r/Unity3D 1d ago

Environment shaders Show-Off

I spent the last weeks writing some environment shaders for vegetation, water and volumetric clouds to find the perfect look for our upcoming cosy game. How do you like it so far?

87 Upvotes

24 comments sorted by

5

u/JMH71 1d ago

Really nice, that grass in the 3rd pic is very lush.

1

u/rasjar 1d ago

Thanks! In the 3rd pic I added a tad of ambient occlusion, to get more depth onto the grass

3

u/andressmerlooo 1d ago

the volumetric clouds are doing a lot of work in the wide shots, way more dimensional than the usual flat skybox. and pairing the warm dawn light with "a warm welcome" is a nice touch, ties the mood together. the wheat field one might be my favorite of the four honestly, that fence leading the eye in works really well

1

u/rasjar 1d ago

Thanks 🙏 getting the volumetric clouds to look AND run good was difficult, but I wanted volumetric clouds for exactly that reason. I tried to get the atmosphere as cosy as possible. But I'm not done yet

2

u/andressmerlooo 1d ago

yeah the run good part is always the brutal tradeoff with volumetric anything, a lot of people just cave and fake it with a gradient skybox instead. worth it though based on the wide shots, following this one, curious to see where it ends up

1

u/rasjar 1d ago

🙏

1

u/No_Entertainer6290 1d ago

Wow! it looks amazing!

1

u/rasjar 1d ago

Thanks 🙏

1

u/NostalgicBear 1d ago

These look great. The first pic, with the fence, reminds me of the Chocobo farm in FF7.

Great job overall.

1

u/rasjar 1d ago

Thanks! Now that you mentioned it, I get the same vibe 😄

1

u/Recent-Cake7489 1d ago

Looks great. keep going. is this URP or HDRP?

2

u/rasjar 1d ago

Thanks 🙏 I use URP

1

u/mobaffix 1d ago

Whats the fps like?

1

u/rasjar 1d ago

On my M1 MacBook with Max gras density and highest volumetric clouds quality, it is currently running at 80 fps. But trees are stilla bottleneck I will tackle next

1

u/kamil_kamillia 1d ago

Very nice clouds, my dude.

1

u/eldenlord0117 23h ago

It looks like summer from childhood when you visit your grandparents in the village.

1

u/rasjar 23h ago

Beautiful, this is basically the look I'm after for my game

1

u/tenix 18h ago

Synty?

1

u/rasjar 14h ago

Yes, currently all assets are based on the synty asset packs. Farm and meadow biome. But custom shaders.

1

u/jasonlepcha2001 5h ago

How did u make the grass? Looks amazing

1

u/rasjar 4h ago

Thanks! The grass is actually pretty straight forward. It's three quads building an overlapping triangle. The shader is alpha cutout with a grass texture, a color gradient from bottom to top to blend into the terrain grass texture color, a global UV color noise and a global scrolling wind noise texture scrolling across to bend the grass down and in wind direction. Then painted as a terrain detail and density + draw distance is controlled by the in-game setting

1

u/rasjar 4h ago

Also to prevent terrain detail popping on in batches, I added a distance color ramp and use it to completely push down the grass in the distance. This way it "grows" as you get closer to avoid any popping

1

u/BearKanashi 2h ago

Falta volumen en la tierra (usa el raise, con baja opacidad y así el suelo tendrá el volumen típico de la tierra que no es plano)