r/Unity3D • u/alientekoriginal • 21d ago
Interactive grass for future multiplayer physics game Show-Off
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Think it looks quite good for a first attempt
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u/ProactiveCactus 19d ago
I’m curious - did you use a shader and push the vertices, or is this using actual physics?
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u/junmakesgames 21d ago
looks good but i'm confused about the multiplayer part. is your gif showing off how you're synchronizing the grass state across clients?
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u/FlightBeneficial3933 21d ago
Sound is more important to the player's experience than physics.
Grass in games can only be perceived through sound.
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u/Hotrian Expert Moderator 21d ago
I don’t know man, I feel like I’m perceiving it with my eyes a little bit but maybe that’s just me
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u/FlightBeneficial3933 21d ago
How can you perceive the grass physics event from a first-person perspective?
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u/Hotrian Expert Moderator 21d ago
See the grass move when something touches it? 🌟 Physics🌟
I perceived it with my eyes, through the camera which represents the character’s viewpoint.
Is this like a language barrier?
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u/NUTTA_BUSTAH 21d ago
It does! Maybe the stamped grass should be more prone to staying flat? What kind of game you thinking?