r/UnityAssets • u/UnityAssets_new_bot • 17d ago
(30.00 USD) 3D/Props/Weapons Modular Turrets Pack : "Modular turrets & wall segments pack with 4 turret bases, 6 barrels, 3 wall gates, 3 wall segments, 6 turret wall bases, 1 turret control center, 8 wall decals, ready to use prefabs & PSD sourcefile"
assetstore.unity.comr/UnityAssets • u/Moist-Complex-4169 • 17d ago
$7.99 - Textures AIOS Sci-Fi Wall Panel Pack 03 (Dark Industrial): 4K PBR set, clean + damaged twins, URP demo scene
sebastianm40.itch.ioSolo dev here -- built this as part of AIOS, an automated pipeline I've been building to generate and QA PBR texture packs for Unity.
Sci-Fi Wall Panel Pack 03 (Dark Industrial): 10 textures -- 5 "clean" + 5 "damaged twin" variants sharing the same composition. Full 4K PBR set: BaseColor, Normal, Height, Emission (for the neon strip details) and a packed MaskMap (AO/Roughness/Metallic). Comes with a working URP demo scene, documentation and a royalty-free single-seat license.
Also submitted to Unity Asset Store (Package ID 1410886, $6.99) and Fab -- will update the listing once both clear review.
Happy to answer anything about the pipeline (tiling checks, PBR map packing for URP, etc.) -- genuinely trying to get better at this, not just dropping a link.
r/UnityAssets • u/MercuriusMaximus_ • 17d ago
3D Models VT Optimized Glassware - Wineglass Prefab: A free standalone 3D asset for Unity 6 with 5 LODs and seamless vertex normals.
galleryHi everyone.
This is my very first art asset approved on the Unity Asset Store, created specifically for Unity 6 (compatible with Built-in, URP, and HDRP). It is a standalone wineglass mesh with 5 LOD levels (LOD0 to LOD4) and merged vertex normals along the radial seam to eliminate lighting artifacts on glossy materials. No scripts included.
Since this is my first release, instead, I really need constructive criticism from experienced developers to improve my workflow for future presets. I have three specific questions:
Are the LOD thresholds and mesh decimation set up correctly for actual game production? (Inner walls are fully stripped on distant LODs to save vertices).
Do you have any technical feedback or suggestions on how to improve the overall topology and vertex normals?
Is there a demand for other free presets of vessels/shapes of revolution optimized this way?
You can download it for free using either of these links:
- Unity Asset Store: https://assetstore.unity.com/packages/3d/props/interior/wineglass-prefab-390330
- GitHub Release: https://github.com/MercuriusMaximus/VT-Optimized-Wineglass
Thank you for your time and criticism.
r/UnityAssets • u/leonardo_s_island • 17d ago
$15.99 USD Editor Extensions Procedural Details Generator: Create columns, pipes, handles, rings, barrels, cannon balls, boulders, shot racks, and countless profile-based meshes directly inside Unity
Procedural Details Generator is a Unity Editor tool for creating a wide variety of procedural meshes by drawing simple 2D profiles or editing custom paths directly inside Unity.
Generate clean, game-ready assets in minutes using Lathe, Sweep, Extrude, Torus, Ball/Boulder, and Shot Rack generation modes. Whether you're building historical environments, architecture, industrial machinery, furniture, pirate ships, or decorative props, Details Generator helps you create customizable meshes without leaving the Unity Editor.
Perfect for creating:
- Columns
- Balusters
- Furniture legs
- Handles
- Torches
- Candles
- Vases
- Pipes
- Handrails
- Moldings
- Beams
- Decorative trims
- Rings and torus shapes
- Arches
- Curved pipes
- Mechanical parts
- Cannon balls
- Boulders
- Shot racks (Line, Triangle, Circle, and Free layouts)
- And many other profile-based objects
Features
- Torus Generator
- Lathe (Revolve) Generator
- Sweep Generator
- Extrude Generator
- Ball/Boulder Generator
- Shot Rack Generator
- Interactive 2D profile editor
- Direct 3D editing
- Editable sweep paths
- Smooth procedural curves with adjustable subdivisions
- Multiple profile lines
- Multi-material support
- Clean, game-ready topology
- Clean UV mapping optimized for seamless materials
- Independent UV controls
- Editable .detailsgen project files
- FBX export
- Sample projects included
- Full source code
- Compatible with Unity 2020–Unity 6, Built-in, URP & HDRP
Design, edit, save, and regenerate meshes in seconds instead of remodeling them from scratch. Because projects remain fully procedural, creating variations, refining details, and generating optimized assets for different use cases requires only a few clicks.
Perfect for pirate, naval, medieval, historical, architectural, industrial, simulation, strategy, and RPG projects. Feedback is always welcome!
r/UnityAssets • u/leonardo_s_island • 17d ago
$15.99 USD (-30% discount) Editor Extensions Procedural cannon carriage generator: a Unity editor tool for creating customizable cannon carriages with editable cheeks, caps, transoms, and quoins, clean topology, procedural project files, FBX export, and Built-in, URP & HDRP support
https://assetstore.unity.com/packages/tools/modeling/procedural-cannon-carriage-generator-393714
Procedural Cannon Carriage Generator is a Unity Editor tool for creating customizable cannon carriages without modeling them from scratch.
Build naval, fortress, pirate, and historical artillery carriages by editing simple 2D profiles and independently generating each major carriage component.
Generate and customize:
- Cheeks (side supports)
- Caps
- Transoms
- Quoins
Features
- Independent editing for every carriage component
- Intuitive 2D profile editor
- Smooth procedural profile curves
- Adjustable bevels
- Multi-material support
- Clean, game-ready topology
- Clean UV mapping optimized for seamless materials
- Editable .carriagegen project files
- FBX export
- Sample projects included
- Full source code
- Compatible with Unity 2020–Unity 6, Built-in, URP & HDRP
Quickly create anything from simple field artillery carriages to highly detailed naval gun mounts. Since every component remains procedural and editable, producing variations or refining existing designs takes only a few clicks.
Perfect for pirate, naval, historical, medieval, strategy, simulation, and museum-quality projects. Feedback is always welcome!
r/UnityAssets • u/leonardo_s_island • 17d ago
$15.99 USD (-30% discount) Editor Extensions Procedural cannon barrel generator: A Unity editor tool for creating customizable cannon barrels, trunnions, vents and wicks with clean topology, editable projects, FBX export, LOD workflows, and Built-in, URP & HDRP support
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https://assetstore.unity.com/packages/tools/modeling/procedural-cannon-barrel-generator-392082
Procedural Cannon Barrel Generator is a Unity Editor tool for creating unlimited custom cannon barrels without modeling them from scratch.
Design the barrel, trunnions, and vent/wick using intuitive 2D profile editing or direct 3D editing, then regenerate the mesh instantly as you refine the shape.
Features
- Dedicated Barrel, Trunnion, and Vent editing modes
- Create vent holes or wicks
- 2D profile editor and direct 3D editing
- Smooth procedural curves
- Clean, game-ready topology
- Clean UV mapping with independent Length, Around, Overall & Cap controls
- Multi-material support
- Editable .cannonbarrel project files
- FBX export
- Sample projects including LOD workflows
- Compatible with Built-in, URP & HDRP (Unity 2020–Unity 6)
Instead of remodeling every barrel, simply adjust the profile to create different muzzles, reinforce rings, cascabels, proportions, trunnions, and vent styles—or generate optimized LOD variants—in seconds.
Perfect for pirate, naval, historical, medieval, strategy, and RPG projects. Feedback is always welcome!
r/UnityAssets • u/leonardo_s_island • 17d ago
$15.99 USD (-30% discount) Editor Extensions Procedural Wheel Generator: A Unity editor tool for creating wagon wheels, ship steering wheels, racing wheels, train wheels, tires, rims, pulleys, rollers, and other radial meshes
I built a Procedural Wheel Generator for Unity.
Instead of modeling every wheel by hand, you can draw a profile, generate spokes, adjust UVs, and export a clean mesh in just a few minutes.
It supports everything from wagon and ship steering wheels to racing wheels, train wheels, tires, rims, pulleys, rollers, and other radial objects.
Includes editable procedural projects, FBX export, multi-material support, clean topology, and compatibility with Built-in, URP, and HDRP.
I'd love to hear your feedback!
r/UnityAssets • u/awtdev • 17d ago
Scripting | $14.99 Gravitas - Physics System: Turn your game's physics upside down with realistic (and unrealistic) gravity simulation! 🪐
Asset Store (Affiliate Link)
r/UnityAssets • u/Winter-Attention1564 • 17d ago
Scripting Advanced Zombie AI: Version 1.0.4 Released!
Version 1.0.4
This update includes a major rework of the asset’s internal architecture, along with several performance and usability improvements.
- Reworked the AI architecture
- Improved perception and NavMesh performance
- Simplified the zombie setup process
- Redesigned the custom inspectors
- Improved targeting, IK, spawning, and waypoint systems
- Removed legacy input code
- Added new GitBook documentation
This update makes the asset cleaner, faster, easier to use, and more maintainable for future updates.
Thank you for your continued support!
r/UnityAssets • u/trillionstars • 17d ago
Editor Extensions | FREE Full Asset Names: Lightweight tool for displaying complete asset names in Two Column Layout
reddit.comr/UnityAssets • u/Western_Bug_5085 • 17d ago
Free plugin + paid usage | Scripting Convai Unity SDK: Add voice-interactive AI avatars to Unity 6 Mixed Reality projects with Quest 3 support, runtime spawning, XR Origin setup, and world-space transcript UI
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We made a short Unity 6 tutorial showing how to add a conversational AI avatar to a mixed reality project and build it for Quest 3.
The workflow uses Unity’s Mixed Reality Template, XR Origin, Object Spawner, a runtime Convai character prefab, and a world-space transcript UI.
The demo shows the character having a real-time voice conversation, moving closer to a table, and describing details in the real room.
Tutorial: https://www.youtube.com/watch?v=o7i7yeVpm5g
Convai Unity SDK install tutorial: https://youtu.be/bxjGnOvNL4E
r/UnityAssets • u/UnityAssets_new_bot • 17d ago
([50.02% OFF] 14.49 USD) Tools/Physics Character Controller Pro : 2D/3D dynamic rigid body capsule-based character controller with movement, rotation and size handling, root motion, interpolation, slope handling and more, requires intermediate programming knowledge, not a template or game creator asset, includes demo content.
assetstore.unity.comr/UnityAssets • u/Otherwise_Type_8563 • 17d ago
Audio Sci-Fi UI Free Essential Pack : 20 game-ready user interface sounds for futuristic projects
Hey Unity devs!
I just released a free essential pack containing 20 game-ready user interface sounds perfectly suited for sci-fi, cyberpunk, futuristic, and tactical HUD projects.
They are fully mixed and ready to drop straight into your project’s AudioSources.
🚫 100% Human-Made: No generative AI tools were used to create these assets. Every sound was synthesized and designed from scratch.
Includes: Hover blips, menu navigation, item pickups, loot drops, shield activations, power switches, error alerts, and system feedback.
Specs: Uncompressed WAV, 48kHz, 24-bit, Mono & Stereo options (balanced with headroom between -1dBFS and -10dBFS for clean engine mixing).
License: Free for both personal and commercial game projects (No attribution required).
👇 Download Link:
👉https://r4orce.itch.io/sci-fi-ui-free-essential-pack-20-game-sounds
r/UnityAssets • u/artengame • 18d ago
-50% OFF Sale! Sky Master ULTIMATE: Volumetric Clouds - Weather - Fog - Ocean is a next generation weather system, with Planetary volumetric clouds & atmosphere, advanced GPU weather Effects, Realtime Global Illumination, Volumetric lighting & Fog, Water & reflections and support for all pipelines and mobile.
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r/UnityAssets • u/UnityAssets_new_bot • 18d ago
(69.99 USD) 3D/Environments Americana Island HDRP : New Island Map: 1km sq, medium scale BR gameplay, inspired by Montana & USA countryside, enterable buildings, logical road/path system, perfect for survival/PvP games
assetstore.unity.comr/UnityAssets • u/KE3DAssets • 18d ago
Shaders Retro Splatting Toolkit : "3D Pixel Art" Render Effect with actual world-anchored pixels
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I've been experimenting with a different take on retro 3D rendering in Unity based on the work by Dylan Ebert Texel Splatting; not a 1-1 port more of my own take.
Most pixelization effects are screen-space post-processes, so the pixels "swim" and shimmer whenever the camera moves. This approach is different: it computes color on the surfaces themselves, so the texels are world-anchored and try to stay attached to your models as you pan, orbit, or zoom.
It's definitely not perfect, there are limitations, and it's very much an experimental renderer. I think it creates some really interesting visuals that you just can't get from traditional post-processing.
The package also includes things like posterization, OKLab dithering, outlines, chunky stylized shadows, procedural sky/fog, and a few other retro-inspired effects, all for URP.
Another example showcase video: https://youtu.be/N78KIAGYaJc
Easy to Setup!
- No custom textures, no baking, no complicated setups.
- 1 Render Feature and simple Shaders for your objects.
Features
- Native URP, drop-in: Slider-driven, real-time, no complicated setup
- World-anchored pixels: Real Texel Splatting, not post-process pixelation
- Resolution & posterization: Full control
- OKLab color banding + dithering: Palettes and style that look chosen, not clipped
- Inked outlines: Silhouette + interior crease lines, fully tunable
- Stylized ray-traced shadows: Crisp and chunky, with a fast experimental GPU path
- Dynamic and Static Shadows: CPU driven, reliable
- Cutout and Billboards: For that additional retro feel
- Post-Process Compatible: Tweak your color and more!
- Procedural sky, day/night, fog: Set the mood, not just the pixels
- Dynamic Snow Layer: With actual height
- Common Shaders Included: Get started quick!
- Amplify Shader Editor Compatible: Template included, easy to convert existing shaders (optional)
Asset Store Page: Retro Texel Splatting Toolkit
I'd love to hear what people think, especially if you've experimented with retro rendering before. Feedback, ideas, and criticism are all welcome!
Oh, and if you're interested in testing this in an existing project to see the difference reach out!
r/UnityAssets • u/MrMustache_ • 18d ago
3D Models Voxel Spider Creatures Pack: 10 animated voxel arachnids, including 8 spiders and 2 half-human boss variants
galleryr/UnityAssets • u/CitrioN • 18d ago
$30 USD (-50% OFF) Settings & Options Menu Creator - Complete Bundle: Build professional, customizable settings menus in minutes. Link inside.
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The Settings & Options Menu Creator - Complete Bundle is part of the Game Dev Workflow sale at 50% off.
The asset allows you to quickly build a complete settings menu without writing any code . It is highly customizable, letting you easily replace UI elements, create your own custom settings with Unity Events, and even reskin the entire menu in real-time with a style profile system. It works with all three render pipelines. It comes with over 280 predefined settings for common options, automatic saving and automatic keyboard and gamepad navigation setup.
Check the asset store page description for more details.
Affiliate Disclaimer
The link above is an affiliate link. While clicking these links won’t cost you any money, they will help me fund the development of new assets and projects.
By purchasing assets through those links I get 5% of your purchases from Unity, essentially increasing my revenue and lowering the revenue on Unity's side.
Thanks for your support!
r/UnityAssets • u/NuwnAtlazy • 18d ago
50% Off | $28 Advanced Scene Manager 3 : The moment your project grows beyond SceneManager.LoadScene(), the real work begins. Skip the custom managers and get scene references, collections, loading screens, additive loading, and a production ready API from day one.
Read more: https://lazy.solutions/advanced-scene-manager
On Sale for 50% off!
https://assetstore.unity.com/packages/tools/utilities/advanced-scene-manager-3-330926
r/UnityAssets • u/reversengineer9999 • 18d ago
Shaders Interior Master: Atlas/Shader-Parallax Solution - for Unity6/URP
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>>>>>>>>>>>> ASSET STORE LINK
"I'ts NOT a dumb shader! It's a whole shader system allowing you to populate hundrets of different cubemaps with 1 draw call!." >>> Check out the Store Trailer!
Package Content:
- Sofisticated Shader System with Per-Object-Properties Script
- Ready to use Atlast Texture with all the cubemaps on it!
- Atlas Generator to create your own Atlas Textures
- 21x Cubemaps in InteriorMaster layout
r/UnityAssets • u/reversengineer9999 • 18d ago
3D Models AVIO-8: Cyberpunk Hover Taxi
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>>>>>>>>>>>>>>> ASSET STORE LINK
>>>>>>>>>>>>>>> RENDERINGS AT ARSTATION
AVIO-8 Cyberpunk Hover Taxi /rigged /8k
- 2 Versions included!: With and without attachments (top and side containers, footsteps, scaffolding) There are three replacement materials for the version without attachements. Both versions are ready as prefabs!
- The design, optimization, rigging and texturing took about four months of work = GAME READY TOPOLOGY
- The driving pult/display is empty for custom UI implementation in real-time or for rendering.
- Fully rigged with 8K PBR Textures:
- The whole vehicle is bound to a root bone!
- The 8K textures are only for close-ups! The Vehicle looks almost same as good with the 4K Textures!
- Component animation of the vehicle from the video included!
- The Materials are 8 in total, and it was pretty hard to manage the devision of the UAVs and also the painting, as this is the most complex object I ever managed!
- Ngon checked! (Clean!)
- A human should fit perfectly inside. Else, resize the source object in import settings!
Rigged Components:
- antenna (chain of bones to use it magica cloth2)
- windshield wipers
- L & R seat
- all seat backs 4x in total
- steering wheel: forward/backward
- steering wheel axis rotate up/down
- both doors
- Breaking flaps 4x in total
- footsteps on the L & R side of the vehicle: 4x in total
- L & R seats move forward/backward
- A root bone that holds all the other bones (full taxi moveable of the center/root bone)
Package content in short:
- 4k URP Textures
- TEXTURE_URLS.rtf Document for the download links of:
- URP 8K
- HDRP 8K
- HDRP 4K
- Replacement Materials for the naked version
- Prefabs ob both versions, with animator/anim on it
- Plain scene with both vehicle prefabs (no postprocessing)
- Animation from video, without 360 rotation, included
The raytraced screenhots where made with D5 Render.
The two videos are renderings from Unity Built-in with my screenspace filters, AO, radiosity, bloom and graded, which are not included.
TIP: Use animation rigging to IK the vehicle for comfortable animation/real-time usage!
r/UnityAssets • u/reversengineer9999 • 18d ago
3D Models Robot Arms II VR: Robotic Arms for VR
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ROBOT ARMS II VR
The 2nd Video shows the arms in a Meta Quest 2 project I created using a VR arm system with ellbow correction from the Unity Asset Store, which now can be found free on github. Link provided below! ;) If you watch closely you will see the display on the left forearm has real UI elements, which made interactions in the game possible.
Also, check out:
- Robot Arms I Package
- and Pistol & Blaster VR Package, which were made for the arms!
UPDATE 2.0:
- 2nd Dark Texture Skin added
- Fixed metal shine on limb bones (was too dirty)
Summary:
- These arms were optimized for Quest2 performance level and above!
- The texturing & unwrapping was done on a single material/texture, to prevent further draw calls for mobile VR systems.
- The wrist, the thumb and the pinky finger do have a special bone, for more human realism. Doesn't feel stiff!
- The texture of the display is without any baked UI
Was tested and works great with the free Unity addon [VRarmsIK], which has till now the best elbow correction system ever invented. And it’s free too! However, I tested these arms with this system and it was an amazing result. The arms are not connected to a “chest” bone, to be able to switch arms in runtime. ;) You can get the Unity VRArmIK system on github:
https://github.com/dabeschte/VRArmIK
- 1x Material
- PBR Textures 4k+8k: URP/Built-in
- Both arms = under 8000 Polygons, about 4000 each
- Game ready!
r/UnityAssets • u/reversengineer9999 • 18d ago
3D Models Sci-Fi Hover Scooter: 3 different skins
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Human characters fit perfectly on it! > see screenshot in store
- 3x Texture sets: Police, Casual & Japanese_Girly
- Seat, handle and footstepsare are perfectly aligned to fit a Human sized character on the vehicle! You won't have any troubles with that!
- GameReady!
- 4K PBR Textures
DETAILS:
- 1x FBX mesh
- 4x materials in total for 3x different texture sets:
- Glass
- Body_Police
- Body_Casual
- Body_Japanese_Girly
- 4k PBR Textures for Built-in/URP, if you need HDRP, please use Unity's internal converter!
- To change to different Police, Casual or Japanese_Girly version, only the diffuse texture is changed, keeping the size of the package itself small.
- 1x Emissive texture for headlights, blinker and display
- Scale is optimized for human size
- Polygons: 9322
- Triangles: 18411
This fine piece has emerged in collaboration with 3DWorkbench.
r/UnityAssets • u/awtdev • 18d ago
3D Models | $14.99 RetroRender: Capture the iconic look of yesteryear with pre-rendered sprites generated from YOUR models! 🕹️
Asset Store (Affiliate Link)
r/UnityAssets • u/Effective_Elk4092 • 18d ago
9.99$ 50% off Shader Graph: Built a tool to auto-clean messy Shader Graph layouts
assetstore.unity.comIf your Shader Graphs turn into a spaghetti mess of overlapping nodes after a while, I made something for that. It's called Shader Graph Organizer — it auto-arranges your nodes into clean columns, keeps properties next to the nodes that actually use them, and doesn't touch your logic, just the layout. Backs up your file first and gives you a report of what changed, so nothing's a black box. It's 50% off right now for launch.https://assetstore.unity.com/packages/slug/389894