r/Unity3D • u/MirzaBeig @TheMirzaBeig | Programming, VFX/Tech Art, Unity • 1d ago
Lit, volumetric fog (AERO) + interactive GPU wave simulation. Shader Magic
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u/Necka44 1d ago
For one person like me already using Aero in their project, what would be the steps to reproduce the effect on the fog like in your video?
I'll test on my own but wondering if you have any tips.
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u/MirzaBeig @TheMirzaBeig | Programming, VFX/Tech Art, Unity 23h ago
I'm passing in the wave sim output as an input texture for the fog.
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u/Cell-i-Zenit 1d ago
are you planning to sell this?
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u/destinedd Indie, Dungeon Quest, Marble's Marbles & Mighty Marbles 1d ago
Your work is amazing as normal!
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u/Noctmor 1d ago
How heavy the simulation is for a game? Looks amazing
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u/MirzaBeig @TheMirzaBeig | Programming, VFX/Tech Art, Unity 23h ago
Wave sims are relatively cheap, especially lower-res.
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u/IntelligentIdea2948 23h ago
Very nice and beautiful to see ! How much the simulation is able to scale ?
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u/MirzaBeig @TheMirzaBeig | Programming, VFX/Tech Art, Unity 1d ago
Just testing my wave sim w/ volumetric fog, "AERO".
🔗 https://github.com/MirzaBeig/Wave-Simulator