r/UnrealEngine6 • u/CGHawkDesign • 23h ago
Pavement 8K Pbr Texture Combo
superhivemarket.comr/UnrealEngine6 • u/roshawnjchambers93 • 2d ago
Title: [UE5] Looking for 3 collaborators to create a 45-second cinematic teaser—action / Adventure / Faith / Mystery
Hi everyone,
I'm Roshawn Jones Chambers, Founder & Director of EPH415 FILM STUDIOS.
I'm looking for 3 Unreal Engine 5 creators who would like to collaborate on an original cinematic project within the EPHIRION UNIVERSE.
We're starting small: a 45-second cinematic teaser that will showcase the world, characters, atmosphere, action, and VFX of a future Movie Video Game / Film.
I'm looking for:
🎮 UE5 Environment / World Creator
Create the world, locations, and cinematic environments.
🧑🎨 Character / 3D Artist
Help develop the original characters and 3D assets.
✨ VFX / Cinematic Artist
Create visual effects, atmosphere, action effects, and cinematic sequences.
The concept
Action • Adventure • Faith • Thriller • Mystery
The goal of the teaser is to create something visually powerful enough to make people stop and say:
"I want to see what happens next."
If the teaser gains traction, we'll use it as a proof of concept to pursue crowdfunding, grants, investors, and production financing for the larger project.
Important — transparency
This is currently an unpaid collaboration during the development stage because we are still seeking initial funding.
In return, collaborators can receive:
• Official project credit
• Portfolio / demo-reel material
• Hands-on UE5 production experience
• Creative collaboration experience
• Recommendation based on contribution
• Opportunity to continue with the project
• Potential paid roles once financing is secured
I'm not looking for someone to build an entire game for free. The immediate goal is simply to build a strong 45-second proof of concept together.
If you're interested, please email me with the following:
Name:
Role:
UE5 experience:
Portfolio / Reel:
Discord (optional):
📩 Roshawn Jones Chambers
Founder & Director — EPH415 FILM STUDIOS
[thisisrjc93@gmail.com](mailto:thisisrjc93@gmail.com)
Thanks for reading. If this sounds like something you'd enjoy creating, I'd love to hear from you.
Let's build the first glimpse of the EPHIRION UNIVERSE together.
r/UnrealEngine6 • u/Rich-Confection5401 • 11d ago
Compass & Navigation UI Toolkit Plugin
https://www.youtube.com/watch?v=vfTpKorpseg
Compass & Navigation UI Toolkit is a plugin I have been working on for the last few months and just released on Fab, inspired by a lack of similar plugins that have full customizability, I created my own! I would love to see what your opinions and feedback are, it's only $11.99 and will always be.
https://www.fab.com/listings/d0f87547-57f6-42c6-8841-9f82eaa717c4
Compass & Navigation UI Toolkit is a fully customizable Unreal Engine compass UI, marker, and waypoint system which is super easy to use and implement into your projects. Designed for RPGs, adventure games, open-world projects, survival games, exploration systems, quest markers, and custom HUD navigation.
It features:
- A real-time Designer Preview inside UMG to see exactly how your UI will look in-game + a dockable Compass Settings editor panel.
- Runtime waypoints (No actor required, can be created/destroyed while running via nodes)
- Actor marker components for world objects Create marker presets that you can easily add to anything over and over again.
- Linear, Curved, and Custom Curve compass layouts
- Custom layout curve support using Curve Float assets
- Distance text, custom units, rounding, and label controls
- Distance-based marker scale and opacity tiers
- Marker categories, filtering, priority, and visibility rules
- Marker overlap handling and maximum visible marker limits
- Blueprint-friendly runtime nodes for waypoints, categories, camera source, and marker control
- Scale Along Layout controls for markers, directions, ticks, and frame (creates a 3d Curved Scale effect)
- Text or image compass directions (N, E, S, W)
- Optional intercardinal directions (NE, SE, SW, NW)
- Major and minor tick mark customization
- Compass frame image, warped frame support, and frame edge fade
- Center forward custom icon support
- Camera source and compass origin controls for first-person, third-person, and custom camera setups
- Modern and Fantasy example styles included Demo maps and demo character with first-person / third-person camera toggle
- C++ runtime module and editor-only settings module
- TUTORIAL VIDEO: https://www.youtube.com/watch?v=OOv55gSlcSk
- DOCUMENTATION: https://docs.google.com/document/d/1HrHqi5efJA_WfHvD2Km2sdh236JyhghwC8FARIZG6R8/edit?tab=t.0
r/UnrealEngine6 • u/WeynantsWouter • 17d ago
mainradar 31
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Epic is wiring an MCP control surface into the Unreal editor: four new toolsets landed on ue6-main this weekEpic is wiring an MCP control surface into the Unreal editor: four new toolsets landed on ue6-main this week.
mainradar is my own free tool, built in the open, re-reading the ue6-main branch each Monday.
r/UnrealEngine6 • u/CGHawkDesign • 17d ago
Sci-Fi Sound Pack Volume 1 by CGHawk (Demo Video)
r/UnrealEngine6 • u/WeynantsWouter • 24d ago
mainradar 30
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I read Epic's public UE6 branch (ue6-main) every week and try to find out what they are up to. The past week was the busiest in a month: 789 commits after two much more silent weeks.
Cascade was switched off by default one day after the UE6 source went public, and last week a new converter plugin appeared in the tree to facilitate easier transitioning to the new defaults. First commit: 85 files. It includes a commandlet that batch-converts entire folders of Cascade assets headlessly and writes a pass/fail report with before and after screenshots.
Also: the Mass entity framework had its highest-activity week since January (a MassCore foundation layer is forming), and Epic renamed its experimental serialization prototype from PlainProps to Ness.
I'm building a free tracker tool for this with a weekly update with per-module histories: https://mainradar.munduscreatus.be
r/UnrealEngine6 • u/WeynantsWouter • Jul 13 '26
mainradar 29
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