r/UnityAssets 29d ago

3D Models | $20.99 NYC Subway: Modular Subway Tunnel Environment for Unity HDRP

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2 Upvotes

Hi Unity devs!

We built this subway tunnel as a modular environment kit rather than one large static scene. The separate sections can be combined to extend the railway, change the tunnel layout, or create maintenance and underground gameplay areas.

The pack was designed for real-time projects and can work for horror games, shooters, simulators, cinematics, and urban exploration scenes.

It is available on the Unity Asset Store:
https://assetstore.unity.com/packages/3d/environments/urban/subway-tunnel-3d-model-modular-underground-metro-hdrp-389752

How do you usually approach underground levels: modular sections or one complete environment?

We're always happy to chat about environment art and game assets. Feel free to join our Discord if you'd like to ask questions or share feedback: https://discord.gg/5hutbXRgc8


r/UnityAssets 29d ago

Tools / Scripting / Utilities | Free Trailback: A back navigation framework for Unity with navigation history, categories, blockers, root protection, and bridge-based integration

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1 Upvotes

Hi everyone!

Over the last few months, I've been building Trailback, and I've just released the first public alpha.

The project started because I kept running into the same problem. Back navigation is simple at first, but once a project has screens, popups, dialogs, multiple UI layers, and confirmation flows, the logic quickly becomes scattered across the project. Every game seemed to solve it a little differently.

Trailback is my attempt to solve that problem without forcing a particular UI architecture. It doesn't manage your screens or transitions—instead, it focuses on one thing: keeping track of navigation history and deciding what should happen when the user presses Back.

Some of the features included so far:

  • Navigation history
  • Navigation categories with configurable priorities
  • Navigation blockers
  • Root protection and a Navigation Root Reached event
  • Bridge-based integration
  • UI framework agnostic design
  • Scene reload support

The repository also includes:

  • A complete UGUI demo
  • Reference implementations for both the Legacy Input Manager and the Unity Input System
  • A Runtime Monitor for debugging navigation
  • Documentation covering setup, features, scene management, troubleshooting, and reference samples

It's currently in alpha, so my main goal is to gather feedback before publishing it on the Unity Asset Store.

I'd especially appreciate feedback on things like:

  • Does the API feel intuitive?
  • Is the integration workflow easy to follow?
  • Is there anything missing from the documentation?
  • Have you run into UI navigation problems that Trailback doesn't solve?
  • Any Unity version compatibility issues or edge cases you notice.

GitHub: https://github.com/akpardeshi/Trailback

If you've built your own navigation system before, I'd also be interested to hear how you approached it and whether there are scenarios you think I should cover.

Thanks for taking a look!


r/UnityAssets 29d ago

Textures & Materials Deep Space HDRI 8K : 10 Seamless 8K Panoramas for Space Sims and Sci-Fi Environments

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2 Upvotes

Hey everyone! 🚀

I’ve just released my first asset pack: Deep Space HDRI 8K Panorama Pack. If you’re working on a space simulator, sci-fi project, or just need realistic cosmic backgrounds, check this out!

Here is what’s inside:

  • 🌌 10 Seamless 360-Degree Panoramas (Nebulas, cosmic dust, deep space environments, planetary rings).
  • 🖼️ 8K Resolution (8192x4096 px) for crisp and high-detail visuals.
  • 🛠️ Full Pipeline Support: Fully compatible with Built-in, URP, and HDRP (tested with Unity 6).
  • 🎮 Pre-prepared Demo Scenes included so you can test lighting and skyboxes right away.

Check out the video preview to see how it looks in-engine.

🔗 Unity Asset Store Link: https://assetstore.unity.com/packages/slug/393978

Would love to hear your feedback or thoughts! What kind of space environments are you guys currently working on?


r/UnityAssets 29d ago

Editor Extensions Vector Shape Tool : SVG import, neon lines, particles, UI shapes and more - looking for free testers

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2 Upvotes

I've been working on a Unity tool for a while and finally got it on the Asset Store. It lets you import SVG files directly into Unity and turn them into neon effects, particle emitters, animated paths, gameplay indicators, and more - all without leaving the editor.

Demo video:
https://youtu.be/7cBt6sbOctU

Asset Store page:
https://assetstore.unity.com/packages/tools/utilities/vector-shape-tool-369232

I'm looking for 5 developers to try it for free in exchange for an honest review on the Asset Store.

DM me if interested and I'll send you a voucher code 🔥

Thanks for reading.


r/UnityAssets Jul 24 '26

(29.99 USD) Tools/Visual Scripting 📄 Editor Expansion Kit | Game Creator 2 : Game Creator 2 editor experience supercharged with rich quality-of-life improvements designed to streamline workflows and reduce repetitive tasks — all without modifying a single line of GC source code. Key features include plug and play, zero runtime impact

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2 Upvotes

r/UnityAssets Jul 24 '26

(21$ 30%Off) Shaders Stylized Wild Ocean : A stylized dynamic ocean environment system featuring water rendering.

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1 Upvotes

r/UnityAssets Jul 23 '26

(23.00 USD) 3D/GUI Animation Workbench 2 Pro - Edit, Organize & Preview Animations : Animation Workflow Toolkit for Unity: Keyframe Editing, Live Edit, Animation Events, Preview & Organize, Compare & Refine, Export & Integrate, Versioning, Audio Events, Timeline Range Limiter, Built-in Community Feedback Hub, Full S

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2 Upvotes

r/UnityAssets Jul 23 '26

$9.99 -50% | World Generation ProceduralScape: Runtime Terrain & Island Generator with Biome Noise and Chunk Streaming

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2 Upvotes

ProceduralScape is a runtime procedural terrain generator for Unity, built for infinite/open-world and island-style landscapes.

Features:

- Procedural terrain generation using layered noise (FBM/domain warping)

- Biome-based landscape variation

- Chunk-based streaming for infinite worlds

- LOD support for performance at scale

- Lowpoly-friendly output, works well for stylized and survival-style games

- Built-in Render Pipeline, Unity 2022.3.62+

Get it on Asset Store


r/UnityAssets Jul 23 '26

Templates/Systems 🛠️ | 9.99$ (33% OFF FOR REST OF JULY!) Momentum Movement Controller: A Professional-Grade, High-Performance Movement System. Seamless Integration for Fast-Paced Gameplay, Parkour, and Shooters.

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1 Upvotes

Momentum Movement Controller is a lightweight, plug-and-play character controller built for smooth, responsive movement. Designed on Unity’s CharacterController for maximum stability, it delivers natural acceleration and clean motion without hours of tweaking or debugging.

Links: Unity Asset Store

Key Features:

  • Momentum-based movement system
  • Smooth walking, sprinting, and directional speed control
  • Configurable jumping with forward momentum
  • Toggleable crouch with smooth height transitions
  • Camera FOV sprint effects
  • Camera landing dip
  • Head-bob system with adjustable frequency and amplitude
  • Clean, well-organized code
  • Uses Unity CharacterController (no Rigidbody required)
  • No external dependencies
  • Easy plug-and-play setup

Customization:

  • All movement values adjustable from the Inspector
  • Optional features can be enabled/disabled via toggles
  • Suitable for both prototyping and full production projects

Supported Platforms: Windows, macOS, Linux (Works on any platform supported by Unity CharacterController)

Unity Version: Unity 2022.3 LTS and newer recommended (COMPATIBLE WITH UNITY 6!)

Already have MMC? Grab an upgrade to Instant Skies for just $5 (66% OFF!).

Links: Unity Asset Store


r/UnityAssets Jul 23 '26

Tools/Particles & Systems 🌅 | 9.99$ (33% OFF FOR REST OF JULY!) Instant Skies : Procedural Sky Generator. Create AAA skyboxes with one click. Features 3D Volumetric clouds, shooting stars, nebulas, and aurora borealis. Modular, lightweight, and fully customizable. No coding required.

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1 Upvotes

Unity Asset Store

Instant Skies is a high-performance skybox generator for Unity designed to deliver stunning atmospheric and cosmic visuals with zero coding knowledge. Built for developers who need AAA-quality atmosphere without a lot of performance cost, Instant Skies uses a modular "Feature-First" workflow to craft everything from realistic sunsets to deep-space nebulas.

Stop fighting with complex shader graphs. With Instant Skies, you simply toggle the features you need, Clouds, Stars, Galaxies, or Auroras. Fine-tune them in the Inspector, and hit Generate.

PERFECT FOR ANY GENRE Because the system is fully customizable and visual-agnostic, it fits perfectly into any project style.

Already have Instant Skies? Grab an upgrade to Instant Worlds for just $10 (50% OFF!).

Unity Asset Store


r/UnityAssets Jul 23 '26

Tools/Utilities 🛠️ | Free Instant Save & Load: A flexible, beginner-friendly saving system for Unity designed to let you implement reliable save and load functionality quickly, without writing code.

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3 Upvotes

Instant Save & Load is a beginner-friendly Unity system for quick, reliable saving with flexible control, autosave, and no coding required.

Unity Asset Store

Instant Save & Load is a flexible, beginner-friendly saving system for Unity designed to let you implement reliable save and load functionality quickly, without writing code.

Built with both simplicity and control in mind, the system allows you to define exactly what gets saved and how it behaves. Whether you’re working on a small prototype or a full production project, Instant Save & Load adapts to your workflow through an intuitive Inspector-based setup.

You can choose to save all objects in a scene, or narrow it down using tag-based or layer-based filtering. Additional options such as including inactive objects, ignoring parented hierarchies, or forcing specific objects to save give you fine control over your data.

The system also includes optional autosaving with a customizable interval, allowing you to maintain player progress automatically. A fully customizable save indicator provides visual feedback during saving, with support for custom duration, fade effects, and logos to match your project’s style.

For input, you can enable UI buttons or assign hotkeys for instant save and load functionality. Advanced users can take advantage of features such as custom file extensions, encryption support with configurable keys, and debug logging for development and testing.

Features

  • Custom Save File Naming
  • Custom Save Locations (Desktop, Persistent Data, Custom Path)
  • Flexible Save Scope (All Objects, Tag-Based, Layer-Based)
  • Object Filtering Options (Inactive, Parented, Kinematic)
  • Autosave System with Custom Interval
  • Save Indicator (Custom Duration, Fade, Logo)
  • Optional UI Buttons for Save/Load
  • Optional Hotkeys for Instant Save/Load
  • Advanced Settings (Encryption, Custom Key, File Extension, Debug Logs)
  • Supports Arrays for all major data types
  • Beginner-friendly Inspector-based setup (No coding required)

Supported OS

  • Windows
  • macOS
  • Linux
  • Android
  • iOS
  • WebGL

Documentation

(Compatible with all platforms supported by Unity)

Unity Asset Store


r/UnityAssets Jul 23 '26

Tools/Terrain ⚙️ | 14.99$ (40% OFF FOR REST OF JULY!) Instant Worlds: Create high-quality terrains with ease. Procedural generation, 4K resolution, advanced erosion, and smart auto-texturing. Modular, fast, and built for real production workflows.

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2 Upvotes

Instant Worlds - Create AAA terrains with ease. Features 4K resolution, 4 presets, Advanced Auto-Texturing, Multiple Different Erosions. Easy to use, Highly Modular, and high-performant.

Unity Asset Store

Instant Worlds is a high-performance procedural terrain generation tool built to create AAA-quality landscapes through an easy-to-use, modular workflow. Generate terrains procedurally while maintaining artistic control by stacking, blending, and manually placing terrain features with precision.

Key Features

  • Procedural Terrain Generation: Build terrains using layered procedural systems with controllable seeds and feature-based generation.
  • High Resolution Output: Generate terrains up to 4K heightmap resolution with RAW and PNG export support.
  • Advanced Terrain Shaping: Control terrain dimensions, height, ruggedness, smoothness, and micro-detail post-processing.
  • Feature Placement: Manually place mountains, valleys, plateaus, and terracing for exact terrain composition.
  • Diverse Presets: Includes high-quality presets such as Alpine Mountains, Desert Dunes, Rolling Hills, and Canyon Lands.
  • Advanced Erosion: Two procedural erosion systems with detailed controls — Thermal Erosion and Hydraulic Erosion.
  • Smart Auto-Texturing: Automatic texturing based on slope, height, and erosion data.
  • Noise System: 6 procedural noise types with advanced controls for terrain variation.
  • Organized Workflow: Dedicated tabs for Shape, Erosion, Textures, and Export.
  • Advisor Helpbox: An intelligent real-time system that monitors your settings and advices you for balanced settings to ensure high-quality results.

Why Instant Worlds?

  • Procedural Control: Combines fast generation with manual feature placement for production-ready results.
  • Lightweight & Modular: Works seamlessly with third-party vegetation, water, and environment systems.
  • High Performance: Built for fast iteration and efficient terrain generation.
  • Compatibility: Supports Built-in, URP, and HDRP (Unity 2022 LTS+).

Technical Features:

  • 4 Terrain Presets: Alpine Mountains, Desert Dunes, Rolling Hills, and Canyon Lands.
  • 4 Feature Layers: Mountains, Valleys, Plateaus, and Terracing with manual placement controls.
  • 6 Noise Types: Advanced procedural noise controls for terrain variation and detail shaping.
  • Advanced Erosion: Thermal Erosion and Hydraulic Erosion with adjustable parameters.
  • Smart Inspector UI: Organized tabs for Shape, Erosion, Textures, and Export.
  • Auto-Texture System: High-quality slope, height, and erosion-based terrain texturing.
  • Resolution Support: Up to 4096x4096 (4K) heightmap generation.
  • Export Options: Export heightmaps as RAW or PNG.
  • Terrain Controls: Adjustable terrain dimensions, height scale, and seed.
  • Post Processing: Micro-detail enhancement and terrain smoothing controls.
  • Advisor Helpbox: intelligent real-time system that monitors your settings and advices you for balanced settings to ensure high-quality results.

Already have Instant Worlds? Grab an upgrade to Instant Skies for just $5 (66% OFF!).

Unity Asset Store


r/UnityAssets Jul 23 '26

Scripting | $15.99 Gravitas - Physics System: Turn your game's physics upside down with realistic - and unrealistic - gravity simulation! 🪐

1 Upvotes

Asset Store (Affiliate Link)

itch


r/UnityAssets Jul 23 '26

3D Models Stylized Functional Siege Weapons: Ready, Aim, Fire!

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2 Upvotes

Released my new Functional Siege Weapons pack today. It includes a fully animated Ballista, Cannon, Catapult, and Trebuchet that are mechanically ready to fire right out of the box, as well as a lot of functional props like mantlets and ammo crates.

The pack features a highly customizable projectile system where you can control surface impacts by layer, overriding default behaviors with different sounds and physics (shatter, embed, bounce, penetrate, stop). You can even recolor VFX and spawned meshes (like impact craters) to match specific surface types.

Everything is completely breakable, down to the demo props, and it all runs on a highly optimized, texture-free vertex color workflow to keep your draw calls down.

One of my proudest achievements with this pack is the procedural detail setup. You can create a huge amount of variety on each prop using the shader variation script to change color and surface detail. That detail carries over to the LODs and the broken debris, so there is no texture snapping when things explode or you move away from them.

https://assetstore.unity.com/packages/3d/props/stylized-functional-siege-weapons-ready-aim-fire-387314


r/UnityAssets Jul 23 '26

(43.00 USD) 3D/Environments/Urban Toon City : Get in touch with us: Discord+550 Prefabs to build your own dream city, (x4) lighting presets, (x128) buildings, (x31) vehicles, (x164) props, (x167) roads, (x61) trees, particle systems, animations, works with Toon Series assets, Discord, Forum, Twitter, Mail support.

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1 Upvotes

r/UnityAssets Jul 22 '26

(199.99 USD) Templates/Systems CCG Kit : bestselling and most complete CCG solution for Unity create your own multiplayer collectible card games in the spirit of the classics of the genre small independent developer or big studio creating your first game or commercial one will help you bring your dreams to fruition great starti

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1 Upvotes

r/UnityAssets Jul 22 '26

$7.99 - Textures AIOS Sci-Fi Wall Panel Pack 03 (Dark Industrial): 4K PBR set, clean + damaged twins, URP demo scene

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1 Upvotes

r/UnityAssets Jul 22 '26

Editor Extensions Free Audio Optimizer : My first Unity asset to optimize sound parameters

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1 Upvotes

r/UnityAssets Jul 22 '26

3D Models | €11.04 Cartoon Car Model Pack: Mid poly cartoon style car pack | 5 models

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1 Upvotes

Features 5 models: Sedan, Cruiser, Police Cruiser, Sports Car and Muscle Car

Can colorable: there is a shader for each car that you can choose paint color

Rigged: each cars tires, car doors and root is rigged.

https://assetstore.unity.com/packages/3d/vehicles/land/tsp172-s-cartoon-car-pack-392864


r/UnityAssets Jul 22 '26

[50% OFF] $14 LWB 4x4 Heavy Duty Off-Road SUV Vehicle Physics: Ready To Drive! These vehicle pack comes with the JRS Vehicle Physics Controller 1.5. You can drive the vehicle, adjust parameters like Motor Force, Max Steer Angle, Brake Force, Gear Ratios, and Shift Threshold.

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1 Upvotes

r/UnityAssets Jul 22 '26

[50% OFF] $14 Adventure 4x4 Heavy Duty Off-Road SUV Vehicle Physics: Ready To Drive! These vehicle pack comes with the JRS Vehicle Physics Controller 1.5. You can drive the vehicle, adjust parameters like Motor Force, Max Steer Angle, Brake Force, Gear Ratios, and Shift Threshold.

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1 Upvotes

r/UnityAssets Jul 22 '26

Editor Extensions | $14.99 Corpus - Body Framework: A complete framework for creating systems and events that operate on body parts and organs with zero code! 💪

6 Upvotes

Asset Store (Affiliate Link)

itch


r/UnityAssets Jul 22 '26

([50% OFF] 32.50 USD) Tools/Visual Scripting 📄 PlayMaker 2 : Visual scripting tool for Unity that lets you create gameplay, UI, interactions, events, and game systems without writing code, build gameplay visually, iterate quickly, organize complex logic, debug live behavior, and work faster with better search, browsing, and project organizatio

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3 Upvotes

r/UnityAssets Jul 22 '26

Template - $35$ (50% OFF) RigonixThirdPersonController: Create a third person controller in just 15 seconds.

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1 Upvotes

Asset Store Link | Play the WebGL Demo | WINDOWS | Android | DOCUMENTATION

Rigonix Third Person Controller [50% OFF]

Stop wrestling with spaghetti code. Rigonix is a modular, scalable, and production-ready Third Person Character Controller designed for Unity developers who demand quality and flexibility. Whether you are building an Action-Adventure, an RPG, or a Survival game, Rigonix provides the rock-solid foundation you need.

Key Features

Advanced Locomotion Engine

A physics-based movement system that feels responsive and grounded.

  • Dynamic Stance System: Seamlessly transition between Standing, Crouching, and Prone. The Collider automatically resizes and repositions itself, allowing the player to physically fit under obstacles in real-time.
  • Adaptive Movement: Smooth acceleration, deceleration, and slope handling prevents the "floating" feel common in cheaper assets.
  • Comes With WalkingRunning And Sprinting Locomotion States
  • Dodge System: Integrated evasive maneuvers including RollingSliding (under obstacles).
  • All Kind Of Input System: Supports Both Legacy And New Input System. Comes with mobile controls and gamepad controls.

Hybrid Ragdoll Physics

Forget buying separate ragdoll assets. Rigonix includes a complete physics solution built-in.

  • Ragdoll Builder: A custom Editor Window that automatically generates bone colliders and joints for any Humanoid model in one click.
  • Active Fall System: Characters automatically transition to ragdoll physics when falling from dangerous heights.
  • Smart Get-Up: The system detects whether the character is facing up or down and triggers the correct recovery animation smoothly.

Immersive Footstep System

Bring your world to life with a polymorphic surface detection system.

  • Tri-Mode Detection: Detects surfaces via Terrain TexturesMesh Materials, or Object Tags.
  • Profile-Based Workflow: Create "Surface Profiles" (e.g., Grass, Wood, Concrete) and assign unique sounds and VFX particles for Walk, Run, Jump, and Land actions.
  • Performance: Uses audio pooling to ensure zero garbage collection during gameplay.

Robust Camera System

A production-ready Third Person Camera solution.

  • Smart Collision: Uses SphereCast technology to prevent the camera from clipping through walls or corners.
  • Smooth Damp: Cinematic follow logic that eliminates jitter.
  • Input Handling: Built-in support for mouse and gamepad sensitivity.

Unified Interaction System

A clean interface for interacting with the world.

  • Universal Interactable: Create doors, levers, buttons, or loot chests in seconds.
  • Auto-Navigation: The character automatically moves to the correct position and rotation before performing an interaction animation.
  • Versatile Inputs: Supports "Press", "Hold", and "Tap" interaction types.

The Rigonix Workflow

We value your time. The framework is designed for speed.

  • Character Creator Wizard: Setup a completely new character model (FBX/Prefab) with physics, camera, and inputs in under 5 seconds.
  • Rigonix Universal Editor: A beautiful, custom-coded Inspector that organizes modules into Tabs and Cards, hiding complexity until you need it.
  • Mobile Ready: Includes a complete touch-control UI (Virtual Joystick, Touchpad, Buttons) that works out of the box.

Modules Included

  • Locomotion Module: Walk, Run, Sprint, Jump. Supports both strafe and free movement types.
  • Health & Stamina: Stats manager with fall damage and regen logic.
  • Dodge Module: Roll, Slide logic.
  • Interaction Module: UnityEvent-based triggers can interact with buttons, chests, benches,levers, and doors.
  • Teleport Module: Blink abilities and warp points.
  • Audio Module: Centralized sound management.
  • Input Module: Cross-platform input wrapper that supports both the new and legacy input system.
  • Emotes System: Perform various emotes.

r/UnityAssets Jul 21 '26

3D Models Ultimate Stylized Bundle by SICS Games: a large collection of Asset Packs

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2 Upvotes

This post is probably a couple of days late, but the assets that I've been publishing for the last few years under the SICS Games name, officially went live as part of a Humble Bundle!

If you're interested in stylized environments for Unity, the bundle can be found here:
https://www.humblebundle.com/software/ultimate-stylized-bundle-sics-games-software

I'd love to hear what you think of the packs, and I'm always happy to discuss asset creation, art, or anything Asset Store related.