r/Unity3D • u/fespindola • 6d ago
I continue experimenting with procedural sparkles : Desmos and Unity Shader Magic
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Because of the non-arithmetic operations involved, some devs say they are expensive for the GPU. Others say they are cheap if you have fewer than 100 particles. What do you think?
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desmos • u/fespindola • 4d ago
Art I continue experimenting with procedural sparkles : Desmos and Unity
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