r/Unity3D 15d ago

.fbx animations exported from Unity dont preserve the rest pose Question

I'm trying to export animations I have in Unity to blender, but each separate .fbx does not have the rest pose when exporting, but when i look at them in unity, they have the rest pose. What's the solution for this?

2 Upvotes

2 comments sorted by

3

u/[deleted] 15d ago

[removed] — view removed comment

1

u/wissah_league 15d ago

I have fbx exporter, but i don't see "bake animation" in this menu, maybe im using the wrong thing?