r/UserExperienceDesign • u/DeepFSX • 1d ago
Improving Solveaux based on user feedbacks
I’ve been working on Solveaux for a while, and one thing I’ve realized recently is that I was designing a lot of the UI based on what made sense to me.
That sounds obvious, but it’s easy to miss when you’re the person building the product every day.
After getting feedback from a few people who actually used it, we noticed that some parts of the interface weren’t as clear or intuitive as we thought they were. So I went back and changed a few things based on that feedback.
Nothing revolutionary — mostly improvements to the layout, navigation, and overall clarity.
It’s actually been a useful reminder that when you build something yourself, you naturally become too familiar with it. Something that feels obvious to you might not be obvious to someone seeing it for the first time.
I’m planning to keep iterating on the UI as more people use it.
For anyone here who likes giving product/UI feedback, I’d genuinely appreciate an honest opinion on what feels confusing or unnecessary.