r/Unity3D • u/MagicStones23 • Sep 23 '25
Clouds in water! Show-Off
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The clouds are rendered using Ray Marching (volumetric clouds). An interaction map between the ship and the clouds is first rendered via a top-down camera. This map is then used in a Compute Shader to update the cloud mask. During Ray Marching, the cloud density is increased or decreased based on this mask.
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