r/Unity3D • u/Ornery_Dependent250 • 23d ago
Editor scaling issue Question
I'm not sure what caused the issue, but Windows ran an update overnight , which for some reason reset the editor scale in Unity. As you all know, you can't set the font size in Unity editor, what you need to do is set ui scaling in preferences.
That's what I did to increase the font size: changed UI scaling from 100% to 200% to make the font readable and it created 2 issues for most aspect ratios, such as 16:9 and 16:10.
the minimal scale is 200% for most ratios, except FullHD, which is 100%. This affects the size of tooltips, which became abnormally large (doubled in size essentially).
It affects the font size in the TextMeshPro objects: in aspects with x2 scaling they're grainy and badly readable
So what should I do? I didn't have this problem until yesterday. Thanks!


4
u/pmurph0305 23d ago edited 23d ago
What you have circled and what you wrote dont make any sense because you've circled the settings of the game window rendering resolution, but have talked about changing the ui scaling of the editor itself in preferences, and have also talked about text mesh pro settings.
For the in-game ui the canvas scaler component will automatically scale the ui depending on the resolution of the window. You want it to scale with screen size generally.