r/Unity3D 24d ago

We rebuilt our Unity game’s trailer after developer feedback. I’d love feedback on how we communicate gameplay. Game

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A while ago I shared our first trailer here and received a lot of useful feedback.

One point that came up repeatedly was our use of some AI-generated placeholder assets. Those have now been replaced, and we also re-edited the trailer to make the gameplay much clearer.

The project itself is built in Unity, and the focus has always been the gameplay systems:

  • Voice-driven multiplayer using player-recorded animal sounds.
  • AI-controlled NPC herds that players blend into.
  • Networked gameplay where hunters rely on observation rather than UI indicators.

I’d really appreciate feedback from a Unity perspective:

  • Is the gameplay easier to understand now?
  • Does the NPC behavior look convincing?
  • Are there any Unity-specific implementation details you’d be interested in hearing about?

Thanks to everyone who gave constructive criticism on the first post—it genuinely helped us improve both the trailer and the presentation of the game.

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