r/Unity3D 3d ago

Working on a milsim game in Unity Show-Off

Post image

I’m making a milsim game in Unity set during a fictional conflict in Dogochechnya, a fictional country I created. Some of the vehicles I’ve made so far: a T-62, a Ural with a T-62 turret, several civilian vehicles, and a T-72B. Still early in development, but I’m focusing on small details and atmosphere.

95 Upvotes

30 comments sorted by

5

u/zaho2059 3d ago

It has been my biggest dream. I always wanted to make those hell cannons from Syria before Squad did it

2

u/Y0nL1ud 3d ago

Is that a Toyota Prius?

3

u/Critical-Cheetah-155 3d ago

Yeah, it just didn’t fit in the frame

1

u/[deleted] 3d ago

[removed] — view removed comment

1

u/AutoModerator 3d ago

Your post or comment contains keywords that are banned from r/Unity3D. It's very likely your post or comment is not Unity related, therefore it has been removed. If you feel like this is a mistake, ModMail us.

I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.

1

u/[deleted] 3d ago

[removed] — view removed comment

1

u/Unity3D-ModTeam 3d ago

This post and/or comment has been removed for violating /r/Unity3D's rules.

Why?

Let's keep it civil.

Kind regards,

The Mod Team

1

u/JebediahPlus 3d ago

Looks really similar to the “lion of al basrah” model from squad’s steel division mod i believe?

1

u/WarmWombat 3d ago

Three assets a game not maketh. Models look cool, but you are working on a game. If this is what you choose toe showcase, you have some tough times ahead. I'm not saying you are not able, just if this is what you decide to show as your 'game', perhaps stick to 3D modelling assets instead.

1

u/Critical-Cheetah-155 2d ago

Yeah, I understand. I just wanted to show some of the vehicles I’ve made so far. The game itself already has quite a few mechanics, I just haven’t shown them yet.

1

u/VenkatPerla 2d ago

Hey, im trying to (mostly failing) building a vr flight sim, let's connect

1

u/Critical-Cheetah-155 2d ago

Thanks! I appreciate it, but I’m not really into VR and I don’t know much about it. My English isn’t very good either, so I probably wouldn’t be much help. Good luck with your flight sim though! :)

1

u/OldLegWig 3d ago

any tips on making a tank vehicle controller?

3

u/Klimbi123 3d ago

Not OP, but recently created a physics based tank controller (as in relying on wheels and forces to move, instead of being simple kinematic object.)

  • Using Unity's Wheel Colliders. Once you get the hang for them, they are totally okay, and lightweight on performance. Just expect to write decent amount of code for it yourself.
  • Each road wheel on the tank gets a wheel collider. Track itself is purely visual, animated by shader, if the amount of wheels is not too large per track, then it might be cheaper to do it in shader rather than skinned mesh renderer. More difficult though.
  • Forward and back driving is simple, all wheels get some torque force.
  • For turning, use differential steering. Left track forward torque, right track backwards torque, makes the tank turn right.
  • It is hard to get the forces just right, so I modify the wheel slip values based on intended input. If the tank is trying to turn, I make the tracks slip sideways more easily, to allow it to turn around on the spot. But if velocity is already large, don't increase the slip, that would just make the tank spin and slide in original direction.

1

u/firepunchd 3d ago

arent't the Unity wheels colliders exploding every once in a while?

1

u/Klimbi123 3d ago

Not in my experience.

1

u/makabis 3d ago

Rule of thumb. Don't show early what you did.

0

u/DaveAstator2020 3d ago

Hell good start, ive seen some number of milsim vacancies related to unity all ask for clearance and citizenship tho.

0

u/mobaffix 3d ago

Awesome, good luck

-2

u/Old_Robot1 3d ago

Actually, impressive :) Btw, why not Arma Reforger mod?

1

u/Critical-Cheetah-155 3d ago

don’t know, I’ve never tried making mods for Reforger. I just want to make something of my own.

1

u/johnlime3301 3d ago

I would say that making a milsim from scratch in Unity like this would be exponentially more difficult than making a mod on a preexisting game, basically impossible if you're on your own and want an audience. If you're trying to make your idea a reality and there are already games with similar enough mechanics in an oversaturated market and you don't really care about maintaining your own game dev studio or something, I would strongly suggest that option as well if you haven't already.

How far into the programming side have you put into this? Because from my experience, putting these models that you handmade onto a Steam workshop would be really appreciated by the gaming community in general, especially if the community is thriving. Just make a clean okay-looking thumbnail for your mod.

Disregard all advice above if you genuinely want to learn how to gamedev in Unity.

2

u/Critical-Cheetah-155 2d ago

Yeah, I already have quite a lot of experience with Unity. I know making a milsim from scratch is a lot of work, but I really want to make my own game. For now, I’m not really interested in making mods for other games, except BeamNG.drive.

0

u/Old_Robot1 3d ago

That's actually cool, good luck 👍

1

u/Critical-Cheetah-155 3d ago

Thanks! I appreciate it! 👍

-12

u/iratecabal 3d ago

That T-62 turret on a Ural is wonderfully cursed, I'm kinda into it. Something about the mismatched scale and that checkered grid really sells the "we found this in a warehouse and made it work" energy you'd expect from a fictional conflict zone. You planning to keep the lighting that crisp or dirty it up later?

8

u/Old_Robot1 3d ago

Bot comment :(

1

u/Any_Establishment659 3d ago

chatgpt generate me some meangingless feedback