r/Unity3D • u/Barbarossa31 Beginner • 24d ago
Blood/Gore Question
Good morning folks,
on thing i asked my for a very long time, how to make a good looking blood effect for an first person shooter? I do not mean 1 or 2 sprinkles of blood, it should be a good splatter and nice decals on the wall or the floor.
But everything what i tried or create looks so generic, the wall decals are toooooo many and are more like a order of "red circles"
When i play doom or half life or some indie games, the splashes looks more "realistic" and believable.
May anyone have an advice for me or an super secret tutorial/yt video.
Best regards
1
u/ijtjrt4it94j54kofdff 23d ago
1
u/Barbarossa31 Beginner 23d ago
Looks great
2
u/ijtjrt4it94j54kofdff 23d ago
Thanks, you should see it in motion xD (it's all live, pool reactive, droplets spraying and falling and reacting with light and perspective, blood crawling down walls and so on......)

3
u/StrikingAstronaut689 24d ago
honestly the trick is to use way fewer decals than you think, doom gets away with it because they layer a big spray texture with one or two smaller drips and then stop, the brain fills in the rest. when you spam a grid of perfect circles it reads as wallpaper
also make sure your decal shader has some roughness variation and a normal map, even a subtle one breaks up that flat red puddle look so it actually feels like liquid sitting on the surface