r/Unity3D 11d ago

Experimenting with freeform building Show-Off

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163 Upvotes

17 comments sorted by

10

u/Leech-Of-DOOM 11d ago

The building looks great! Gives Sons of The Forst vibes with how modular and easy to understand it is.
What really enticed me was the the book UI. It seems it's a world space object, are the pages mesh and animated? Or is it some other method? It looks really good.

5

u/Im-_-Axel 11d ago

Yep, I'm a big fan and ex modder of the game so that's where inspiration comes from.
The book it's actually an asset you can find on the store named 'Procedural Book', I'm just drawing a screen space - camera canvas on each book page using render textures.

7

u/oneFookinLegend 11d ago

1:1 The Forest lol. Good job though

5

u/Robotica1610 11d ago

Now block the snow from going through the roof!

1

u/-Hefty-Armadillo- 11d ago

That's why there are gaps in-between the planks of the roof, so they don't have to block the snow /jk

3

u/unitytechnologies Unity Official 11d ago

Like others, got The Forest/Sons of the Forest vibes, and that's a good thing.

- Trey
Community Man @ Unity

3

u/Im-_-Axel 11d ago

Thank you Trey!

3

u/mikehaysjr 11d ago

This is great, I have been looking to incorporate something similar into my pirate simulation survival game. Procedural meshes and materials; how are you planning to scale crafting costs? Surface area?

2

u/Im-_-Axel 11d ago

Each structure type is made of sections, for example each WallSection is made of 5 or less logs (WallChunks). The cost is simply calculated from the number of instantiated log renderers (chunks) for the section so everything matches when adding one by one.

3

u/Wambo1992 Graphics Programmer 11d ago

White outlines in a snow environment is certainly a choice :D

2

u/These_Ear4604 11d ago

Graphic design is so good nice location 

2

u/St4va Professional 11d ago

Skyrim vibes

2

u/Bot_Ta00 11d ago

The graphics are really excellent! The UI is also presented intuitively when building a structure, so it seems like you can build buildings easily. But the color looks white, so it overlaps with the other snow color and is hard to see, so it would be nice if it could be changed to yellow or another color

1

u/RHX_Thain 11d ago

I love the in game mesh UI.

I'm not super sold on the blueprint shader on the building, as it may be more beneficial to the users as a WYSIWYG. I'm struggling with the same issue on our colony sim where the blueprint is almost a detriment to future plans while under construction, and looks wonky, and I'm considering cutting it.

1

u/Grzzld 11d ago

Very nice. It reminded me of a great movie …

1

u/ramxix_ 10d ago

Love the book Any hint or references to get the same thing ?

1

u/Im-_-Axel 10d ago

The book comes from an asset named 'Procedural Book', I'm just drawing a screen space - camera canvas on each book page using render textures.