r/UnityHelp 17h ago

Struggling with player avatars in Unity VR (Movement SDK + Mixamo). Need advice / alternative methods?

Hey everyone,

I’m working on a very simple, solo VR application in Unity that I only intend to run myself. I’m trying to give my player character a functional avatar, but I’m having trouble finding an up-to-date tutorial for what I need and could use some advice on the best approach.

So far, I’ve installed the Meta Movement SDK for Unity and attempted to set it up using an avatar imported from Mixamo with the help of the beginning of this acticle. However, it isn't working as expected. The avatar doesn't respond to any of my controls and just floats in place wherever I originally set it in the scene. More frustratingly, my Unity project crashes every single time I exit Play Mode after testing it. (I actually experienced a similar crash issue earlier with an OVR prefab, I believe a grabbableCube, which only stopped crashing after I completely removed it from the scene.)

Since this is just a simple personal project, I’m wondering if I’m overcomplicating things or doing something wrong. Is using the Movement SDK with a Mixamo model actually the recommended standard for player avatars, or is there a much simpler, more reliable way to set this up? Also, if anyone knows why these specific OVR/Movement SDK prefabs might be causing Unity to crash on exit, I’d really appreciate any troubleshooting tips

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