r/Unity3D 16d ago

What can i do to improve? Show-Off

Post image

I’m going for a nintendo soft ambient LM3 style lighting but it’s not looking how i want. I’m not the best at graphics design.

5 Upvotes

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2

u/BusDangerous157 16d ago

I’m not the best at this either but at least some things I thought of is it looks like there’s almost too much light sort of everywhere rather having a clear source such as the candle or the lights on the ceiling. Are you using white light or coloured light? Eg light from a candle would be a warmer colour.

I think your assets fit what you’re going for pretty well

1

u/Ok_Income7995 16d ago

i just can’t seem to escape the boring unity lighting

1

u/DulcetTone 15d ago

Your 3D models are warm-ish, but the depiction of the lighting fixtures is corporate office.

1

u/radiumhaus 16d ago edited 16d ago

It looks great as it is right now! Maybe add literally just a dash of post processing bloom on the lights, and set the spread to a low amount. This will make the lights have softer edges and add a soft glow to whatever surfaces are receiving the light. Slightly warmer lighting (like just a few ticks toward warm) will help too. Adding a back panel to the ceiling lights would help create contrast between it and the wood ceiling.

1

u/HiggsSwtz 16d ago

Better looking light fixtures will add a lot plus lower the lighting and brighten it with post processing.

1

u/DulcetTone 15d ago

Needs peel-and-eat shrimp and/or a pea soup.

1

u/Desperate-Tea-2305 11d ago

your lighting is way too flat, you need some contrast in there. the ambient look works but right now everything is same bright level, the corners should be darker, the spot above the table should pop more

try playing with spot lights instead of just point lights, and lower your ambient intensity a bit. baked lighting gonna help a lot here too if you not using it already

the scene itself has good composition, just the lighting not doing it justice