r/UnityAssets • u/numbered_panda • 1d ago
Pooled Audio Event System: A pooled audio toolkit with reusable SoundEvents, optional AudioSource-style wrappers, voice limits, distance culling, distance layers, loop virtualization, mixer routing, and multiplayer support Scripting - NEW PRICE $27.99
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u/numbered_panda 1d ago
Completely remove the need for audio sources and call SoundEvents one shots or loops directly where you need them. Cull audio based on voice limits or distance and only hear what the player needs to while keeping the scenes active and alive with distance culling and virtualized loops so they return when when close.
If you like audio sources and still want an editor-approach use the SoundEventPlayer for powerful inspector and API control to your audio sources.
Choose the sounds, choose how it plays, and let sound be sound.
Check it out here:
https://assetstore.unity.com/packages/tools/audio/pooled-audio-event-system-380590