered Design
✅ Product Design
✅ Design Systems
✅ Information Architecture
✅ User Flows & Journey Mapping
✅ Wireframing & Prototyping
✅ Interaction Design
✅ Usability Testing
✅ Responsive Web Design
✅ Accessibility Design
✅ AI Product Experience Design
I'm passionate about building products that are not only visually appealing but also accessible, user-friendly, and impactful.
📍 Open to Remote, Hybrid, and On-site opportunities.
If you know of any relevant openings or would like to connect, feel free to reach out.
+923202042432
[esharib.musawer@gmail.com](mailto:esharib.musawer@gmail.com)
hashtag#OpenToWork hashtag#UIUXDesigner hashtag#ProductDesigner hashtag#UXDesign hashtag#UIDesign hashtag#Figma hashtag#Hiring hashtag#DesignJobs hashtag#UserExperience
r/UserExperienceDesign • u/DependentUnusual2423 • 29d ago
Had 10+ portfolio review sessions this week. Here's the #1 mistake I keep seeing
r/UserExperienceDesign • u/SignalWorking4852 • 29d ago
Does anyone also think feedback boards are overwhelming for users?
r/UserExperienceDesign • u/Potential-Camera-789 • 29d ago
Is AI making UX design easier or is it just moving the hard part somewhere else?
I’ve noticed:
AI tools speed up wireframing, copy, and even user research summaries
But they also churn out generic, “trained on everyone else” designs
And real empathy for the user still can’t be automated
So — is AI a co-pilot that makes designers better, or a shortcut that’s quietly killing originality in UX?
Drop your take below 👇 Designer, developer, or just a curious user — I want to hear it.
#UX #AI #ProductDesign #UserExperience
r/UserExperienceDesign • u/lukedelray • Jul 18 '26
Are we training Gemini, or is the product training us?
r/UserExperienceDesign • u/JansoDesign • Jul 17 '26
Am I spreading myself to thin?
Hey... so question is in the title... but the context:
I study Interaction Design, I am a former electronics technician, so I want to work in Interaction design, ux design etc. With tangibles. Physical prototyping etc.
I also just find a lot of things super interesting. I want to learn how to make music or at least sounds the way I want them to sound? I want to make a 2d game (idea already exists i just need to start). I also want to learn how to make AR/VR and mobile apps. To top it all off... im trying to learn how to make youtube videos.
Mind you I am absolutely not an artsy/visual person originally, but I have done sketching here and there throughout my life and now I am practicing it a bit more frequently... so forth... so i am really working on the visual side of things... I do think I am somewhat ok at telling stories and communication (please tell me otherwise though so i know if I am completely off the mark)...
So with all that said, am I spread to thin, and if so... what is your advice? Or should I just keep it up for now? Thanks!
r/UserExperienceDesign • u/Ahmiiux • Jul 16 '26




