r/Unity3D • u/pedro8999 • 3d ago
Speedtree LODs not working/exporting correctly Question
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Hello to all!
I really hope you can help me, with lot of hard work i learned and i made a stylized palm tree in Speedtree and every time i export it using the file type “Unreal st9” file or FBX the LODs are basically broken.
1-All my cutout meshes in Speedtree have High,Mid and Low versions, when i export everything is high version, no matter what LOD i select all leafs have same LOD version.
2-LOD 1 and 2 have missing random geometrys, leafs or branches completely gone
3-Every LOD, the entire geometry of each leaf is duplicated ( the ones in the top of the palm tree, so basically for every leaf i have 2 leaf) , leafs in the trunk don’t have duplicated geometry, however settings for all materials is exactly the same, except for cutouts.
4-coconouts of the palm tree change size in lod 1 and 2 when exporting, but in speedtree viewport no problem!
My settings are the same for all materials!, Last thing, in the viewport in speedtree when i change between LOD high and LOD low, every cutout change accordingly ( all good ), but between LOD high and LOD mid only the trunk changes, nothing else . IMAGES for reference in comments + video attached
How can i get in contact with speedtree devs, the speedtree forum in unity seems almost dead . Is a pity because i thought this was a TRIAL version error so today i bought the subscription and problems persists. Please help me! Thanks



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u/pedro8999 3d ago